Improved comments and minor changes to accessing interfaces
Signed-off-by: srikappa-amzn <srikappa@amazon.com>
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@@ -16,6 +16,7 @@
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#include <AzCore/std/containers/vector.h>
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#include <AzCore/std/parallel/mutex.h>
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#include <AzFramework/Spawnable/SpawnableEntitiesInterface.h>
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#include <AzFramework/Spawnable/SpawnedEntityTicketMapper.h>
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namespace AZ
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{
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@@ -167,7 +168,6 @@ namespace AzFramework
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struct ClaimEntityCommand
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{
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Ticket* m_ticket;
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EntitySpawnTicket::Id m_ticketId;
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uint32_t m_requestId;
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AZ::EntityId m_entityId;
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};
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@@ -234,6 +234,8 @@ namespace AzFramework
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//! SpawnablePriority_Default which gives users a bit of room to fine tune the priorities as this value can be configured
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//! through the Settings Registry under the key "/O3DE/AzFramework/Spawnables/HighPriorityThreshold".
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SpawnablePriority m_highPriorityThreshold { 64 };
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private:
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SpawnedEntityTicketMapper m_spawnedEntityTicketMapper;
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};
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AZ_DEFINE_ENUM_BITWISE_OPERATORS(AzFramework::SpawnableEntitiesManager::CommandQueuePriority);
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