Merge branch 'development' of https://github.com/aws-lumberyard-dev/o3de into mnaumov/LYN-3904
Signed-off-by: Mikhail Naumov <mnaumov@amazon.com>
This commit is contained in:
@@ -32,9 +32,6 @@
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#include <AzToolsFramework/API/EditorLevelNotificationBus.h>
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#include <AzToolsFramework/Entity/PrefabEditorEntityOwnershipInterface.h>
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// CryCommon
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#include <CryCommon/IAudioSystem.h>
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// Editor
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#include "Settings.h"
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@@ -60,6 +57,7 @@
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#include <Atom/RPI.Public/ViewportContextBus.h>
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// LmbrCentral
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#include <LmbrCentral/Audio/AudioSystemComponentBus.h>
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#include <LmbrCentral/Rendering/EditorLightComponentBus.h> // for LmbrCentral::EditorLightComponentRequestBus
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//#define PROFILE_LOADING_WITH_VTUNE
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@@ -269,20 +267,7 @@ void CCryEditDoc::DeleteContents()
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CErrorReportDialog::Clear();
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// Unload level specific audio binary data.
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Audio::SAudioManagerRequestData<Audio::eAMRT_UNLOAD_AFCM_DATA_BY_SCOPE> oAMData(Audio::eADS_LEVEL_SPECIFIC);
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Audio::SAudioRequest oAudioRequestData;
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oAudioRequestData.nFlags = (Audio::eARF_PRIORITY_HIGH | Audio::eARF_EXECUTE_BLOCKING);
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oAudioRequestData.pData = &oAMData;
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Audio::AudioSystemRequestBus::Broadcast(&Audio::AudioSystemRequestBus::Events::PushRequestBlocking, oAudioRequestData);
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// Now unload level specific audio config data.
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Audio::SAudioManagerRequestData<Audio::eAMRT_CLEAR_CONTROLS_DATA> oAMData2(Audio::eADS_LEVEL_SPECIFIC);
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oAudioRequestData.pData = &oAMData2;
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Audio::AudioSystemRequestBus::Broadcast(&Audio::AudioSystemRequestBus::Events::PushRequestBlocking, oAudioRequestData);
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Audio::SAudioManagerRequestData<Audio::eAMRT_CLEAR_PRELOADS_DATA> oAMData3(Audio::eADS_LEVEL_SPECIFIC);
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oAudioRequestData.pData = &oAMData3;
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Audio::AudioSystemRequestBus::Broadcast(&Audio::AudioSystemRequestBus::Events::PushRequestBlocking, oAudioRequestData);
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LmbrCentral::AudioSystemComponentRequestBus::Broadcast(&LmbrCentral::AudioSystemComponentRequestBus::Events::LevelUnloadAudio);
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GetIEditor()->Notify(eNotify_OnSceneClosed);
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CrySystemEventBus::Broadcast(&CrySystemEventBus::Events::OnCryEditorSceneClosed);
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@@ -413,32 +398,11 @@ void CCryEditDoc::Load(TDocMultiArchive& arrXmlAr, const QString& szFilename)
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#ifdef PROFILE_LOADING_WITH_VTUNE
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VTResume();
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#endif
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// Parse level specific config data.
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const char* controlsPath = nullptr;
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Audio::AudioSystemRequestBus::BroadcastResult(controlsPath, &Audio::AudioSystemRequestBus::Events::GetControlsPath);
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QString sAudioLevelPath(controlsPath);
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sAudioLevelPath += "levels/";
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AZStd::string const sLevelNameOnly = PathUtil::GetFileName(fileName.toUtf8().data());
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sAudioLevelPath += sLevelNameOnly.c_str();
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QByteArray path = sAudioLevelPath.toUtf8();
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Audio::SAudioManagerRequestData<Audio::eAMRT_PARSE_CONTROLS_DATA> oAMData(path, Audio::eADS_LEVEL_SPECIFIC);
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Audio::SAudioRequest oAudioRequestData;
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oAudioRequestData.nFlags = (Audio::eARF_PRIORITY_HIGH | Audio::eARF_EXECUTE_BLOCKING); // Needs to be blocking so data is available for next preloading request!
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oAudioRequestData.pData = &oAMData;
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Audio::AudioSystemRequestBus::Broadcast(&Audio::AudioSystemRequestBus::Events::PushRequestBlocking, oAudioRequestData);
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Audio::SAudioManagerRequestData<Audio::eAMRT_PARSE_PRELOADS_DATA> oAMData2(path, Audio::eADS_LEVEL_SPECIFIC);
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oAudioRequestData.pData = &oAMData2;
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Audio::AudioSystemRequestBus::Broadcast(&Audio::AudioSystemRequestBus::Events::PushRequestBlocking, oAudioRequestData);
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Audio::TAudioPreloadRequestID nPreloadRequestID = INVALID_AUDIO_PRELOAD_REQUEST_ID;
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Audio::AudioSystemRequestBus::BroadcastResult(nPreloadRequestID, &Audio::AudioSystemRequestBus::Events::GetAudioPreloadRequestID, sLevelNameOnly.c_str());
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if (nPreloadRequestID != INVALID_AUDIO_PRELOAD_REQUEST_ID)
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{
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Audio::SAudioManagerRequestData<Audio::eAMRT_PRELOAD_SINGLE_REQUEST> oAMData3(nPreloadRequestID);
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oAudioRequestData.pData = &oAMData3;
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Audio::AudioSystemRequestBus::Broadcast(&Audio::AudioSystemRequestBus::Events::PushRequestBlocking, oAudioRequestData);
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}
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// Load level-specific audio data.
