Improved comments and minor changes to accessing interfaces

Signed-off-by: srikappa-amzn <srikappa@amazon.com>
This commit is contained in:
srikappa-amzn
2021-09-15 14:57:54 -07:00
parent 619f31572e
commit 2cbd72e801
6 changed files with 19 additions and 15 deletions
@@ -16,6 +16,7 @@
#include <AzCore/std/containers/vector.h>
#include <AzCore/std/parallel/mutex.h>
#include <AzFramework/Spawnable/SpawnableEntitiesInterface.h>
#include <AzFramework/Spawnable/SpawnedEntityTicketMapper.h>
namespace AZ
{
@@ -167,7 +168,6 @@ namespace AzFramework
struct ClaimEntityCommand
{
Ticket* m_ticket;
EntitySpawnTicket::Id m_ticketId;
uint32_t m_requestId;
AZ::EntityId m_entityId;
};
@@ -234,6 +234,8 @@ namespace AzFramework
//! SpawnablePriority_Default which gives users a bit of room to fine tune the priorities as this value can be configured
//! through the Settings Registry under the key "/O3DE/AzFramework/Spawnables/HighPriorityThreshold".
SpawnablePriority m_highPriorityThreshold { 64 };
private:
SpawnedEntityTicketMapper m_spawnedEntityTicketMapper;
};
AZ_DEFINE_ENUM_BITWISE_OPERATORS(AzFramework::SpawnableEntitiesManager::CommandQueuePriority);