Merge branch 'development' into Prism/RefactorProjectSettings
This commit is contained in:
@@ -8,6 +8,7 @@
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import azlmbr.bus
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import azlmbr.math
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from scene_api.scene_data import PrimitiveShape, DecompositionMode
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from scene_helpers import *
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@@ -41,6 +42,35 @@ def add_material_component(entity_id):
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raise RuntimeError("UpdateComponentForEntity for editor_material_component failed")
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def add_physx_meshes(scene_manifest: sceneData.SceneManifest, source_file_name: str, mesh_name_list: List, all_node_paths: List[str]):
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first_mesh = mesh_name_list[0].get_path()
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# Add a Box Primitive PhysX mesh with a comment
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physx_box = scene_manifest.add_physx_primitive_mesh_group(source_file_name + "_box", PrimitiveShape.BOX, 0.0, None)
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scene_manifest.physx_mesh_group_add_comment(physx_box, "This is a box primitive")
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# Select the first mesh, unselect every other node
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scene_manifest.physx_mesh_group_add_selected_node(physx_box, first_mesh)
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for node in all_node_paths:
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if node != first_mesh:
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scene_manifest.physx_mesh_group_add_unselected_node(physx_box, node)
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# Add a Convex Mesh PhysX mesh with a comment
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convex_mesh = scene_manifest.add_physx_convex_mesh_group(source_file_name + "_convex", 0.08, .0004,
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True, True, True, True, True, 24, True, "Glass")
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scene_manifest.physx_mesh_group_add_comment(convex_mesh, "This is a convex mesh")
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# Select/Unselect nodes using lists
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all_except_first_mesh = [x for x in all_node_paths if x != first_mesh]
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scene_manifest.physx_mesh_group_add_selected_unselected_nodes(convex_mesh, [first_mesh], all_except_first_mesh)
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# Configure mesh decomposition for this mesh
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scene_manifest.physx_mesh_group_decompose_meshes(convex_mesh, 512, 32, .002, 100100, DecompositionMode.TETRAHEDRON,
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0.06, 0.055, 0.00015, 3, 3, True, False)
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# Add a Triangle mesh
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triangle = scene_manifest.add_physx_triangle_mesh_group(source_file_name + "_triangle", False, True, True, True, True, True)
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scene_manifest.physx_mesh_group_add_selected_unselected_nodes(triangle, [first_mesh], all_except_first_mesh)
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def update_manifest(scene):
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import uuid, os
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import azlmbr.scene.graph
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@@ -62,6 +92,8 @@ def update_manifest(scene):
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previous_entity_id = azlmbr.entity.InvalidEntityId
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first_mesh = True
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add_physx_meshes(scene_manifest, source_filename_only, mesh_name_list, all_node_paths)
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# Loop every mesh node in the scene
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for activeMeshIndex in range(len(mesh_name_list)):
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mesh_name = mesh_name_list[activeMeshIndex]
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@@ -106,6 +138,26 @@ def update_manifest(scene):
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if not result:
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raise RuntimeError("UpdateComponentForEntity failed for Mesh component")
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# Add a physics component referencing the triangle mesh we made for the first node
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if previous_entity_id is None:
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physx_mesh_component = azlmbr.entity.EntityUtilityBus(azlmbr.bus.Broadcast, "GetOrAddComponentByTypeName",
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entity_id, "{FD429282-A075-4966-857F-D0BBF186CFE6} EditorColliderComponent")
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json_update = json.dumps({
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"ShapeConfiguration": {
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"PhysicsAsset": {
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"Asset": {
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"assetHint": os.path.join(source_relative_path, source_filename_only + "_triangle.pxmesh")
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}
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}
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}
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})
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result = azlmbr.entity.EntityUtilityBus(azlmbr.bus.Broadcast, "UpdateComponentForEntity", entity_id, physx_mesh_component, json_update)
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if not result:
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raise RuntimeError("UpdateComponentForEntity failed for PhysX mesh component")
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# an example of adding a material component to override the default material
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if previous_entity_id is not None and first_mesh:
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first_mesh = False
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@@ -12,6 +12,7 @@ import pytest
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import ly_test_tools.environment.file_system as file_system
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import editor_python_test_tools.hydra_test_utils as hydra
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from ly_test_tools.o3de.editor_test import EditorSharedTest, EditorTestSuite
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from Atom.atom_utils.atom_constants import LIGHT_TYPES
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logger = logging.getLogger(__name__)
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@@ -159,3 +160,17 @@ class TestMaterialEditorBasicTests(object):
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enable_prefab_system=False,
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)
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@pytest.mark.parametrize("project", ["AutomatedTesting"])
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@pytest.mark.parametrize("launcher_platform", ['windows_editor'])
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class TestAutomation(EditorTestSuite):
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enable_prefab_system = False
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@pytest.mark.test_case_id("C36529666")
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class AtomEditorComponentsLevel_DiffuseGlobalIlluminationAdded(EditorSharedTest):
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from Atom.tests import hydra_AtomEditorComponentsLevel_DiffuseGlobalIlluminationAdded as test_module
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@pytest.mark.test_case_id("C36525660")
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class AtomEditorComponentsLevel_DisplayMapperAdded(EditorSharedTest):
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from Atom.tests import hydra_AtomEditorComponentsLevel_DisplayMapperAdded as test_module
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@@ -18,6 +18,13 @@ LIGHT_TYPES = {
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'simple_spot': 7,
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}
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# Qualiity Level settings for Diffuse Global Illumination level component
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GLOBAL_ILLUMINATION_QUALITY = {
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'Low': 0,
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'Medium': 1,
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'High': 2,
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}
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class AtomComponentProperties:
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"""
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@@ -116,6 +123,21 @@ class AtomComponentProperties:
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}
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return properties[property]
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@staticmethod
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def diffuse_global_illumination(property: str = 'name') -> str:
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"""
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Diffuse Global Illumination level component properties.
