Removed deprecated graphics settings/performance menu options. Updated automated test accordingly.

Signed-off-by: Chris Galvan <chgalvan@amazon.com>
This commit is contained in:
Chris Galvan
2021-07-12 13:42:08 -05:00
parent e7b44b7d6b
commit 2fc1062802
15 changed files with 0 additions and 2286 deletions
-102
View File
@@ -111,7 +111,6 @@ AZ_POP_DISABLE_WARNING
#include "ToolBox.h"
#include "LevelInfo.h"
#include "EditorPreferencesDialog.h"
#include "GraphicsSettingsDialog.h"
#include "AnimationContext.h"
#include "GotoPositionDlg.h"
@@ -440,7 +439,6 @@ void CCryEditApp::RegisterActionHandlers()
ON_COMMAND(ID_CLEAR_REGISTRY, OnClearRegistryData)
ON_COMMAND(ID_VALIDATELEVEL, OnValidatelevel)
ON_COMMAND(ID_TOOLS_PREFERENCES, OnToolsPreferences)
ON_COMMAND(ID_GRAPHICS_SETTINGS, OnGraphicsSettings)
ON_COMMAND(ID_SWITCHCAMERA_DEFAULTCAMERA, OnSwitchToDefaultCamera)
ON_COMMAND(ID_SWITCHCAMERA_SEQUENCECAMERA, OnSwitchToSequenceCamera)
ON_COMMAND(ID_SWITCHCAMERA_SELECTEDCAMERA, OnSwitchToSelectedcamera)
@@ -453,14 +451,6 @@ void CCryEditApp::RegisterActionHandlers()
ON_COMMAND(ID_OPEN_TRACKVIEW, OnOpenTrackView)
ON_COMMAND(ID_OPEN_UICANVASEDITOR, OnOpenUICanvasEditor)
ON_COMMAND_RANGE(ID_GAME_PC_ENABLELOWSPEC, ID_GAME_PC_ENABLEVERYHIGHSPEC, OnChangeGameSpec)
ON_COMMAND_RANGE(ID_GAME_OSXMETAL_ENABLELOWSPEC, ID_GAME_OSXMETAL_ENABLEVERYHIGHSPEC, OnChangeGameSpec)
ON_COMMAND_RANGE(ID_GAME_ANDROID_ENABLELOWSPEC, ID_GAME_ANDROID_ENABLEVERYHIGHSPEC, OnChangeGameSpec)
ON_COMMAND_RANGE(ID_GAME_IOS_ENABLELOWSPEC, ID_GAME_IOS_ENABLEVERYHIGHSPEC, OnChangeGameSpec)
#if defined(AZ_TOOLS_EXPAND_FOR_RESTRICTED_PLATFORMS)
#define AZ_RESTRICTED_PLATFORM_EXPANSION(CodeName, CODENAME, codename, PrivateName, PRIVATENAME, privatename, PublicName, PUBLICNAME, publicname, PublicAuxName1, PublicAuxName2, PublicAuxName3)\
ON_COMMAND_RANGE(ID_GAME_##CODENAME##_ENABLELOWSPEC, ID_GAME_##CODENAME##_ENABLEHIGHSPEC, OnChangeGameSpec)
@@ -3674,13 +3664,6 @@ void CCryEditApp::OnToolsPreferences()
dlg.exec();
}
//////////////////////////////////////////////////////////////////////////
void CCryEditApp::OnGraphicsSettings()
{
GraphicsSettingsDialog dlg(MainWindow::instance());
dlg.exec();
}
//////////////////////////////////////////////////////////////////////////
void CCryEditApp::OnSwitchToDefaultCamera()
{
@@ -3815,91 +3798,6 @@ void CCryEditApp::OnOpenUICanvasEditor()
QtViewPaneManager::instance()->OpenPane(LyViewPane::UiEditor);
}
//////////////////////////////////////////////////////////////////////////
void CCryEditApp::SetGameSpecCheck(ESystemConfigSpec spec, ESystemConfigPlatform platform, int &nCheck, bool &enable)
{
if (GetIEditor()->GetEditorConfigSpec() == spec && GetIEditor()->GetEditorConfigPlatform() == platform)
{
nCheck = 1;
}
enable = spec <= GetIEditor()->GetSystem()->GetMaxConfigSpec();
}
//////////////////////////////////////////////////////////////////////////