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AZStd::string levelFileName{ fileName.toUtf8().constData() };
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AZStd::to_lower(levelFileName.begin(), levelFileName.end());
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LmbrCentral::AudioSystemComponentRequestBus::Broadcast(
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&LmbrCentral::AudioSystemComponentRequestBus::Events::LevelLoadAudio, AZStd::string_view{ levelFileName });
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{
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CAutoLogTime logtime("Game Engine level load");
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@@ -77,7 +77,7 @@ namespace UnitTest
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class ViewportManipulatorControllerFixture : public AllocatorsTestFixture
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{
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public:
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static const AzFramework::ViewportId TestViewportId = AzFramework::ViewportId(0);
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static const AzFramework::ViewportId TestViewportId;
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void SetUp() override
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{
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@@ -108,6 +108,8 @@ namespace UnitTest
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AZStd::unique_ptr<AzToolsFramework::QtEventToAzInputMapper> m_inputChannelMapper;
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};
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const AzFramework::ViewportId ViewportManipulatorControllerFixture::TestViewportId = AzFramework::ViewportId(0);
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TEST_F(ViewportManipulatorControllerFixture, An_event_is_not_propagated_to_the_viewport_when_a_manipulator_handles_it_first)
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{
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// forward input events to our controller list
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@@ -97,6 +97,7 @@ AZ_POP_DISABLE_WARNING
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#include "ActionManager.h"
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#include <ImGuiBus.h>
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#include <LmbrCentral/Audio/AudioSystemComponentBus.h>
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using namespace AZ;
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using namespace AzQtComponents;
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@@ -1474,25 +1475,22 @@ int MainWindow::ViewPaneVersion() const
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void MainWindow::OnStopAllSounds()
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{
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Audio::SAudioRequest oStopAllSoundsRequest;
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Audio::SAudioManagerRequestData<Audio::eAMRT_STOP_ALL_SOUNDS> oStopAllSoundsRequestData;
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oStopAllSoundsRequest.pData = &oStopAllSoundsRequestData;
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CryLogAlways("<Audio> Executed \"Stop All Sounds\" command.");
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Audio::AudioSystemRequestBus::Broadcast(&Audio::AudioSystemRequestBus::Events::PushRequest, oStopAllSoundsRequest);
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LmbrCentral::AudioSystemComponentRequestBus::Broadcast(&LmbrCentral::AudioSystemComponentRequestBus::Events::GlobalStopAllSounds);
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}
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void MainWindow::OnRefreshAudioSystem()
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{
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QString sLevelName = GetIEditor()->GetGameEngine()->GetLevelName();
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AZStd::string levelName;
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AzToolsFramework::EditorRequestBus::BroadcastResult(levelName, &AzToolsFramework::EditorRequestBus::Events::GetLevelName);
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AZStd::to_lower(levelName.begin(), levelName.end());
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if (QString::compare(sLevelName, "Untitled", Qt::CaseInsensitive) == 0)
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if (levelName == "untitled")
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{
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// Rather pass nullptr to indicate that no level is loaded!
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sLevelName = QString();
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levelName.clear();
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}
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Audio::AudioSystemRequestBus::Broadcast(&Audio::AudioSystemRequestBus::Events::RefreshAudioSystem, sLevelName.toUtf8().data());
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LmbrCentral::AudioSystemComponentRequestBus::Broadcast(
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&LmbrCentral::AudioSystemComponentRequestBus::Events::GlobalRefreshAudio, AZStd::string_view{ levelName });
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}
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void MainWindow::SaveLayout()
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@@ -43,6 +43,8 @@
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#include <AzCore/Casting/numeric_cast.h>
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#include <AzToolsFramework/Viewport/ViewportMessages.h>
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#include <LmbrCentral/Audio/AudioSystemComponentBus.h>
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AZ_PUSH_DISABLE_DLL_EXPORT_MEMBER_WARNING
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#include "ui_ViewportTitleDlg.h"
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AZ_POP_DISABLE_DLL_EXPORT_MEMBER_WARNING
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@@ -119,17 +121,20 @@ CViewportTitleDlg::CViewportTitleDlg(QWidget* pParent)
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LoadCustomPresets("AspectRatioPresets", "AspectRatioPreset", m_customAspectRatioPresets);
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LoadCustomPresets("ResPresets", "ResPreset", m_customResPresets);
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// audio request setup
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m_oMuteAudioRequest.pData = &m_oMuteAudioRequestData;
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m_oUnmuteAudioRequest.pData = &m_oUnmuteAudioRequestData;
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SetupCameraDropdownMenu();
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SetupResolutionDropdownMenu();
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SetupViewportInformationMenu();
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SetupHelpersButton();
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SetupOverflowMenu();
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Audio::AudioSystemRequestBus::Broadcast(&Audio::AudioSystemRequestBus::Events::PushRequest, gSettings.bMuteAudio ? m_oMuteAudioRequest : m_oUnmuteAudioRequest);
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if (gSettings.bMuteAudio)
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{
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LmbrCentral::AudioSystemComponentRequestBus::Broadcast(&LmbrCentral::AudioSystemComponentRequestBus::Events::GlobalMuteAudio);
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}
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else
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{
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LmbrCentral::AudioSystemComponentRequestBus::Broadcast(&LmbrCentral::AudioSystemComponentRequestBus::Events::GlobalUnmuteAudio);
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}
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connect(this, &CViewportTitleDlg::ActionTriggered, MainWindow::instance()->GetActionManager(), &ActionManager::ActionTriggered);
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@@ -877,25 +882,33 @@ void CViewportTitleDlg::OnBnClickedGotoPosition()
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void CViewportTitleDlg::OnBnClickedMuteAudio()
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{
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gSettings.bMuteAudio = !gSettings.bMuteAudio;
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Audio::AudioSystemRequestBus::Broadcast(
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&Audio::AudioSystemRequestBus::Events::PushRequest, gSettings.bMuteAudio ? m_oMuteAudioRequest : m_oUnmuteAudioRequest);
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if (gSettings.bMuteAudio)
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{
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LmbrCentral::AudioSystemComponentRequestBus::Broadcast(&LmbrCentral::AudioSystemComponentRequestBus::Events::GlobalMuteAudio);
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}
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else
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{
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LmbrCentral::AudioSystemComponentRequestBus::Broadcast(&LmbrCentral::AudioSystemComponentRequestBus::Events::GlobalUnmuteAudio);
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}
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UpdateMuteActionText();
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}
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void CViewportTitleDlg::UpdateMuteActionText()
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{
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if (!Audio::AudioSystemRequestBus::HasHandlers())
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{
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m_audioMuteAction->setEnabled(false);
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m_audioMuteAction->setText(tr("Mute Audio: Enable Audio Gem"));
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}
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else
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bool audioSystemConnected = false;
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LmbrCentral::AudioSystemComponentRequestBus::BroadcastResult(
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audioSystemConnected, &LmbrCentral::AudioSystemComponentRequestBus::Events::IsAudioSystemInitialized);
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if (audioSystemConnected)
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{
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m_audioMuteAction->setEnabled(true);
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m_audioMuteAction->setText(gSettings.bMuteAudio ? tr("Un-mute Audio") : tr("Mute Audio"));
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}
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else
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{
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m_audioMuteAction->setEnabled(false);
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m_audioMuteAction->setText(tr("Mute Audio: Enable Audio Gem"));
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}
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}
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void CViewportTitleDlg::OnHMDInitialized()
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@@ -14,8 +14,6 @@
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#if !defined(Q_MOC_RUN)
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#include <AzCore/Component/Component.h>
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#include <IAudioSystem.h>
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#include <functional>
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#include <QSharedPointer>
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#include <QWidgetAction>
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@@ -178,12 +176,6 @@ protected:
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QWidgetAction* m_gridSizeActionWidget = nullptr;
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QWidgetAction* m_angleSizeActionWidget = nullptr;
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Audio::SAudioRequest m_oMuteAudioRequest;
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Audio::SAudioManagerRequestData<Audio::eAMRT_MUTE_ALL> m_oMuteAudioRequestData;
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Audio::SAudioRequest m_oUnmuteAudioRequest;
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Audio::SAudioManagerRequestData<Audio::eAMRT_UNMUTE_ALL> m_oUnmuteAudioRequestData;
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QScopedPointer<Ui::ViewportTitleDlg> m_ui;
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};
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@@ -366,7 +366,7 @@ bool SpinBoxWatcher::filterSpinBoxEvents(QAbstractSpinBox* spinBox, QEvent* even
|
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{
|
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// To prevent the event being turned into a focus event, be sure to install an
|
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// AzQtComponents::GlobalEventFilter on your QApplication instance.