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Controls global settings for Diffuse Probe Grid components.
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- 'Quality Level' from atom_constants.py GLOBAL_ILLUMINATION_QUALITY
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:param property: From the last element of the property tree path. Default 'name' for component name string.
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:return: Full property path OR component name if no property specified.
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"""
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properties = {
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'name': 'Diffuse Global Illumination',
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'Quality Level': 'Controller|Configuration|Quality Level'
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}
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return properties[property]
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@staticmethod
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def diffuse_probe_grid(property: str = 'name') -> str:
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"""
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@@ -148,7 +170,8 @@ class AtomComponentProperties:
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@staticmethod
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def display_mapper(property: str = 'name') -> str:
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"""
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Display Mapper component properties.
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Display Mapper level component properties.
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- 'Enable LDR color grading LUT' toggles the use of LDR color grading LUT
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- 'LDR color Grading LUT' is the Low Definition Range (LDR) color grading for Look-up Textures (LUT) which is
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an Asset.id value corresponding to a lighting asset file.
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:param property: From the last element of the property tree path. Default 'name' for component name string.
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@@ -156,6 +179,7 @@ class AtomComponentProperties:
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"""
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properties = {
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'name': 'Display Mapper',
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'Enable LDR color grading LUT': 'Controller|Configuration|Enable LDR color grading LUT',
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'LDR color Grading LUT': 'Controller|Configuration|LDR color Grading LUT',
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}
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return properties[property]
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+109
@@ -0,0 +1,109 @@
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"""
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Copyright (c) Contributors to the Open 3D Engine Project.
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For complete copyright and license terms please see the LICENSE at the root of this distribution.
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SPDX-License-Identifier: Apache-2.0 OR MIT
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"""
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class Tests:
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creation_undo = (
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"UNDO Level component addition success",
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"UNDO Level component addition failed")
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creation_redo = (
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"REDO Level component addition success",
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"REDO Level component addition failed")
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diffuse_global_illumination_component = (
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"Level has a Diffuse Global Illumination component",
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"Level failed to find Diffuse Global Illumination component")
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diffuse_global_illumination_quality = (
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"Quality Level set",
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"Quality Level could not be set")
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enter_game_mode = (
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"Entered game mode",
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"Failed to enter game mode")
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exit_game_mode = (
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"Exited game mode",
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"Couldn't exit game mode")
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def AtomEditorComponentsLevel_DiffuseGlobalIllumination_AddedToEntity():
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"""
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Summary:
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Tests the Diffuse Global Illumination level component can be added to the level entity and is stable.
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Test setup:
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- Wait for Editor idle loop.
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- Open the "Base" level.
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Expected Behavior:
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The component can be added, used in game mode, and has accurate required components.
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Creation and deletion undo/redo should also work.
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Test Steps:
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1) Add Diffuse Global Illumination level component to the level entity.
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2) UNDO the level component addition.
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3) REDO the level component addition.
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4) Set Quality Level property to Low
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5) Enter/Exit game mode.
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6) Look for errors and asserts.
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:return: None
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"""
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import azlmbr.legacy.general as general
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from editor_python_test_tools.editor_entity_utils import EditorLevelEntity
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from editor_python_test_tools.utils import Report, Tracer, TestHelper
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from Atom.atom_utils.atom_constants import AtomComponentProperties, GLOBAL_ILLUMINATION_QUALITY
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with Tracer() as error_tracer:
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# Test setup begins.
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# Setup: Wait for Editor idle loop before executing Python hydra scripts then open "Base" level.
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TestHelper.init_idle()
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TestHelper.open_level("", "Base")
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# Test steps begin.
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# 1. Add Diffuse Global Illumination level component to the level entity.
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diffuse_global_illumination_component = EditorLevelEntity.add_component(
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AtomComponentProperties.diffuse_global_illumination())
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Report.critical_result(
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Tests.diffuse_global_illumination_component,
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EditorLevelEntity.has_component(AtomComponentProperties.diffuse_global_illumination()))
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# 2. UNDO the level component addition.
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# -> UNDO component addition.
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general.undo()
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general.idle_wait_frames(1)
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Report.result(Tests.creation_undo,
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not EditorLevelEntity.has_component(AtomComponentProperties.diffuse_global_illumination()))
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# 3. REDO the level component addition.
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# -> REDO component addition.
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general.redo()
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general.idle_wait_frames(1)
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Report.result(Tests.creation_redo,
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EditorLevelEntity.has_component(AtomComponentProperties.diffuse_global_illumination()))
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# 4. Set Quality Level property to Low
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diffuse_global_illumination_component.set_component_property_value(
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AtomComponentProperties.diffuse_global_illumination('Quality Level', GLOBAL_ILLUMINATION_QUALITY['Low']))
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quality = diffuse_global_illumination_component.get_component_property_value(
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AtomComponentProperties.diffuse_global_illumination('Quality Level'))
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Report.result(diffuse_global_illumination_quality, quality == GLOBAL_ILLUMINATION_QUALITY['Low'])
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# 5. Enter/Exit game mode.