void CCryEditApp::OnUpdateGameSpec(QAction* action)
{
Q_ASSERT(action->isCheckable());
int nCheck = 0;
bool enable = true;
switch (action->data().toInt())
{
case ID_GAME_PC_ENABLELOWSPEC:
SetGameSpecCheck(CONFIG_LOW_SPEC, CONFIG_PC, nCheck, enable);
break;
case ID_GAME_PC_ENABLEMEDIUMSPEC:
SetGameSpecCheck(CONFIG_MEDIUM_SPEC, CONFIG_PC, nCheck, enable);
break;
case ID_GAME_PC_ENABLEHIGHSPEC:
SetGameSpecCheck(CONFIG_HIGH_SPEC, CONFIG_PC, nCheck, enable);
break;
case ID_GAME_PC_ENABLEVERYHIGHSPEC:
SetGameSpecCheck(CONFIG_VERYHIGH_SPEC, CONFIG_PC, nCheck, enable);
break;
case ID_GAME_OSXMETAL_ENABLELOWSPEC:
SetGameSpecCheck(CONFIG_LOW_SPEC, CONFIG_OSX_METAL, nCheck, enable);
break;
case ID_GAME_OSXMETAL_ENABLEMEDIUMSPEC:
SetGameSpecCheck(CONFIG_MEDIUM_SPEC, CONFIG_OSX_METAL, nCheck, enable);
break;
case ID_GAME_OSXMETAL_ENABLEHIGHSPEC:
SetGameSpecCheck(CONFIG_HIGH_SPEC, CONFIG_OSX_METAL, nCheck, enable);
break;
case ID_GAME_OSXMETAL_ENABLEVERYHIGHSPEC:
SetGameSpecCheck(CONFIG_VERYHIGH_SPEC, CONFIG_OSX_METAL, nCheck, enable);
break;
case ID_GAME_ANDROID_ENABLELOWSPEC:
SetGameSpecCheck(CONFIG_LOW_SPEC, CONFIG_ANDROID, nCheck, enable);
break;
case ID_GAME_ANDROID_ENABLEMEDIUMSPEC:
SetGameSpecCheck(CONFIG_MEDIUM_SPEC, CONFIG_ANDROID, nCheck, enable);
break;
case ID_GAME_ANDROID_ENABLEHIGHSPEC:
SetGameSpecCheck(CONFIG_HIGH_SPEC, CONFIG_ANDROID, nCheck, enable);
break;
case ID_GAME_ANDROID_ENABLEVERYHIGHSPEC:
SetGameSpecCheck(CONFIG_VERYHIGH_SPEC, CONFIG_ANDROID, nCheck, enable);
break;
case ID_GAME_IOS_ENABLELOWSPEC:
SetGameSpecCheck(CONFIG_LOW_SPEC, CONFIG_IOS, nCheck, enable);
break;
case ID_GAME_IOS_ENABLEMEDIUMSPEC:
SetGameSpecCheck(CONFIG_MEDIUM_SPEC, CONFIG_IOS, nCheck, enable);
break;
case ID_GAME_IOS_ENABLEHIGHSPEC:
SetGameSpecCheck(CONFIG_HIGH_SPEC, CONFIG_IOS, nCheck, enable);
break;
case ID_GAME_IOS_ENABLEVERYHIGHSPEC:
SetGameSpecCheck(CONFIG_VERYHIGH_SPEC, CONFIG_IOS, nCheck, enable);
break;
#if defined(AZ_TOOLS_EXPAND_FOR_RESTRICTED_PLATFORMS)
#define AZ_RESTRICTED_PLATFORM_EXPANSION(CodeName, CODENAME, codename, PrivateName, PRIVATENAME, privatename, PublicName, PUBLICNAME, publicname, PublicAuxName1, PublicAuxName2, PublicAuxName3)\
case ID_GAME_##CODENAME##_ENABLELOWSPEC:\
SetGameSpecCheck(CONFIG_LOW_SPEC, CONFIG_##CODENAME, nCheck, enable);\
break;\
case ID_GAME_##CODENAME##_ENABLEMEDIUMSPEC:\
SetGameSpecCheck(CONFIG_MEDIUM_SPEC, CONFIG_##CODENAME, nCheck, enable);\
break;\
case ID_GAME_##CODENAME##_ENABLEHIGHSPEC:\
SetGameSpecCheck(CONFIG_HIGH_SPEC, CONFIG_##CODENAME, nCheck, enable);\
break;
AZ_TOOLS_EXPAND_FOR_RESTRICTED_PLATFORMS
#undef AZ_RESTRICTED_PLATFORM_EXPANSION
#endif
}
action->setChecked(nCheck);
action->setEnabled(enable);
}
//////////////////////////////////////////////////////////////////////////
RecentFileList* CCryEditApp::GetRecentFileList()
{