Adding logs for successful steps occurring in the editor-server process. AutomatedTesting will expect these logs and can be helpful to narrow down any test fails
Signed-off-by: Gene Walters <genewalt@amazon.com>
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+28
-7
@@ -76,21 +76,42 @@ class TestHelper:
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:return: None
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"""
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# looks for an expected line in a list of tracers lines
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# lines: the tracer list of lines to search. options are section_tracer.warnings, section_tracer.errors, section_tracer.asserts, section_tracer.prints
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# return: true if the line is found, otherwise false
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def find_expected_line(expected_line, lines):
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found_lines = [printInfo.message.strip() for printInfo in lines]
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return expected_line in found_lines
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def wait_for_critical_expected_line(expected_line, lines, time_out):
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TestHelper.wait_for_condition(lambda : find_expected_line(expected_line, lines), time_out)
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Report.critical_result(("Found expected line: " + expected_line, "Failed to find expected line: " + expected_line), find_expected_line(expected_line, lines))
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def wait_for_critical_unexpected_line(unexpected_line, lines, time_out):
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TestHelper.wait_for_condition(lambda : find_expected_line(unexpected_line, lines), time_out)
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Report.critical_result(("Unexpected line not found: " + unexpected_line, "Unexpected line found: " + unexpected_line), not find_expected_line(unexpected_line, lines))
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Report.info("Entering game mode")
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if sv_default_player_spawn_asset :
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general.set_cvar("sv_defaultPlayerSpawnAsset", sv_default_player_spawn_asset)
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with Tracer() as section_tracer:
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# enter game-mode.
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# game-mode in multiplayer will also launch ServerLauncher.exe and connect to the editor
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multiplayer.PythonEditorFuncs_enter_game_mode()
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general.idle_wait_frames(1)
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# Make sure the server launcher binary exists
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unexpected_line = "LaunchEditorServer failed! The ServerLauncher binary is missing!"
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found_lines = [printInfo.message.strip() for printInfo in section_tracer.errors]
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found_unexpected_lines = [x for x in found_lines if unexpected_line in x]
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Report.critical_result(("ServerLauncher exists.", "ServerLauncher does not exist!"), not found_unexpected_lines)
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# make sure the server launcher binary exists
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wait_for_critical_unexpected_line("LaunchEditorServer failed! The ServerLauncher binary is missing!", section_tracer.errors, 1.0)
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TestHelper.wait_for_condition(lambda : multiplayer.PythonEditorFuncs_is_in_game_mode(), 30.0)
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# make sure the editor connects to the editor-server and sends the level data packet
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wait_for_critical_expected_line("Editor is sending the editor-server the level data packet.", section_tracer.prints, 30.0)
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# make sure the editor finally connects to the editor-server network simulation
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wait_for_critical_expected_line("Editor-server ready. Editor has successfully connected to the editor-server's network simulation.", section_tracer.prints, 30.0)
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TestHelper.wait_for_condition(lambda : multiplayer.PythonEditorFuncs_is_in_game_mode(), 10.0)
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Report.critical_result(msgtuple_success_fail, multiplayer.PythonEditorFuncs_is_in_game_mode())
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@staticmethod
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