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TestHelper.enter_game_mode(Tests.enter_game_mode)
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general.idle_wait_frames(1)
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TestHelper.exit_game_mode(Tests.exit_game_mode)
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# 6. Look for errors and asserts.
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TestHelper.wait_for_condition(lambda: error_tracer.has_errors or error_tracer.has_asserts, 1.0)
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for error_info in error_tracer.errors:
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Report.info(f"Error: {error_info.filename} {error_info.function} | {error_info.message}")
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for assert_info in error_tracer.asserts:
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Report.info(f"Assert: {assert_info.filename} {assert_info.function} | {assert_info.message}")
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if __name__ == "__main__":
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from editor_python_test_tools.utils import Report
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Report.start_test(AtomEditorComponentsLevel_DiffuseGlobalIllumination_AddedToEntity)
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+124
@@ -0,0 +1,124 @@
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"""
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Copyright (c) Contributors to the Open 3D Engine Project.
|
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For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
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|
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SPDX-License-Identifier: Apache-2.0 OR MIT
|
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"""
|
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|
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|
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class Tests:
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creation_undo = (
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"UNDO level component addition success",
|
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"UNDO level component addition failed")
|
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creation_redo = (
|
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"REDO Level component addition success",
|
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"REDO Level component addition failed")
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display_mapper_component = (
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"Level has a Display Mapper component",
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"Level failed to find Display Mapper component")
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ldr_color_grading_lut = (
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"LDR color Grading LUT asset set",
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"LDR color Grading LUT asset could not be set")
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enable_ldr_color_grading_lut = (
|
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"Enable LDR color grading LUT set",
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"Enable LDR color grading LUT could not be set")
|
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enter_game_mode = (
|
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"Entered game mode",
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"Failed to enter game mode")
|
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exit_game_mode = (
|
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"Exited game mode",
|
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"Couldn't exit game mode")
|
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|
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|
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def AtomEditorComponentsLevel_DisplayMapper_AddedToEntity():
|
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"""
|
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Summary:
|
||||
Tests the Display Mapper level component can be added to the level entity and has the expected functionality.
|
||||
|
||||
Test setup:
|
||||
- Wait for Editor idle loop.
|
||||
- Open the "Base" level.
|
||||
|
||||
Expected Behavior:
|
||||
The component can be added, used in game mode, and has accurate required components.
|
||||
Creation and deletion undo/redo should also work.
|
||||
|
||||
Test Steps:
|
||||
1) Add Display Mapper level component to the level entity.
|
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2) UNDO the level component addition.
|
||||
3) REDO the level component addition.
|
||||
4) Set LDR color Grading LUT asset.
|
||||
5) Set Enable LDR color grading LUT property True
|
||||
6) Enter/Exit game mode.
|
||||
7) Look for errors and asserts.
|
||||
|
||||
:return: None
|
||||
"""
|
||||
import os
|
||||
|
||||
import azlmbr.legacy.general as general
|
||||
|
||||
from editor_python_test_tools.asset_utils import Asset
|
||||
from editor_python_test_tools.editor_entity_utils import EditorLevelEntity
|
||||
from editor_python_test_tools.utils import Report, Tracer, TestHelper
|
||||
from Atom.atom_utils.atom_constants import AtomComponentProperties
|
||||
|
||||
with Tracer() as error_tracer:
|
||||
# Test setup begins.
|
||||
# Setup: Wait for Editor idle loop before executing Python hydra scripts then open "Base" level.
|
||||
TestHelper.init_idle()
|
||||
TestHelper.open_level("", "Base")
|
||||
|
||||
# Test steps begin.
|
||||
# 1. Add Display Mapper level component to the level entity.
|
||||
display_mapper_component = EditorLevelEntity.add_component(AtomComponentProperties.display_mapper())
|
||||
Report.critical_result(
|
||||
Tests.display_mapper_component,
|
||||
EditorLevelEntity.has_component(AtomComponentProperties.display_mapper()))
|
||||
|
||||
# 2. UNDO the level component addition.
|
||||
# -> UNDO component addition.
|
||||
general.undo()
|
||||
general.idle_wait_frames(1)
|
||||
Report.result(Tests.creation_undo, not EditorLevelEntity.has_component(AtomComponentProperties.display_mapper()))
|
||||
|
||||
# 3. REDO the level component addition.
|
||||
# -> REDO component addition.
|
||||
general.redo()
|
||||
general.idle_wait_frames(1)
|
||||
Report.result(Tests.creation_redo, EditorLevelEntity.has_component(AtomComponentProperties.display_mapper()))
|
||||
|
||||
# 4. Set LDR color Grading LUT asset.
|
||||
display_mapper_asset_path = os.path.join("TestData", "test.lightingpreset.azasset")
|
||||
display_mapper_asset = Asset.find_asset_by_path(display_mapper_asset_path, False)
|
||||
display_mapper_component.set_component_property_value(
|
||||
AtomComponentProperties.display_mapper('LDR color Grading LUT'), display_mapper_asset.id)
|
||||
Report.result(
|
||||
Tests.ldr_color_grading_lut,
|
||||
display_mapper_component.get_component_property_value(
|
||||
AtomComponentProperties.display_mapper('LDR color Grading LUT')) == display_mapper_asset.id)
|
||||
|
||||
# 5. Set Enable LDR color grading LUT property True
|
||||
display_mapper_component.set_component_property_value(
|
||||
AtomComponentProperties.display_mapper('Enable LDR color grading LUT'), True)
|
||||
Report.result(
|
||||
Test.enable_ldr_color_grading_lut,
|
||||
display_mapper_component.get_component_property_value(
|
||||
AtomComponentProperties.display_mapper('Enable LDR color grading LUT')) is True)
