Move wrinkle mask data out of default object srg (#4578)
* Refactored depth, shadow, and motion vector shaders to support custom object srgs. Added a new skin object srg and moved wrinklemask data out of the default object srg. Added a new minimal morph target asset for testing wrinkle masks to AutomatedTesting. Signed-off-by: Tommy Walton <waltont@amazon.com> * Fix copyright header Signed-off-by: Tommy Walton <waltont@amazon.com>
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@@ -0,0 +1,13 @@
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{
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"description": "",
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"materialType": "Materials/Types/Skin.materialtype",
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"parentMaterial": "",
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"propertyLayoutVersion": 3,
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"properties": {
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"wrinkleLayers": {
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"count": 3,
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"enable": true,
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"showBlendValues": true
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}
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}
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}
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