Removed deprecated graphics settings/performance menu options. Updated automated test accordingly.
Signed-off-by: Chris Galvan <chgalvan@amazon.com>
This commit is contained in:
@@ -674,49 +674,6 @@ void MainWindow::InitActions()
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am->AddAction(ID_FILE_PROJECT_MANAGER_SETTINGS, tr("Edit Project Settings..."));
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am->AddAction(ID_FILE_PROJECT_MANAGER_NEW, tr("New Project..."));
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am->AddAction(ID_FILE_PROJECT_MANAGER_OPEN, tr("Open Project..."));
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am->AddAction(ID_GAME_PC_ENABLEVERYHIGHSPEC, tr("Very High")).SetCheckable(true)
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.RegisterUpdateCallback(cryEdit, &CCryEditApp::OnUpdateGameSpec);
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am->AddAction(ID_GAME_PC_ENABLEHIGHSPEC, tr("High")).SetCheckable(true)
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.RegisterUpdateCallback(cryEdit, &CCryEditApp::OnUpdateGameSpec);
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am->AddAction(ID_GAME_PC_ENABLEMEDIUMSPEC, tr("Medium")).SetCheckable(true)
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.RegisterUpdateCallback(cryEdit, &CCryEditApp::OnUpdateGameSpec);
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am->AddAction(ID_GAME_PC_ENABLELOWSPEC, tr("Low")).SetCheckable(true)
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.RegisterUpdateCallback(cryEdit, &CCryEditApp::OnUpdateGameSpec);
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am->AddAction(ID_GAME_OSXMETAL_ENABLEVERYHIGHSPEC, tr("Very High")).SetCheckable(true)
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.RegisterUpdateCallback(cryEdit, &CCryEditApp::OnUpdateGameSpec);
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am->AddAction(ID_GAME_OSXMETAL_ENABLEHIGHSPEC, tr("High")).SetCheckable(true)
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.RegisterUpdateCallback(cryEdit, &CCryEditApp::OnUpdateGameSpec);
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am->AddAction(ID_GAME_OSXMETAL_ENABLEMEDIUMSPEC, tr("Medium")).SetCheckable(true)
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.RegisterUpdateCallback(cryEdit, &CCryEditApp::OnUpdateGameSpec);
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am->AddAction(ID_GAME_OSXMETAL_ENABLELOWSPEC, tr("Low")).SetCheckable(true)
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.RegisterUpdateCallback(cryEdit, &CCryEditApp::OnUpdateGameSpec);
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am->AddAction(ID_GAME_ANDROID_ENABLEVERYHIGHSPEC, tr("Very High")).SetCheckable(true)
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.RegisterUpdateCallback(cryEdit, &CCryEditApp::OnUpdateGameSpec);
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am->AddAction(ID_GAME_ANDROID_ENABLEHIGHSPEC, tr("High")).SetCheckable(true)
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.RegisterUpdateCallback(cryEdit, &CCryEditApp::OnUpdateGameSpec);
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am->AddAction(ID_GAME_ANDROID_ENABLEMEDIUMSPEC, tr("Medium")).SetCheckable(true)
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.RegisterUpdateCallback(cryEdit, &CCryEditApp::OnUpdateGameSpec);
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am->AddAction(ID_GAME_ANDROID_ENABLELOWSPEC, tr("Low")).SetCheckable(true)
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.RegisterUpdateCallback(cryEdit, &CCryEditApp::OnUpdateGameSpec);
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am->AddAction(ID_GAME_IOS_ENABLEVERYHIGHSPEC, tr("Very High")).SetCheckable(true)
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.RegisterUpdateCallback(cryEdit, &CCryEditApp::OnUpdateGameSpec);
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am->AddAction(ID_GAME_IOS_ENABLEHIGHSPEC, tr("High")).SetCheckable(true)
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.RegisterUpdateCallback(cryEdit, &CCryEditApp::OnUpdateGameSpec);
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am->AddAction(ID_GAME_IOS_ENABLEMEDIUMSPEC, tr("Medium")).SetCheckable(true)
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.RegisterUpdateCallback(cryEdit, &CCryEditApp::OnUpdateGameSpec);
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am->AddAction(ID_GAME_IOS_ENABLELOWSPEC, tr("Low")).SetCheckable(true)
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.RegisterUpdateCallback(cryEdit, &CCryEditApp::OnUpdateGameSpec);
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#if defined(AZ_TOOLS_EXPAND_FOR_RESTRICTED_PLATFORMS)
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#if defined(TOOLS_SUPPORT_JASPER)
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#include AZ_RESTRICTED_FILE_EXPLICIT(MainWindow_cpp, jasper)
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#endif
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#if defined(TOOLS_SUPPORT_PROVO)
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#include AZ_RESTRICTED_FILE_EXPLICIT(MainWindow_cpp, provo)
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#endif
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#if defined(TOOLS_SUPPORT_SALEM)
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#include AZ_RESTRICTED_FILE_EXPLICIT(MainWindow_cpp, salem)
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#endif
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#endif
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am->AddAction(ID_TOOLS_CUSTOMIZEKEYBOARD, tr("Customize &Keyboard..."))
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.Connect(&QAction::triggered, this, &MainWindow::ShowKeyboardCustomization);
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am->AddAction(ID_TOOLS_EXPORT_SHORTCUTS, tr("&Export Keyboard Settings..."))
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@@ -724,7 +681,6 @@ void MainWindow::InitActions()
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am->AddAction(ID_TOOLS_IMPORT_SHORTCUTS, tr("&Import Keyboard Settings..."))
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.Connect(&QAction::triggered, this, &MainWindow::ImportKeyboardShortcuts);
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am->AddAction(ID_TOOLS_PREFERENCES, tr("Global Preferences..."));
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am->AddAction(ID_GRAPHICS_SETTINGS, tr("&Graphics Settings..."));
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for (int i = ID_FILE_MRU_FIRST; i <= ID_FILE_MRU_LAST; ++i)
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{
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