|
||||
|
||||
# 6. Enter/Exit game mode.
|
||||
TestHelper.enter_game_mode(Tests.enter_game_mode)
|
||||
general.idle_wait_frames(1)
|
||||
TestHelper.exit_game_mode(Tests.exit_game_mode)
|
||||
|
||||
# 7. Look for errors and asserts.
|
||||
TestHelper.wait_for_condition(lambda: error_tracer.has_errors or error_tracer.has_asserts, 1.0)
|
||||
for error_info in error_tracer.errors:
|
||||
Report.info(f"Error: {error_info.filename} {error_info.function} | {error_info.message}")
|
||||
for assert_info in error_tracer.asserts:
|
||||
Report.info(f"Assert: {assert_info.filename} {assert_info.function} | {assert_info.message}")
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
from editor_python_test_tools.utils import Report
|
||||
Report.start_test(AtomEditorComponentsLevel_DisplayMapper_AddedToEntity)
|
||||
+39
-36
@@ -7,15 +7,6 @@ SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
|
||||
|
||||
class Tests:
|
||||
camera_creation = (
|
||||
"Camera Entity successfully created",
|
||||
"Camera Entity failed to be created")
|
||||
camera_component_added = (
|
||||
"Camera component was added to entity",
|
||||
"Camera component failed to be added to entity")
|
||||
camera_component_check = (
|
||||
"Entity has a Camera component",
|
||||
"Entity failed to find Camera component")
|
||||
creation_undo = (
|
||||
"UNDO Entity creation success",
|
||||
"UNDO Entity creation failed")
|
||||
@@ -43,6 +34,9 @@ class Tests:
|
||||
ldr_color_grading_lut = (
|
||||
"LDR color Grading LUT asset set",
|
||||
"LDR color Grading LUT asset could not be set")
|
||||
enable_ldr_color_grading_lut = (
|
||||
"Enable LDR color grading LUT set",
|
||||
"Enable LDR color grading LUT could not be set")
|
||||
entity_deleted = (
|
||||
"Entity deleted",
|
||||
"Entity was not deleted")
|
||||
@@ -72,14 +66,15 @@ def AtomEditorComponents_DisplayMapper_AddedToEntity():
|
||||
2) Add Display Mapper component to Display Mapper entity.
|
||||
3) UNDO the entity creation and component addition.
|
||||
4) REDO the entity creation and component addition.
|
||||
5) Enter/Exit game mode.
|
||||
6) Test IsHidden.
|
||||
7) Test IsVisible.
|
||||
8) Set LDR color Grading LUT asset.
|
||||
9) Delete Display Mapper entity.
|
||||
10) UNDO deletion.
|
||||
11) REDO deletion.
|
||||
12) Look for errors and asserts.
|
||||
5) Set LDR color Grading LUT asset.
|
||||
6) Set Enable LDR color grading LUT property True
|
||||
7) Enter/Exit game mode.
|
||||
8) Test IsHidden.
|
||||
9) Test IsVisible.
|
||||
10) Delete Display Mapper entity.
|
||||
11) UNDO deletion.
|
||||
12) REDO deletion.
|
||||
13) Look for errors and asserts.
|
||||
|
||||
:return: None
|
||||
"""
|
||||
@@ -133,21 +128,7 @@ def AtomEditorComponents_DisplayMapper_AddedToEntity():
|
||||
general.idle_wait_frames(1)
|
||||
Report.result(Tests.creation_redo, display_mapper_entity.exists())
|
||||
|
||||
# 5. Enter/Exit game mode.
|
||||
TestHelper.enter_game_mode(Tests.enter_game_mode)
|
||||
general.idle_wait_frames(1)
|
||||
TestHelper.exit_game_mode(Tests.exit_game_mode)
|
||||
|
||||
# 6. Test IsHidden.
|
||||
display_mapper_entity.set_visibility_state(False)
|
||||
Report.result(Tests.is_hidden, display_mapper_entity.is_hidden() is True)
|
||||
|
||||
# 7. Test IsVisible.
|
||||
display_mapper_entity.set_visibility_state(True)
|
||||
general.idle_wait_frames(1)
|
||||
Report.result(Tests.is_visible, display_mapper_entity.is_visible() is True)
|
||||
|
||||
# 8. Set LDR color Grading LUT asset.
|
||||
# 5. Set LDR color Grading LUT asset.
|
||||
display_mapper_asset_path = os.path.join("TestData", "test.lightingpreset.azasset")
|
||||
display_mapper_asset = Asset.find_asset_by_path(display_mapper_asset_path, False)
|
||||
display_mapper_component.set_component_property_value(
|
||||
@@ -157,19 +138,41 @@ def AtomEditorComponents_DisplayMapper_AddedToEntity():
|
||||
display_mapper_component.get_component_property_value(
|
||||
AtomComponentProperties.display_mapper("LDR color Grading LUT")) == display_mapper_asset.id)