|
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event->ignore();
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event->accept();
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return true;
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}
|
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|
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|
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+10
@@ -15,6 +15,7 @@
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#include <AzToolsFramework/Prefab/Instance/InstanceEntityMapperInterface.h>
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#include <AzToolsFramework/Prefab/PrefabLoaderInterface.h>
|
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#include <AzToolsFramework/Prefab/PrefabSystemComponentInterface.h>
|
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#include <Prefab/PrefabDomUtils.h>
|
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|
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namespace AzToolsFramework
|
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{
|
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@@ -81,6 +82,15 @@ namespace AzToolsFramework
|
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result.Combine(resultInstances);
|
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}
|
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|
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PrefabDomUtils::LinkIdMetadata* subPathLinkId = context.GetMetadata().Find<PrefabDomUtils::LinkIdMetadata>();
|
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if (subPathLinkId)
|
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{
|
||||
AZ::ScopedContextPath subPathSource(context, "m_linkId");
|
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|
||||
result = ContinueStoringToJsonObjectField(
|
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outputValue, "LinkId", &(instance->m_linkId), &InvalidLinkId, azrtti_typeid<decltype(instance->m_linkId)>(), context);
|
||||
}
|
||||
|
||||
return context.Report(result,
|
||||
result.GetProcessing() == JSR::Processing::Completed ? "Successfully stored Instance information for Prefab." :
|
||||
"Failed to store Instance information for Prefab.");
|
||||
|
||||
@@ -88,6 +88,11 @@ namespace AzToolsFramework
|
||||
settings.m_keepDefaults = true;
|
||||
}
|
||||
|
||||
if ((flags & StoreFlags::StoreLinkIds) != StoreFlags::None)
|
||||
{
|
||||
settings.m_metadata.Create<LinkIdMetadata>();
|
||||
}
|
||||
|
||||
AZStd::string scratchBuffer;
|
||||
auto issueReportingCallback = [&scratchBuffer]
|
||||
(AZStd::string_view message, AZ::JsonSerializationResult::ResultCode result,
|
||||
|
||||
@@ -45,7 +45,11 @@ namespace AzToolsFramework
|
||||
|
||||
//! By default an instance will be stored with default values. In cases where we want to store less json without defaults
|
||||
//! such as saving to disk, this flag will control that behavior.
|
||||
StripDefaultValues = 1 << 0
|
||||
StripDefaultValues = 1 << 0,
|
||||
|
||||
//! We do not save linkIds to file. However when loading a level we want to temporarily save
|
||||
//! linkIds to instance dom so any nested prefabs will have linkIds correctly set.
|
||||
StoreLinkIds = 1 << 1
|
||||
};
|
||||
AZ_DEFINE_ENUM_BITWISE_OPERATORS(StoreFlags);
|
||||
|
||||
@@ -150,6 +154,14 @@ namespace AzToolsFramework
|
||||
[[maybe_unused]] const AZStd::string_view printMessage,
|
||||
[[maybe_unused]] const AzToolsFramework::Prefab::PrefabDomValue& prefabDomValue);
|
||||
|
||||
//! An empty struct for passing to JsonSerializerSettings.m_metadata that is consumed by InstanceSerializer::Store.
|
||||
//! If present in metadata, linkIds will be stored to instance dom.
|
||||
struct LinkIdMetadata
|
||||
{
|
||||
AZ_RTTI(LinkIdMetadata, "{8FF7D299-14E3-41D4-90C5-393A240FAE7C}");
|
||||
|
||||
virtual ~LinkIdMetadata() {}
|
||||
};
|
||||
} // namespace PrefabDomUtils
|
||||
} // namespace Prefab
|
||||
} // namespace AzToolsFramework
|
||||
|
||||
@@ -300,7 +300,7 @@ namespace AzToolsFramework
|
||||
}
|
||||
|
||||
PrefabDom storedPrefabDom(&loadedTemplateDom->get().GetAllocator());
|
||||
if (!PrefabDomUtils::StoreInstanceInPrefabDom(loadedPrefabInstance, storedPrefabDom))
|
||||
if (!PrefabDomUtils::StoreInstanceInPrefabDom(loadedPrefabInstance, storedPrefabDom, PrefabDomUtils::StoreFlags::StoreLinkIds))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -61,7 +61,7 @@ namespace AzToolsFramework
|
||||
m_prefabUndoCache.Destroy();
|
||||
}
|
||||
|
||||
PrefabOperationResult PrefabPublicHandler::CreatePrefabInMemory(const AZStd::vector<AZ::EntityId>& entityIds, AZ::IO::PathView filePath)
|
||||
PrefabOperationResult PrefabPublicHandler::CreatePrefabInMemory(const EntityIdList& entityIds, AZ::IO::PathView filePath)
|
||||
{
|
||||
EntityList inputEntityList, topLevelEntities;
|
||||
AZ::EntityId commonRootEntityId;
|
||||
@@ -264,7 +264,7 @@ namespace AzToolsFramework
|
||||
return AZ::Success();
|
||||
}
|
||||
|
||||
PrefabOperationResult PrefabPublicHandler::CreatePrefabInDisk(const AZStd::vector<AZ::EntityId>& entityIds, AZ::IO::PathView filePath)
|
||||
PrefabOperationResult PrefabPublicHandler::CreatePrefabInDisk(const EntityIdList& entityIds, AZ::IO::PathView filePath)
|
||||
{
|
||||
auto result = CreatePrefabInMemory(entityIds, filePath);
|
||||
if (result.IsSuccess())
|
||||
|
||||
@@ -43,9 +43,9 @@ namespace AzToolsFramework
|
||||
|
||||
// PrefabPublicInterface...
