Move wrinkle mask data out of default object srg (#4578)

* Refactored depth, shadow, and motion vector shaders to support custom object srgs. Added a new skin object srg and moved wrinklemask data out of the default object srg. Added a new minimal morph target asset for testing wrinkle masks to AutomatedTesting.

Signed-off-by: Tommy Walton <waltont@amazon.com>

* Fix copyright header

Signed-off-by: Tommy Walton <waltont@amazon.com>
This commit is contained in:
Tommy Walton
2021-10-14 08:58:50 -07:00
committed by GitHub
parent 999ec261c9
commit 2dd00e2983
22 changed files with 381 additions and 133 deletions
@@ -0,0 +1,13 @@
{
"description": "",
"materialType": "Materials/Types/Skin.materialtype",
"parentMaterial": "",
"propertyLayoutVersion": 3,
"properties": {
"wrinkleLayers": {
"count": 3,
"enable": true,
"showBlendValues": true
}
}
}