|
||||
|
||||
# 9. Delete Display Mapper entity.
|
||||
# 6. Set Enable LDR color grading LUT property True
|
||||
display_mapper_component.set_component_property_value(
|
||||
AtomComponentProperties.display_mapper('Enable LDR color grading LUT'), True)
|
||||
Report.result(
|
||||
Tests.enable_ldr_color_grading_lut,
|
||||
display_mapper_component.get_component_property_value(
|
||||
AtomComponentProperties.display_mapper('Enable LDR color grading LUT')) is True)
|
||||
|
||||
# 7. Enter/Exit game mode.
|
||||
TestHelper.enter_game_mode(Tests.enter_game_mode)
|
||||
general.idle_wait_frames(1)
|
||||
TestHelper.exit_game_mode(Tests.exit_game_mode)
|
||||
|
||||
# 8. Test IsHidden.
|
||||
display_mapper_entity.set_visibility_state(False)
|
||||
Report.result(Tests.is_hidden, display_mapper_entity.is_hidden() is True)
|
||||
|
||||
# 9. Test IsVisible.
|
||||
display_mapper_entity.set_visibility_state(True)
|
||||
general.idle_wait_frames(1)
|
||||
Report.result(Tests.is_visible, display_mapper_entity.is_visible() is True)
|
||||
|
||||
# 10. Delete Display Mapper entity.
|
||||
display_mapper_entity.delete()
|
||||
Report.result(Tests.entity_deleted, not display_mapper_entity.exists())
|
||||
|
||||
# 10. UNDO deletion.
|
||||
# 11. UNDO deletion.
|
||||
general.undo()
|
||||
Report.result(Tests.deletion_undo, display_mapper_entity.exists())
|
||||
|
||||
# 11. REDO deletion.
|
||||
# 12. REDO deletion.
|
||||
general.redo()
|
||||
Report.result(Tests.deletion_redo, not display_mapper_entity.exists())
|
||||
|
||||
# 12. Look for errors and asserts.
|
||||
# 13. Look for errors and asserts.
|
||||
TestHelper.wait_for_condition(lambda: error_tracer.has_errors or error_tracer.has_asserts, 1.0)
|
||||
for error_info in error_tracer.errors:
|
||||
Report.info(f"Error: {error_info.filename} {error_info.function} | {error_info.message}")
|
||||
|
||||
+97
-1
@@ -107,7 +107,6 @@ class EditorComponent:
|
||||
return type_ids
|
||||
|
||||
|
||||
|
||||
def convert_to_azvector3(xyz) -> azlmbr.math.Vector3:
|
||||
"""
|
||||
Converts a vector3-like element into a azlmbr.math.Vector3
|
||||
@@ -120,6 +119,7 @@ def convert_to_azvector3(xyz) -> azlmbr.math.Vector3:
|
||||
else:
|
||||
raise ValueError("vector must be a 3 element list/tuple or azlmbr.math.Vector3")
|
||||
|
||||
|
||||
class EditorEntity:
|
||||
"""
|
||||
Entity class is used to create and interact with Editor Entities.
|
||||
@@ -470,3 +470,99 @@ class EditorEntity:
|
||||
assert self.id.isValid(), "A valid entity id is required to focus on its owning prefab."
|
||||
focus_prefab_result = azlmbr.prefab.PrefabFocusPublicRequestBus(bus.Broadcast, "FocusOnOwningPrefab", self.id)
|
||||
assert focus_prefab_result.IsSuccess(), f"Prefab operation 'FocusOnOwningPrefab' failed. Error: {focus_prefab_result.GetError()}"
|
||||
|
||||
|
||||
class EditorLevelEntity:
|
||||
"""
|
||||
EditorLevel class used to add and fetch level components.
|
||||
Level entity is a special entity that you do not create/destroy independently of larger systems of level creation.
|
||||
This collects a number of staticmethods that do not rely on entityId since Level entity is found internally by
|
||||
EditorLevelComponentAPIBus requests.
|
||||
"""
|
||||
|
||||
@staticmethod
|
||||
def get_type_ids(component_names: list) -> list:
|
||||
"""
|
||||
Used to get type ids of given components list for EntityType Level
|
||||
:param: component_names: List of components to get type ids
|
||||
:return: List of type ids of given components.
|
||||
"""
|
||||
type_ids = editor.EditorComponentAPIBus(
|
||||
bus.Broadcast, "FindComponentTypeIdsByEntityType", component_names, azlmbr.entity.EntityType().Level
|
||||
)
|
||||
return type_ids
|
||||
|
||||
@staticmethod
|
||||
def add_component(component_name: str) -> EditorComponent:
|
||||
"""
|
||||
Used to add new component to Level.
|
||||
:param component_name: String of component name to add.
|
||||
:return: Component object of newly added component.