|
||||
PrefabOperationResult CreatePrefabInDisk(
|
||||
const AZStd::vector<AZ::EntityId>& entityIds, AZ::IO::PathView filePath) override;
|
||||
const EntityIdList& entityIds, AZ::IO::PathView filePath) override;
|
||||
PrefabOperationResult CreatePrefabInMemory(
|
||||
const AZStd::vector<AZ::EntityId>& entityIds, AZ::IO::PathView filePath) override;
|
||||
const EntityIdList& entityIds, AZ::IO::PathView filePath) override;
|
||||
InstantiatePrefabResult InstantiatePrefab(AZStd::string_view filePath, AZ::EntityId parent, const AZ::Vector3& position) override;
|
||||
PrefabOperationResult SavePrefab(AZ::IO::Path filePath) override;
|
||||
PrefabEntityResult CreateEntity(AZ::EntityId parentId, const AZ::Vector3& position) override;
|
||||
|
||||
@@ -47,7 +47,7 @@ namespace AzToolsFramework
|
||||
* @return An outcome object; on failure, it comes with an error message detailing the cause of the error.
|
||||
*/
|
||||
virtual PrefabOperationResult CreatePrefabInDisk(
|
||||
const AZStd::vector<AZ::EntityId>& entityIds, AZ::IO::PathView filePath) = 0;
|
||||
const EntityIdList& entityIds, AZ::IO::PathView filePath) = 0;
|
||||
|
||||
/**
|
||||
* Create a prefab out of the entities provided, at the path provided, and keep it in memory.
|
||||
@@ -57,7 +57,7 @@ namespace AzToolsFramework
|
||||
* @return An outcome object; on failure, it comes with an error message detailing the cause of the error.
|
||||
*/
|
||||
virtual PrefabOperationResult CreatePrefabInMemory(
|
||||
const AZStd::vector<AZ::EntityId>& entityIds, AZ::IO::PathView filePath) = 0;
|
||||
const EntityIdList& entityIds, AZ::IO::PathView filePath) = 0;
|
||||
|
||||
/**
|
||||
* Instantiate a prefab from a prefab file.
|
||||
|
||||
@@ -11,13 +11,20 @@
|
||||
#include <AzCore/Component/EntityId.h>
|
||||
#include <AzCore/EBus/EBus.h>
|
||||
#include <AzCore/Math/Vector3.h>
|
||||
#include <AzCore/Outcome/Outcome.h>
|
||||
#include <AzCore/std/containers/vector.h>
|
||||
#include <AzCore/std/string/string.h>
|
||||
#include <AzCore/std/string/string_view.h>
|
||||
|
||||
namespace AzToolsFramework
|
||||
{
|
||||
using EntityIdList = AZStd::vector<AZ::EntityId>;
|
||||
|
||||
namespace Prefab
|
||||
{
|
||||
using PrefabOperationResult = AZ::Outcome<void, AZStd::string>;
|
||||
using InstantiatePrefabResult = AZ::Outcome<AZ::EntityId, AZStd::string>;
|
||||
|
||||
/**
|
||||
* The primary purpose of this bus is to facilitate writing automated tests for prefabs.
|
||||
* It calls PrefabPublicInterface internally to talk to the prefab system.
|
||||
@@ -40,14 +47,25 @@ namespace AzToolsFramework
|
||||
/**
|
||||
* Create a prefab out of the entities provided, at the path provided, and keep it in memory.
|
||||
* Automatically detects descendants of entities, and discerns between entities and child instances.
|
||||
* Return whether the creation succeeded or not.
|
||||
*/
|
||||
virtual bool CreatePrefabInMemory(
|
||||
const AZStd::vector<AZ::EntityId>& entityIds, AZStd::string_view filePath) = 0;
|
||||
virtual PrefabOperationResult CreatePrefabInMemory(
|
||||
const EntityIdList& entityIds, AZStd::string_view filePath) = 0;
|
||||
|
||||
/**
|
||||
* Instantiate a prefab from a prefab file.
|
||||
* Return the container entity id of the prefab instantiated if instantiation succeeded.
|
||||
*/
|
||||
virtual AZ::EntityId InstantiatePrefab(AZStd::string_view filePath, AZ::EntityId parent, const AZ::Vector3& position) = 0;
|
||||
virtual InstantiatePrefabResult InstantiatePrefab(
|
||||
AZStd::string_view filePath, AZ::EntityId parent, const AZ::Vector3& position) = 0;
|
||||
|
||||
/**
|
||||
* Deletes all entities and their descendants from the owning instance. Bails if the entities don't
|
||||
* all belong to the same instance.
|
||||
* Return whether the deletion succeeded or not.
