merge stabilization/2106 into development
Signed-off-by: hultonha <hultonha@amazon.co.uk>
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@@ -348,6 +348,8 @@ namespace PhysX
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{
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const physx::PxTransform pose = PxMathConvert(shapecastRequest->m_start);
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const physx::PxVec3 dir = PxMathConvert(shapecastRequest->m_direction.GetNormalized());
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AZ_Warning("PhysXScene", (static_cast<AZ::u16>(shapecastRequest->m_hitFlags & AzPhysics::SceneQuery::HitFlags::MTD) != 0),
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"Not having MTD set for shape scene queries may result in incorrect reporting of colliders that are in contact or intersect the initial pose of the sweep.");
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const physx::PxHitFlags hitFlags = SceneQueryHelpers::GetPxHitFlags(shapecastRequest->m_hitFlags);
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bool status = false;
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