Move wrinkle mask data out of default object srg (#4578)

* Refactored depth, shadow, and motion vector shaders to support custom object srgs. Added a new skin object srg and moved wrinklemask data out of the default object srg. Added a new minimal morph target asset for testing wrinkle masks to AutomatedTesting.

Signed-off-by: Tommy Walton <waltont@amazon.com>

* Fix copyright header

Signed-off-by: Tommy Walton <waltont@amazon.com>
This commit is contained in:
Tommy Walton
2021-10-14 08:58:50 -07:00
committed by GitHub
parent 999ec261c9
commit 2dd00e2983
22 changed files with 381 additions and 133 deletions
@@ -0,0 +1,3 @@
version https://git-lfs.github.com/spec/v1
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size 45104