|
||||
*/
|
||||
virtual PrefabOperationResult DeleteEntitiesAndAllDescendantsInInstance(const EntityIdList& entityIds) = 0;
|
||||
|
||||
};
|
||||
|
||||
using PrefabPublicRequestBus = AZ::EBus<PrefabPublicRequests>;
|
||||
|
||||
+11
-26
@@ -25,6 +25,7 @@ namespace AzToolsFramework
|
||||
->Attribute(AZ::Script::Attributes::Module, "prefab")
|
||||
->Event("CreatePrefabInMemory", &PrefabPublicRequests::CreatePrefabInMemory)
|
||||
->Event("InstantiatePrefab", &PrefabPublicRequests::InstantiatePrefab)
|
||||
->Event("DeleteEntitiesAndAllDescendantsInInstance", &PrefabPublicRequests::DeleteEntitiesAndAllDescendantsInInstance)
|
||||
;
|
||||
}
|
||||
}
|
||||
@@ -44,36 +45,20 @@ namespace AzToolsFramework
|
||||
m_prefabPublicInterface = nullptr;
|
||||
}
|
||||
|
||||
bool PrefabPublicRequestHandler::CreatePrefabInMemory(const AZStd::vector<AZ::EntityId>& entityIds, AZStd::string_view filePath)
|
||||
PrefabOperationResult PrefabPublicRequestHandler::CreatePrefabInMemory(const EntityIdList& entityIds, AZStd::string_view filePath)
|
||||
{
|
||||
auto createPrefabOutcome = m_prefabPublicInterface->CreatePrefabInMemory(entityIds, filePath);
|
||||
if (!createPrefabOutcome.IsSuccess())
|
||||
{
|
||||
AZ_Error("CreatePrefabInMemory", false,
|
||||
"Failed to create Prefab on file path '%.*s'. Error message: %s.",
|
||||
AZ_STRING_ARG(filePath),
|
||||
createPrefabOutcome.GetError().c_str());
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
return m_prefabPublicInterface->CreatePrefabInMemory(entityIds, filePath);
|
||||
}
|
||||
|
||||
AZ::EntityId PrefabPublicRequestHandler::InstantiatePrefab(AZStd::string_view filePath, AZ::EntityId parent, const AZ::Vector3& position)
|
||||
InstantiatePrefabResult PrefabPublicRequestHandler::InstantiatePrefab(AZStd::string_view filePath, AZ::EntityId parent, const AZ::Vector3& position)
|
||||
{
|
||||
auto instantiatePrefabOutcome = m_prefabPublicInterface->InstantiatePrefab(filePath, parent, position);
|
||||
if (!instantiatePrefabOutcome.IsSuccess())
|
||||
{
|
||||
AZ_Error("InstantiatePrefab", false,
|
||||
"Failed to instantiate Prefab on file path '%.*s'. Error message: %s.",
|
||||
AZ_STRING_ARG(filePath),
|
||||
instantiatePrefabOutcome.GetError().c_str());
|
||||
|
||||
return AZ::EntityId();
|
||||
}
|
||||
|
||||
return instantiatePrefabOutcome.GetValue();
|
||||
return m_prefabPublicInterface->InstantiatePrefab(filePath, parent, position);
|
||||
}
|
||||
|
||||
PrefabOperationResult PrefabPublicRequestHandler::DeleteEntitiesAndAllDescendantsInInstance(const EntityIdList& entityIds)
|
||||
{
|
||||
return m_prefabPublicInterface->DeleteEntitiesAndAllDescendantsInInstance(entityIds);
|
||||
}
|
||||
|
||||
} // namespace Prefab
|
||||
} // namespace AzToolsFramework
|
||||
|
||||
+3
-2
@@ -31,8 +31,9 @@ namespace AzToolsFramework
|
||||
void Connect();
|
||||
void Disconnect();
|
||||
|
||||
bool CreatePrefabInMemory(const AZStd::vector<AZ::EntityId>& entityIds, AZStd::string_view filePath) override;
|
||||
AZ::EntityId InstantiatePrefab(AZStd::string_view filePath, AZ::EntityId parent, const AZ::Vector3& position) override;
|
||||
PrefabOperationResult CreatePrefabInMemory(const EntityIdList& entityIds, AZStd::string_view filePath) override;
|
||||
InstantiatePrefabResult InstantiatePrefab(AZStd::string_view filePath, AZ::EntityId parent, const AZ::Vector3& position) override;
|
||||
PrefabOperationResult DeleteEntitiesAndAllDescendantsInInstance(const EntityIdList& entityIds) override;
|
||||
|
||||
private:
|
||||
PrefabPublicInterface* m_prefabPublicInterface = nullptr;
|
||||
|
||||
@@ -246,7 +246,6 @@ struct IView
|
||||
virtual void SetScale(const float scale) = 0;
|
||||
virtual void SetZoomedScale(const float scale) = 0;
|
||||
virtual void SetActive(const bool bActive) = 0;
|
||||
virtual void UpdateAudioListener(const Matrix34& rMatrix) = 0;
|
||||
};
|
||||
|
||||
struct IViewSystemListener
|
||||
@@ -295,8 +294,6 @@ struct IViewSystem
|
||||
|
||||
virtual bool IsPlayingCutScene() const = 0;
|
||||
|
||||
virtual void UpdateSoundListeners() = 0;
|
||||
|
||||
virtual void SetDeferredViewSystemUpdate(bool const bDeferred) = 0;
|
||||
virtual bool UseDeferredViewSystemUpdate() const = 0;
|
||||
virtual void SetControlAudioListeners(bool const bActive) = 0;
|
||||
|
||||
@@ -11,7 +11,6 @@
|
||||
|
||||
#include "CrySystem_precompiled.h"
|
||||
#include "LevelSystem.h"
|
||||
#include <IAudioSystem.h>
|
||||
#include "IMovieSystem.h"
|
||||
#include <ILocalizationManager.h>
|
||||
#include "CryPath.h"
|
||||
@@ -630,41 +629,6 @@ ILevel* CLevelSystem::LoadLevelInternal(const char* _levelName)
|
||||
pSpamDelay->Set(0.0f);
|
||||
}
|
||||
|
||||
// Parse level specific config data.
|
||||
AZStd::string const sLevelNameOnly(PathUtil::GetFileName(levelName));
|
||||
|
||||
if (!sLevelNameOnly.empty())
|
||||
{
|
||||
const char* controlsPath = nullptr;
|
||||
Audio::AudioSystemRequestBus::BroadcastResult(controlsPath, &Audio::AudioSystemRequestBus::Events::GetControlsPath);
|
||||
if (controlsPath)
|
||||
{
|
||||
AZStd::string sAudioLevelPath(controlsPath);
|
||||
sAudioLevelPath.append("levels/");
|
||||
sAudioLevelPath += sLevelNameOnly;
|
||||
|
||||
Audio::SAudioManagerRequestData<Audio::eAMRT_PARSE_CONTROLS_DATA> oAMData(sAudioLevelPath.c_str(), Audio::eADS_LEVEL_SPECIFIC);
|
||||
Audio::SAudioRequest oAudioRequestData;
|
||||
oAudioRequestData.nFlags = (Audio::eARF_PRIORITY_HIGH | Audio::eARF_EXECUTE_BLOCKING); // Needs to be blocking so data is available for next preloading request!
