Removed deprecated graphics settings/performance menu options. Updated automated test accordingly.

Signed-off-by: Chris Galvan <chgalvan@amazon.com>
This commit is contained in:
Chris Galvan
2021-07-12 13:42:08 -05:00
parent e7b44b7d6b
commit 2fc1062802
15 changed files with 0 additions and 2286 deletions
-44
View File
@@ -674,49 +674,6 @@ void MainWindow::InitActions()
am->AddAction(ID_FILE_PROJECT_MANAGER_SETTINGS, tr("Edit Project Settings..."));
am->AddAction(ID_FILE_PROJECT_MANAGER_NEW, tr("New Project..."));
am->AddAction(ID_FILE_PROJECT_MANAGER_OPEN, tr("Open Project..."));
am->AddAction(ID_GAME_PC_ENABLEVERYHIGHSPEC, tr("Very High")).SetCheckable(true)
.RegisterUpdateCallback(cryEdit, &CCryEditApp::OnUpdateGameSpec);
am->AddAction(ID_GAME_PC_ENABLEHIGHSPEC, tr("High")).SetCheckable(true)
.RegisterUpdateCallback(cryEdit, &CCryEditApp::OnUpdateGameSpec);
am->AddAction(ID_GAME_PC_ENABLEMEDIUMSPEC, tr("Medium")).SetCheckable(true)
.RegisterUpdateCallback(cryEdit, &CCryEditApp::OnUpdateGameSpec);
am->AddAction(ID_GAME_PC_ENABLELOWSPEC, tr("Low")).SetCheckable(true)
.RegisterUpdateCallback(cryEdit, &CCryEditApp::OnUpdateGameSpec);
am->AddAction(ID_GAME_OSXMETAL_ENABLEVERYHIGHSPEC, tr("Very High")).SetCheckable(true)
.RegisterUpdateCallback(cryEdit, &CCryEditApp::OnUpdateGameSpec);
am->AddAction(ID_GAME_OSXMETAL_ENABLEHIGHSPEC, tr("High")).SetCheckable(true)
.RegisterUpdateCallback(cryEdit, &CCryEditApp::OnUpdateGameSpec);
am->AddAction(ID_GAME_OSXMETAL_ENABLEMEDIUMSPEC, tr("Medium")).SetCheckable(true)
.RegisterUpdateCallback(cryEdit, &CCryEditApp::OnUpdateGameSpec);
am->AddAction(ID_GAME_OSXMETAL_ENABLELOWSPEC, tr("Low")).SetCheckable(true)
.RegisterUpdateCallback(cryEdit, &CCryEditApp::OnUpdateGameSpec);
am->AddAction(ID_GAME_ANDROID_ENABLEVERYHIGHSPEC, tr("Very High")).SetCheckable(true)
.RegisterUpdateCallback(cryEdit, &CCryEditApp::OnUpdateGameSpec);
am->AddAction(ID_GAME_ANDROID_ENABLEHIGHSPEC, tr("High")).SetCheckable(true)
.RegisterUpdateCallback(cryEdit, &CCryEditApp::OnUpdateGameSpec);
am->AddAction(ID_GAME_ANDROID_ENABLEMEDIUMSPEC, tr("Medium")).SetCheckable(true)
.RegisterUpdateCallback(cryEdit, &CCryEditApp::OnUpdateGameSpec);
am->AddAction(ID_GAME_ANDROID_ENABLELOWSPEC, tr("Low")).SetCheckable(true)
.RegisterUpdateCallback(cryEdit, &CCryEditApp::OnUpdateGameSpec);
am->AddAction(ID_GAME_IOS_ENABLEVERYHIGHSPEC, tr("Very High")).SetCheckable(true)
.RegisterUpdateCallback(cryEdit, &CCryEditApp::OnUpdateGameSpec);
am->AddAction(ID_GAME_IOS_ENABLEHIGHSPEC, tr("High")).SetCheckable(true)
.RegisterUpdateCallback(cryEdit, &CCryEditApp::OnUpdateGameSpec);
am->AddAction(ID_GAME_IOS_ENABLEMEDIUMSPEC, tr("Medium")).SetCheckable(true)
.RegisterUpdateCallback(cryEdit, &CCryEditApp::OnUpdateGameSpec);
am->AddAction(ID_GAME_IOS_ENABLELOWSPEC, tr("Low")).SetCheckable(true)
.RegisterUpdateCallback(cryEdit, &CCryEditApp::OnUpdateGameSpec);
#if defined(AZ_TOOLS_EXPAND_FOR_RESTRICTED_PLATFORMS)
#if defined(TOOLS_SUPPORT_JASPER)
#include AZ_RESTRICTED_FILE_EXPLICIT(MainWindow_cpp, jasper)
#endif
#if defined(TOOLS_SUPPORT_PROVO)
#include AZ_RESTRICTED_FILE_EXPLICIT(MainWindow_cpp, provo)
#endif
#if defined(TOOLS_SUPPORT_SALEM)
#include AZ_RESTRICTED_FILE_EXPLICIT(MainWindow_cpp, salem)
#endif
#endif
am->AddAction(ID_TOOLS_CUSTOMIZEKEYBOARD, tr("Customize &Keyboard..."))
.Connect(&QAction::triggered, this, &MainWindow::ShowKeyboardCustomization);
am->AddAction(ID_TOOLS_EXPORT_SHORTCUTS, tr("&Export Keyboard Settings..."))
@@ -724,7 +681,6 @@ void MainWindow::InitActions()
am->AddAction(ID_TOOLS_IMPORT_SHORTCUTS, tr("&Import Keyboard Settings..."))
.Connect(&QAction::triggered, this, &MainWindow::ImportKeyboardShortcuts);
am->AddAction(ID_TOOLS_PREFERENCES, tr("Global Preferences..."));
am->AddAction(ID_GRAPHICS_SETTINGS, tr("&Graphics Settings..."));
for (int i = ID_FILE_MRU_FIRST; i <= ID_FILE_MRU_LAST; ++i)
{