Update Ctrl+G logic to account for prefab processing status and timing
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@@ -12,10 +12,37 @@
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#pragma once
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#include <AzCore/Component/Component.h>
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#include <AzCore/Module/Module.h>
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#include <Include/IMultiplayerTools.h>
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namespace Multiplayer
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{
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class MultiplayerToolsSystemComponent final
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: public AZ::Component
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, public IMultiplayerTools
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{
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public:
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AZ_COMPONENT(MultiplayerToolsSystemComponent, "{65AF5342-0ECE-423B-B646-AF55A122F72B}");
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static void Reflect(AZ::ReflectContext* context);
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MultiplayerToolsSystemComponent() = default;
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~MultiplayerToolsSystemComponent() override = default;
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/// AZ::Component overrides.
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void Activate() override {};
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void Deactivate() override {};
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bool DidProcessNetworkPrefabs() override;
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private:
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void SetDidProcessNetworkPrefabs(bool didProcessNetPrefabs) override;
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bool m_didProcessNetPrefabs = false;
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};
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class MultiplayerToolsModule
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: public AZ::Module
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{
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