|
||||
oAudioRequestData.pData = &oAMData;
|
||||
Audio::AudioSystemRequestBus::Broadcast(&Audio::AudioSystemRequestBus::Events::PushRequestBlocking, oAudioRequestData);
|
||||
|
||||
Audio::SAudioManagerRequestData<Audio::eAMRT_PARSE_PRELOADS_DATA> oAMData2(sAudioLevelPath.c_str(), Audio::eADS_LEVEL_SPECIFIC);
|
||||
oAudioRequestData.pData = &oAMData2;
|
||||
Audio::AudioSystemRequestBus::Broadcast(&Audio::AudioSystemRequestBus::Events::PushRequestBlocking, oAudioRequestData);
|
||||
|
||||
Audio::TAudioPreloadRequestID nPreloadRequestID = INVALID_AUDIO_PRELOAD_REQUEST_ID;
|
||||
|
||||
Audio::AudioSystemRequestBus::BroadcastResult(nPreloadRequestID, &Audio::AudioSystemRequestBus::Events::GetAudioPreloadRequestID, sLevelNameOnly.c_str());
|
||||
if (nPreloadRequestID != INVALID_AUDIO_PRELOAD_REQUEST_ID)
|
||||
{
|
||||
Audio::SAudioManagerRequestData<Audio::eAMRT_PRELOAD_SINGLE_REQUEST> requestData(nPreloadRequestID, true);
|
||||
oAudioRequestData.pData = &requestData;
|
||||
Audio::AudioSystemRequestBus::Broadcast(&Audio::AudioSystemRequestBus::Events::PushRequestBlocking, oAudioRequestData);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
AZStd::string missionXml("Mission_");
|
||||
missionXml += pLevelInfo->m_defaultGameTypeName;
|
||||
@@ -926,22 +890,6 @@ void CLevelSystem::UnloadLevel()
|
||||
gEnv->pMovieSystem->RemoveAllSequences();
|
||||
}
|
||||
|
||||
// Unload level specific audio binary data.
|
||||
Audio::SAudioManagerRequestData<Audio::eAMRT_UNLOAD_AFCM_DATA_BY_SCOPE> oAMData(Audio::eADS_LEVEL_SPECIFIC);
|
||||
Audio::SAudioRequest oAudioRequestData;
|
||||
oAudioRequestData.nFlags = (Audio::eARF_PRIORITY_HIGH | Audio::eARF_EXECUTE_BLOCKING);
|
||||
oAudioRequestData.pData = &oAMData;
|
||||
Audio::AudioSystemRequestBus::Broadcast(&Audio::AudioSystemRequestBus::Events::PushRequestBlocking, oAudioRequestData);
|
||||
|
||||
// Now unload level specific audio config data.
|
||||
Audio::SAudioManagerRequestData<Audio::eAMRT_CLEAR_CONTROLS_DATA> oAMData2(Audio::eADS_LEVEL_SPECIFIC);
|
||||
oAudioRequestData.pData = &oAMData2;
|
||||
Audio::AudioSystemRequestBus::Broadcast(&Audio::AudioSystemRequestBus::Events::PushRequestBlocking, oAudioRequestData);
|
||||
|
||||
Audio::SAudioManagerRequestData<Audio::eAMRT_CLEAR_PRELOADS_DATA> oAMData3(Audio::eADS_LEVEL_SPECIFIC);
|
||||
oAudioRequestData.pData = &oAMData3;
|
||||
Audio::AudioSystemRequestBus::Broadcast(&Audio::AudioSystemRequestBus::Events::PushRequestBlocking, oAudioRequestData);
|
||||
|
||||
OnUnloadComplete(m_lastLevelName.c_str());
|
||||
|
||||
// -- kenzo: this will close all pack files for this level
|
||||
|
||||
@@ -8,7 +8,6 @@
|
||||
|
||||
#include "CrySystem_precompiled.h"
|
||||
#include "SpawnableLevelSystem.h"
|
||||
#include <IAudioSystem.h>
|
||||
#include "IMovieSystem.h"
|
||||
|
||||
#include <LoadScreenBus.h>
|
||||
@@ -280,47 +279,6 @@ namespace LegacyLevelSystem
|
||||
pSpamDelay->Set(0.0f);
|
||||
}
|
||||
|
||||
// Parse level specific config data.
|
||||
AZStd::string const sLevelNameOnly(PathUtil::GetFileName(levelName));
|
||||
|
||||
if (!sLevelNameOnly.empty())
|
||||
{
|
||||
const char* controlsPath = nullptr;
|
||||
Audio::AudioSystemRequestBus::BroadcastResult(controlsPath, &Audio::AudioSystemRequestBus::Events::GetControlsPath);
|
||||
if (controlsPath)
|
||||
{
|
||||
AZStd::string sAudioLevelPath(controlsPath);
|
||||
sAudioLevelPath.append("levels/");
|
||||
sAudioLevelPath += sLevelNameOnly;
|
||||
|
||||
Audio::SAudioManagerRequestData<Audio::eAMRT_PARSE_CONTROLS_DATA> oAMData(
|
||||
sAudioLevelPath.c_str(), Audio::eADS_LEVEL_SPECIFIC);
|
||||
Audio::SAudioRequest oAudioRequestData;
|
||||
oAudioRequestData.nFlags =
|
||||
(Audio::eARF_PRIORITY_HIGH |
|
||||
Audio::eARF_EXECUTE_BLOCKING); // Needs to be blocking so data is available for next preloading request!
|
||||
oAudioRequestData.pData = &oAMData;
|
||||
Audio::AudioSystemRequestBus::Broadcast(&Audio::AudioSystemRequestBus::Events::PushRequestBlocking, oAudioRequestData);
|
||||
|
||||
Audio::SAudioManagerRequestData<Audio::eAMRT_PARSE_PRELOADS_DATA> oAMData2(
|
||||
sAudioLevelPath.c_str(), Audio::eADS_LEVEL_SPECIFIC);
|
||||
oAudioRequestData.pData = &oAMData2;
|
||||
Audio::AudioSystemRequestBus::Broadcast(&Audio::AudioSystemRequestBus::Events::PushRequestBlocking, oAudioRequestData);
|
||||
|
||||
Audio::TAudioPreloadRequestID nPreloadRequestID = INVALID_AUDIO_PRELOAD_REQUEST_ID;
|
||||
|
||||
Audio::AudioSystemRequestBus::BroadcastResult(
|
||||
nPreloadRequestID, &Audio::AudioSystemRequestBus::Events::GetAudioPreloadRequestID, sLevelNameOnly.c_str());
|
||||
if (nPreloadRequestID != INVALID_AUDIO_PRELOAD_REQUEST_ID)
|
||||
{
|
||||
Audio::SAudioManagerRequestData<Audio::eAMRT_PRELOAD_SINGLE_REQUEST> requestData(nPreloadRequestID, true);
|
||||
oAudioRequestData.pData = &requestData;
|
||||
Audio::AudioSystemRequestBus::Broadcast(&Audio::AudioSystemRequestBus::Events::PushRequestBlocking, oAudioRequestData);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
AZ::Data::Asset<AzFramework::Spawnable> rootSpawnable(
|
||||
rootSpawnableAssetId, azrtti_typeid<AzFramework::Spawnable>(), levelName);
|
||||
|
||||
@@ -565,22 +523,6 @@ namespace LegacyLevelSystem
|
||||
gEnv->pMovieSystem->RemoveAllSequences();
|
||||
}
|
||||
|
||||
// Unload level specific audio binary data.
