diff --git a/AutomatedTesting/Gem/PythonTests/Multiplayer/tests/Multiplayer_AutoComponent_NetworkInput.py b/AutomatedTesting/Gem/PythonTests/Multiplayer/tests/Multiplayer_AutoComponent_NetworkInput.py index fe727b2506..7b56213313 100644 --- a/AutomatedTesting/Gem/PythonTests/Multiplayer/tests/Multiplayer_AutoComponent_NetworkInput.py +++ b/AutomatedTesting/Gem/PythonTests/Multiplayer/tests/Multiplayer_AutoComponent_NetworkInput.py @@ -80,7 +80,7 @@ def Multiplayer_AutoComponent_NetworkInput(): with Tracer() as section_tracer: # 2) Enter game mode - helper.multiplayer_enter_game_mode(Tests.enter_game_mode, player_prefab_path) + helper.multiplayer_enter_game_mode(Tests.enter_game_mode, player_prefab_path.lower()) # 3) Make sure the network player was spawned player_id = general.find_game_entity(player_prefab_name)