Move wrinkle mask data out of default object srg (#4578)

* Refactored depth, shadow, and motion vector shaders to support custom object srgs. Added a new skin object srg and moved wrinklemask data out of the default object srg. Added a new minimal morph target asset for testing wrinkle masks to AutomatedTesting.

Signed-off-by: Tommy Walton <waltont@amazon.com>

* Fix copyright header

Signed-off-by: Tommy Walton <waltont@amazon.com>
This commit is contained in:
Tommy Walton
2021-10-14 08:58:50 -07:00
committed by GitHub
parent 999ec261c9
commit 2dd00e2983
22 changed files with 381 additions and 133 deletions
@@ -0,0 +1,3 @@
version https://git-lfs.github.com/spec/v1
oid sha256:0da56a05daa0ec1c476cfe25ca6d3b65267c98886cf33408f6e852fb325a8e2c
size 198084
@@ -0,0 +1,3 @@
version https://git-lfs.github.com/spec/v1
oid sha256:e3537fbe9205731a242251c525a67bbb5f3b8f5307537f1dc0c318b5b885ce52
size 198112
@@ -0,0 +1,3 @@
version https://git-lfs.github.com/spec/v1
oid sha256:bd794d5dd4b749c3275bfab79b9b5ae3f8e007d3e6741c0566c9c2d3931123bf
size 198112