|
||||
Audio::SAudioManagerRequestData<Audio::eAMRT_UNLOAD_AFCM_DATA_BY_SCOPE> oAMData(Audio::eADS_LEVEL_SPECIFIC);
|
||||
Audio::SAudioRequest oAudioRequestData;
|
||||
oAudioRequestData.nFlags = (Audio::eARF_PRIORITY_HIGH | Audio::eARF_EXECUTE_BLOCKING);
|
||||
oAudioRequestData.pData = &oAMData;
|
||||
Audio::AudioSystemRequestBus::Broadcast(&Audio::AudioSystemRequestBus::Events::PushRequestBlocking, oAudioRequestData);
|
||||
|
||||
// Now unload level specific audio config data.
|
||||
Audio::SAudioManagerRequestData<Audio::eAMRT_CLEAR_CONTROLS_DATA> oAMData2(Audio::eADS_LEVEL_SPECIFIC);
|
||||
oAudioRequestData.pData = &oAMData2;
|
||||
Audio::AudioSystemRequestBus::Broadcast(&Audio::AudioSystemRequestBus::Events::PushRequestBlocking, oAudioRequestData);
|
||||
|
||||
Audio::SAudioManagerRequestData<Audio::eAMRT_CLEAR_PRELOADS_DATA> oAMData3(Audio::eADS_LEVEL_SPECIFIC);
|
||||
oAudioRequestData.pData = &oAMData3;
|
||||
Audio::AudioSystemRequestBus::Broadcast(&Audio::AudioSystemRequestBus::Events::PushRequestBlocking, oAudioRequestData);
|
||||
|
||||
OnUnloadComplete(m_lastLevelName.c_str());
|
||||
|
||||
AzFramework::RootSpawnableInterface::Get()->ReleaseRootSpawnable();
|
||||
|
||||
@@ -892,24 +892,6 @@ bool CSystem::UpdatePreTickBus(int updateFlags, int nPauseMode)
|
||||
return false;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
//update sound system Part 1 if in Editor / in Game Mode Viewsystem updates the Listeners
|
||||
if (!m_env.IsEditorGameMode())
|
||||
{
|
||||
if ((updateFlags & ESYSUPDATE_EDITOR) != 0 && !bNoUpdate && nPauseMode != 1)
|
||||
{
|
||||
// updating the Listener Position in a first separate step.
|
||||
// Updating all views here is a bit of a workaround, since we need
|
||||
// to ensure that sound listeners owned by inactive views are also
|
||||
// marked as inactive. Ideally that should happen when exiting game mode.
|
||||
if (GetIViewSystem())
|
||||
{
|
||||
FRAME_PROFILER("SysUpdate:UpdateSoundListeners", this, PROFILE_SYSTEM);
|
||||
GetIViewSystem()->UpdateSoundListeners();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Use UI timer for CryMovie, because it should not be affected by pausing game time
|
||||
const float fMovieFrameTime = m_Time.GetFrameTime(ITimer::ETIMER_UI);
|
||||
|
||||
|
||||
@@ -115,12 +115,6 @@ void DebugCamera::Update()
|
||||
|
||||
m_view = Matrix33(Ang3(DEG2RAD(m_cameraPitch), 0.0f, DEG2RAD(m_cameraYaw)));
|
||||
UpdatePosition(m_moveInput);
|
||||
|
||||
// update the listener of the active view
|
||||
if (IView* view = gEnv->pSystem->GetIViewSystem()->GetActiveView())
|
||||
{
|
||||
view->UpdateAudioListener(Matrix34(m_view, m_position));
|
||||
}
|
||||
}
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
@@ -553,11 +553,6 @@ void CView::PostSerialize()
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
void CView::UpdateAudioListener([[maybe_unused]] Matrix34 const& rMatrix)
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
void CView::SetActive([[maybe_unused]] bool const bActive)
|
||||
{
|
||||
|
||||
@@ -110,7 +110,6 @@ public:
|
||||
void PostSerialize() override;
|
||||
CCamera& GetCamera() override { return m_camera; }
|
||||
const CCamera& GetCamera() const override { return m_camera; }
|
||||
void UpdateAudioListener(const Matrix34& rMatrix) override;
|
||||
|
||||
void GetMemoryUsage(ICrySizer* s) const;
|
||||
|
||||
|
||||
@@ -200,11 +200,6 @@ void CViewSystem::Update(float frameTime)
|
||||
if (bIsActive)
|
||||
{
|
||||
CCamera& rCamera = pView->GetCamera();
|
||||
if (!s_debugCamera || !s_debugCamera->IsEnabled())
|
||||
{
|
||||
pView->UpdateAudioListener(rCamera.GetMatrix());
|
||||
}
|
||||
|
||||
if (const SViewParams* currentParams = pView->GetCurrentParams())
|
||||
{
|
||||
SViewParams copyCurrentParams = *currentParams;
|
||||
@@ -554,12 +549,6 @@ void CViewSystem::SetOverrideCameraRotation(bool bOverride, Quat rotation)
|
||||
m_overridenCameraRotation = rotation;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
void CViewSystem::UpdateSoundListeners()
|
||||
{
|
||||
AZ_ErrorOnce("CryLegacy", false, "CryLegacy view system no longer available (CViewSystem::UpdateSoundListeners)");
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////
|
||||
void CViewSystem::OnLoadingStart([[maybe_unused]] const char* levelName)
|
||||
{
|
||||
|
||||
@@ -65,8 +65,6 @@ public:
|
||||
{
|
||||
return m_cutsceneCount > 0;
|
||||
}
|
||||
virtual void UpdateSoundListeners();
|
||||
|
||||
virtual void SetDeferredViewSystemUpdate(bool const bDeferred){ m_useDeferredViewSystemUpdate = bDeferred; }
|
||||
virtual bool UseDeferredViewSystemUpdate() const { return m_useDeferredViewSystemUpdate; }
|
||||
