Merge branch 'stabilization/2106' into tomhh_stabilization-to-development
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@@ -593,6 +593,8 @@ void CGameEngine::SwitchToInGame()
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&AzFramework::InputSystemCursorRequests::SetSystemCursorState,
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AzFramework::SystemCursorState::ConstrainedAndHidden);
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}
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Log("Entered game mode");
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}
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void CGameEngine::SwitchToInEditor()
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@@ -647,6 +649,8 @@ void CGameEngine::SwitchToInEditor()
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AzFramework::InputSystemCursorRequestBus::Event(AzFramework::InputDeviceMouse::Id,
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&AzFramework::InputSystemCursorRequests::SetSystemCursorState,
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AzFramework::SystemCursorState::UnconstrainedAndVisible);
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Log("Exited game mode");
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}
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void CGameEngine::HandleQuitRequest(IConsoleCmdArgs* /*args*/)
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