|
||||
"""
|
||||
component = EditorLevelEntity.add_components([component_name])[0]
|
||||
return component
|
||||
|
||||
@staticmethod
|
||||
def add_components(component_names: list) -> List[EditorComponent]:
|
||||
"""
|
||||
Used to add multiple components
|
||||
:param: component_names: List of components to add to level
|
||||
:return: List of newly added components to the level
|
||||
"""
|
||||
components = []
|
||||
type_ids = EditorLevelEntity.get_type_ids(component_names)
|
||||
for type_id in type_ids:
|
||||
new_comp = EditorComponent()
|
||||
new_comp.type_id = type_id
|
||||
add_component_outcome = editor.EditorLevelComponentAPIBus(
|
||||
bus.Broadcast, "AddComponentsOfType", [type_id]
|
||||
)
|
||||
assert (
|
||||
add_component_outcome.IsSuccess()
|
||||
), f"Failure: Could not add component: '{new_comp.get_component_name()}' to level"
|
||||
new_comp.id = add_component_outcome.GetValue()[0]
|
||||
components.append(new_comp)
|
||||
return components
|
||||
|
||||
@staticmethod
|
||||
def get_components_of_type(component_names: list) -> List[EditorComponent]:
|
||||
"""
|
||||
Used to get components of type component_name that already exists on the level
|
||||
:param component_names: List of names of components to check
|
||||
:return: List of Level Component objects of given component name
|
||||
"""
|
||||
component_list = []
|
||||
type_ids = EditorLevelEntity.get_type_ids(component_names)
|
||||
for type_id in type_ids:
|
||||
component = EditorComponent()
|
||||
component.type_id = type_id
|
||||
get_component_of_type_outcome = editor.EditorLevelComponentAPIBus(
|
||||
bus.Broadcast, "GetComponentOfType", type_id
|
||||
)
|
||||
assert (
|
||||
get_component_of_type_outcome.IsSuccess()
|
||||
), f"Failure: Level does not have component:'{component.get_component_name()}'"
|
||||
component.id = get_component_of_type_outcome.GetValue()
|
||||
component_list.append(component)
|
||||
|
||||
return component_list
|
||||
|
||||
@staticmethod
|
||||
def has_component(component_name: str) -> bool:
|
||||
"""
|
||||
Used to verify if the level has the specified component
|
||||
:param component_name: Name of component to check for
|
||||
:return: True, if level has specified component. Else, False
|
||||
"""
|
||||
type_ids = EditorLevelEntity.get_type_ids([component_name])
|
||||
return editor.EditorLevelComponentAPIBus(bus.Broadcast, "HasComponentOfType", type_ids[0])
|
||||
|
||||
@staticmethod
|
||||
def count_components_of_type(component_name: str) -> int:
|
||||
"""
|
||||
Used to get a count of the specified level component attached to the level
|
||||
:param component_name: Name of component to check for
|
||||
:return: integer count of occurences of level component attached to level or zero if none are present
|
||||
"""
|
||||
type_ids = EditorLevelEntity.get_type_ids([component_name])
|
||||
return editor.EditorLevelComponentAPIBus(bus.Broadcast, "CountComponentsOfType", type_ids[0])
|
||||
|
||||
@@ -98,38 +98,32 @@ class FileManagement:
|
||||
"""
|
||||
file_map = FileManagement._load_file_map()
|
||||
backup_path = FileManagement.backup_folder_path
|
||||
backup_file_name = "{}.bak".format(file_name)
|
||||
backup_file = os.path.join(backup_path, backup_file_name)
|
||||
# If backup directory DNE, make one
|
||||
if not os.path.exists(backup_path):
|
||||
os.mkdir(backup_path)
|
||||
# If "traditional" backup file exists, delete it (myFile.txt.bak)
|
||||
if os.path.exists(backup_file):
|
||||
fs.delete([backup_file], True, False)
|
||||
# Find my next storage name (myFile_1.txt.bak)
|
||||
backup_storage_file_name = FileManagement._next_available_name(backup_file_name, file_map)
|
||||
if backup_storage_file_name is None:
|
||||
|
||||
# Find my next storage name (myFile_1.txt)
|
||||
backup_file_name = FileManagement._next_available_name(file_name, file_map)
|
||||
if backup_file_name is None:
|
||||
# If _next_available_name returns None, we have backed up MAX_BACKUPS of files name [file_name]
|
||||
raise Exception(
|
||||
"FileManagement class ran out of backups per name. Max: {}".format(FileManagement.MAX_BACKUPS)
|
||||
)
|
||||
backup_storage_file = os.path.join(backup_path, backup_storage_file_name)
|
||||
|
||||
# If this backup file already exists, delete it.
|
||||
backup_storage_file = "{}.bak".format(os.path.normpath(os.path.join(backup_path, backup_file_name)))
|
||||
if os.path.exists(backup_storage_file):
