Changed the level loading code to always set the default mission name now. the mission system recently got redcoded, so nothing else was setting this name.
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@@ -108,10 +108,11 @@ bool CLevelInfo::ReadInfo()
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AzFramework::ApplicationRequests::Bus::BroadcastResult(
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usePrefabSystemForLevels, &AzFramework::ApplicationRequests::IsPrefabSystemForLevelsEnabled);
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// Set up a default game type for legacy code.
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m_defaultGameTypeName = "Mission0";
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if (usePrefabSystemForLevels)
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{
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// Set up a default game type for legacy code.
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m_defaultGameTypeName = "Mission0";
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return true;
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}
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