virtual void SetControlAudioListeners(bool const bActive);
|
||||
|
||||
@@ -9,6 +9,15 @@
|
||||
#include "DebugOutput.h"
|
||||
#include <AzCore/std/optional.h>
|
||||
|
||||
#include <AzCore/IO/SystemFile.h>
|
||||
#include <AzFramework/StringFunc/StringFunc.h>
|
||||
#include <SceneAPI/SceneCore/Containers/Scene.h>
|
||||
#include <SceneAPI/SceneCore/Containers/Views/PairIterator.h>
|
||||
#include <SceneAPI/SceneCore/Containers/Views/SceneGraphDownwardsIterator.h>
|
||||
#include <SceneAPI/SceneCore/DataTypes/IGraphObject.h>
|
||||
#include <SceneAPI/SceneCore/Events/ExportProductList.h>
|
||||
#include <SceneAPI/SceneCore/Utilities/Reporting.h>
|
||||
|
||||
namespace AZ::SceneAPI::Utilities
|
||||
{
|
||||
void DebugOutput::Write(const char* name, const char* data)
|
||||
@@ -118,4 +127,63 @@ namespace AZ::SceneAPI::Utilities
|
||||
{
|
||||
return m_output;
|
||||
}
|
||||
|
||||
void WriteAndLog(AZ::IO::SystemFile& dbgFile, const char* strToWrite)
|
||||
{
|
||||
AZ_TracePrintf(AZ::SceneAPI::Utilities::LogWindow, "%s", strToWrite);
|
||||
dbgFile.Write(strToWrite, strlen(strToWrite));
|
||||
dbgFile.Write("\n", strlen("\n"));
|
||||
}
|
||||
|
||||
void DebugOutput::BuildDebugSceneGraph(const char* outputFolder, AZ::SceneAPI::Events::ExportProductList& productList, const AZStd::shared_ptr<AZ::SceneAPI::Containers::Scene>& scene, AZStd::string productName)
|
||||
{
|
||||
const int debugSceneGraphVersion = 1;
|
||||
AZStd::string debugSceneFile;
|
||||
|
||||
AzFramework::StringFunc::Path::ConstructFull(outputFolder, productName.c_str(), debugSceneFile);
|
||||
AZ_TracePrintf(AZ::SceneAPI::Utilities::LogWindow, "outputFolder %s, name %s.\n", outputFolder, productName.c_str());
|
||||
|
||||
AZ::IO::SystemFile dbgFile;
|
||||
if (dbgFile.Open(debugSceneFile.c_str(), AZ::IO::SystemFile::SF_OPEN_CREATE | AZ::IO::SystemFile::SF_OPEN_WRITE_ONLY))
|
||||
{
|
||||
WriteAndLog(dbgFile, AZStd::string::format("ProductName: %s", productName.c_str()).c_str());
|
||||
WriteAndLog(dbgFile, AZStd::string::format("debugSceneGraphVersion: %d", debugSceneGraphVersion).c_str());
|
||||
WriteAndLog(dbgFile, scene->GetName().c_str());
|
||||
|
||||
const AZ::SceneAPI::Containers::SceneGraph& sceneGraph = scene->GetGraph();
|
||||
auto names = sceneGraph.GetNameStorage();
|
||||
auto content = sceneGraph.GetContentStorage();
|
||||
auto pairView = AZ::SceneAPI::Containers::Views::MakePairView(names, content);
|
||||
auto view = AZ::SceneAPI::Containers::Views::MakeSceneGraphDownwardsView<
|
||||
AZ::SceneAPI::Containers::Views::BreadthFirst>(
|
||||
sceneGraph, sceneGraph.GetRoot(), pairView.cbegin(), true);
|
||||
|
||||
for (auto&& viewIt : view)
|
||||
{
|
||||
if (viewIt.second == nullptr)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
AZ::SceneAPI::DataTypes::IGraphObject* graphObject = const_cast<AZ::SceneAPI::DataTypes::IGraphObject*>(viewIt.second.get());
|
||||
|
||||
WriteAndLog(dbgFile, AZStd::string::format("Node Name: %s", viewIt.first.GetName()).c_str());
|
||||
WriteAndLog(dbgFile, AZStd::string::format("Node Path: %s", viewIt.first.GetPath()).c_str());
|
||||
WriteAndLog(dbgFile, AZStd::string::format("Node Type: %s", graphObject->RTTI_GetTypeName()).c_str());
|
||||
|
||||
AZ::SceneAPI::Utilities::DebugOutput debugOutput;
|
||||
viewIt.second->GetDebugOutput(debugOutput);
|
||||
|
||||
if (!debugOutput.GetOutput().empty())
|
||||
{
|
||||
WriteAndLog(dbgFile, debugOutput.GetOutput().c_str());
|
||||
}
|
||||
}
|
||||
dbgFile.Close();
|
||||
|
||||
static const AZ::Data::AssetType dbgSceneGraphAssetType("{07F289D1-4DC7-4C40-94B4-0A53BBCB9F0B}");
|
||||
productList.AddProduct(productName, AZ::Uuid::CreateName(productName.c_str()), dbgSceneGraphAssetType,
|
||||
AZStd::nullopt, AZStd::nullopt);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -16,6 +16,22 @@
|
||||
#include <AzCore/std/optional.h>
|
||||
#include <cinttypes>
|
||||
|
||||
namespace AZ
|
||||
{
|
||||
namespace SceneAPI
|
||||
{
|
||||
namespace Containers
|
||||
{
|
||||
class Scene;
|
||||
}
|
||||
namespace Events
|
||||
{
|
||||
struct ExportProduct;
|
||||
class ExportProductList;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
namespace AZ::SceneAPI::Utilities
|
||||
{
|
||||
class DebugOutput
|
||||
@@ -42,6 +58,8 @@ namespace AZ::SceneAPI::Utilities
|
||||
|
||||
SCENE_CORE_API const AZStd::string& GetOutput() const;
|
||||
|
||||
SCENE_CORE_API static void BuildDebugSceneGraph(const char* outputFolder, AZ::SceneAPI::Events::ExportProductList& productList, const AZStd::shared_ptr<AZ::SceneAPI::Containers::Scene>& scene, AZStd::string productName);
|
||||
|
||||
protected:
|
||||
AZStd::string m_output;
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user