|
||||
# This file should not exists, but if it does it's about to get clobbered!
|
||||
fs.unlock_file(backup_storage_file)
|
||||
# Create "traditional" backup file (myFile.txt.bak)
|
||||
fs.create_backup(os.path.join(file_path, file_name), backup_path)
|
||||
# Copy "traditional" backup file into storage backup (myFile_1.txt.bak)
|
||||
FileManagement._copy_file(backup_file_name, backup_path, backup_storage_file_name, backup_path)
|
||||
fs.lock_file(backup_storage_file)
|
||||
# Delete "traditional" back up file
|
||||
fs.unlock_file(backup_file)
|
||||
fs.delete([backup_file], True, False)
|
||||
fs.delete([backup_storage_file], True, False)
|
||||
|
||||
# Create backup file (myFile_1.txt.bak)
|
||||
original_file = os.path.normpath(os.path.join(file_path, file_name))
|
||||
fs.create_backup(original_file, backup_path, backup_file_name)
|
||||
|
||||
# Update file map with new file
|
||||
file_map[os.path.join(file_path, file_name)] = backup_storage_file_name
|
||||
file_map[original_file] = backup_file_name
|
||||
FileManagement._save_file_map(file_map)
|
||||
# Unlock original file to get it ready to be edited by the test
|
||||
fs.unlock_file(os.path.join(file_path, file_name))
|
||||
fs.unlock_file(original_file)
|
||||
|
||||
@staticmethod
|
||||
def _restore_file(file_name, file_path):
|
||||
@@ -143,20 +137,15 @@ class FileManagement:
|
||||
"""
|
||||
file_map = FileManagement._load_file_map()
|
||||
backup_path = FileManagement.backup_folder_path
|
||||
src_file = os.path.join(file_path, file_name)
|
||||
src_file = os.path.normpath(os.path.join(file_path, file_name))
|
||||
if src_file in file_map:
|
||||
backup_file = os.path.join(backup_path, file_map[src_file])
|
||||
if os.path.exists(backup_file):
|
||||
fs.unlock_file(backup_file)
|
||||
fs.unlock_file(src_file)
|
||||
# Make temporary copy of backed up file to restore from
|
||||
temp_file = "{}.bak".format(file_name)
|
||||
FileManagement._copy_file(file_map[src_file], backup_path, temp_file, backup_path)
|
||||
fs.restore_backup(src_file, backup_path)
|
||||
fs.lock_file(src_file)
|
||||
# Delete backup file
|
||||
fs.delete([os.path.join(backup_path, temp_file)], True, False)
|
||||
backup_file_name = file_map[src_file]
|
||||
backup_file = "{}.bak".format(os.path.join(backup_path, backup_file_name))
|
||||
|
||||
fs.unlock_file(src_file)
|
||||
if fs.restore_backup(src_file, backup_path, backup_file_name):
|
||||
fs.delete([backup_file], True, False)
|
||||
|
||||
# Remove from file map
|
||||
del file_map[src_file]
|
||||
FileManagement._save_file_map(file_map)
|
||||
|
||||
+1
@@ -24,6 +24,7 @@ def CreatePrefab_WithSingleEntity():
|
||||
# Creates a prefab from the new entity
|
||||
Prefab.create_prefab(car_prefab_entities, CAR_PREFAB_FILE_NAME)
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
from editor_python_test_tools.utils import Report
|
||||
Report.start_test(CreatePrefab_WithSingleEntity)
|
||||
|
||||
+144
@@ -0,0 +1,144 @@
|
||||
"""
|
||||
Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
"""
|
||||
|
||||
class HeightTests:
|
||||
single_gradient_height_correct = (
|
||||
"Successfully retrieved height for gradient1.",
|
||||
"Failed to retrieve height for gradient1."
|
||||
)
|
||||
double_gradient_height_correct = (
|
||||
"Successfully retrieved height when two gradients exist.",
|
||||
"Failed to retrieve height when two gradients exist."
|
||||
)
|
||||
triple_gradient_height_correct = (
|
||||
"Successfully retrieved height when three gradients exist.",
|
||||
"Failed to retrieve height when three gradients exist."
|
||||
)
|
||||
terrain_data_changed_call_count_correct = (
|
||||
"OnTerrainDataChanged called expected number of times.",
|
||||
"OnTerrainDataChanged call count incorrect."
|
||||
)
|
||||
|
||||
def TerrainHeightGradientList_AddRemoveGradientWorks():
|
||||
"""
|
||||
Summary:
|
||||
Test aspects of the TerrainHeightGradientList through the BehaviorContext and the Property Tree.
|
||||
:return: None
|
||||
"""
|
||||
|
||||
import os
|
||||
import math as sys_math
|
||||
|
||||
import azlmbr.legacy.general as general
|
||||
import azlmbr.bus as bus
|
||||
import azlmbr.math as math
|
||||
import azlmbr.terrain as terrain
|
||||
import azlmbr.editor as editor
|
||||
import azlmbr.vegetation as vegetation
|
||||
import azlmbr.entity as EntityId
|
||||
|
||||
import editor_python_test_tools.hydra_editor_utils as hydra
|
||||
from editor_python_test_tools.utils import Report
|
||||
from editor_python_test_tools.utils import TestHelper as helper
|
||||
import editor_python_test_tools.pyside_utils as pyside_utils
|
||||
from editor_python_test_tools.editor_entity_utils import EditorEntity
|
||||
|
||||
terrain_changed_call_count = 0
|
||||
expected_terrain_changed_calls = 0
|
||||
|
||||
aabb_component_name = "Axis Aligned Box Shape"
|
||||
gradientlist_component_name = "Terrain Height Gradient List"
|
||||
layerspawner_component_name = "Terrain Layer Spawner"
|
||||
|
||||
gradient_value_path = "Configuration|Value"
|
||||
|
||||
def create_entity_at(entity_name, components_to_add, x, y, z):
|
||||
entity = hydra.Entity(entity_name)
|
||||
entity.create_entity(math.Vector3(x, y, z), components_to_add)
|
||||
|
||||
return entity
|
||||
|
||||
def on_terrain_changed(args):
|
||||
nonlocal terrain_changed_call_count
|
||||
|
||||
terrain_changed_call_count += 1
|
||||
|
||||
def set_component_path_val(entity, component, path, value):
|
||||
entity.get_set_test(component, path, value)
|
||||
|
||||
def set_gradients_check_height(main_entity, gradient_list, expected_height, test_results):
|
||||
nonlocal expected_terrain_changed_calls
|
||||
|
||||
test_tolerance = 0.01
|
||||
gradient_list_path = "Configuration|Gradient Entities"
|
||||
|
||||
set_component_path_val(main_entity, 1, gradient_list_path, gradient_list)
|
||||
|
||||
expected_terrain_changed_calls += 1
|
||||
|
||||
# Wait until the terrain data has been updated.
|
||||
helper.wait_for_condition(lambda: terrain_changed_call_count == expected_terrain_changed_calls, 2.0)
|
||||
|
||||
# Get the height at the origin.
|
||||
height = terrain.TerrainDataRequestBus(bus.Broadcast, "GetHeightFromFloats", 0.0, 0.0, 0)
|
||||
|
||||
Report.result(test_results, sys_math.isclose(height, expected_height, abs_tol=test_tolerance))
|
||||
|
||||
helper.init_idle()
|
||||
|
||||
# Open a level.
|
||||
helper.open_level("Physics", "Base")
|
||||
helper.wait_for_condition(lambda: general.get_current_level_name() == "Base", 2.0)
|
||||
|
||||
general.idle_wait_frames(1)
|
||||
|
||||
# Add a terrain world component
|
||||
world_component = hydra.add_level_component("Terrain World")
|
||||
|
||||
aabb_height = 1024.0
|
||||
box_dimensions = math.Vector3(1.0, 1.0, aabb_height);
|
||||
|
||||
# Create a main entity with a LayerSpawner, AAbb and HeightGradientList.
|
||||
main_entity = create_entity_at("entity2", [layerspawner_component_name, gradientlist_component_name, aabb_component_name], 0.0, 0.0, aabb_height/2.0)
|
||||
|
||||
# Create three gradient entities.
|
||||
gradient_entity1 = create_entity_at("Constant Gradient1", ["Constant Gradient"], 0.0, 0.0, 0.0);
|
||||
gradient_entity2 = create_entity_at("Constant Gradient2", ["Constant Gradient"], 0.0, 0.0, 0.0);
|
||||
gradient_entity3 = create_entity_at("Constant Gradient3", ["Constant Gradient"], 0.0, 0.0, 0.0);
|
||||
|
||||
# Give everything a chance to finish initializing.
|
||||
general.idle_wait_frames(1)
|
||||
|
||||
# Set the gradients to different values.
|
||||
gradient_values = [0.5, 0.8, 0.3]
|
||||
set_component_path_val(gradient_entity1, 0, gradient_value_path, gradient_values[0])
|
||||
set_component_path_val(gradient_entity2, 0, gradient_value_path, gradient_values[1])
|
||||
set_component_path_val(gradient_entity3, 0, gradient_value_path, gradient_values[2])
|
||||
|
||||
# Give the TerrainSystem time to tick.
|
||||
general.idle_wait_frames(1)
|
||||
|
||||
# Set the dimensions of the Aabb.
|
||||
set_component_path_val(main_entity, 2, "Axis Aligned Box Shape|Box Configuration|Dimensions", box_dimensions)
|
||||
|
||||
# Set up a handler to wait for notifications from the TerrainSystem.
|
||||
handler = azlmbr.terrain.TerrainDataNotificationBusHandler()
|
||||
handler.connect()
|
||||
handler.add_callback("OnTerrainDataChanged", on_terrain_changed)
|
||||
|
||||
# Add a gradient to GradientList, then check the height returned from the TerrainSystem is correct.
|
||||
set_gradients_check_height(main_entity, [gradient_entity1.id], aabb_height * gradient_values[0], HeightTests.single_gradient_height_correct)
|
||||
|
||||
# Add gradient2 and check height at the origin, this should have changed to match the second gradient value.
|
||||
set_gradients_check_height(main_entity, [gradient_entity1.id, gradient_entity2.id], aabb_height * gradient_values[1], HeightTests.double_gradient_height_correct)
|
||||
|
||||
# Add gradient3, the height should still be the second value, as that was the highest.
|
||||
set_gradients_check_height(main_entity, [gradient_entity1.id, gradient_entity2.id, gradient_entity3.id], aabb_height * gradient_values[1], HeightTests.triple_gradient_height_correct)
|
||||
|
||||
if __name__ == "__main__":
|
||||
|
||||
from editor_python_test_tools.utils import Report
|
||||
Report.start_test(TerrainHeightGradientList_AddRemoveGradientWorks)
|
||||
@@ -27,3 +27,6 @@ class TestAutomation(EditorTestSuite):
|
||||
|
||||
class test_Terrain_SupportsPhysics(EditorSharedTest):
|
||||
from .EditorScripts import Terrain_SupportsPhysics as test_module
|
||||
|
||||
class test_TerrainHeightGradientList_AddRemoveGradientWorks(EditorSharedTest):
|
||||
from .EditorScripts import TerrainHeightGradientList_AddRemoveGradientWorks as test_module
|
||||
|
||||
@@ -15,6 +15,7 @@ import logging
|
||||
|
||||
# Import LyTestTools
|
||||
import ly_test_tools.o3de.asset_processor as asset_processor_commands
|
||||
import ly_test_tools.o3de.asset_processor_utils
|
||||
|
||||
logger = logging.getLogger(__name__)
|
||||
|
||||
@@ -36,5 +37,8 @@ def asset_processor(request: pytest.fixture, workspace: pytest.fixture) -> asset
|
||||
ap.stop()
|
||||
|
||||
request.addfinalizer(teardown)
|
||||
for n in ly_test_tools.o3de.asset_processor_utils.processList:
|
||||
assert not ly_test_tools.o3de.asset_processor_utils.check_ap_running(n), f"{n} process did not shutdown correctly."
|
||||
|
||||
|
||||
return ap
|
||||
|
||||
+10
@@ -8,6 +8,8 @@ General Asset Processor Batch Tests
|
||||
"""
|
||||
|
||||
# Import builtin libraries
|
||||
from os import listdir
|
||||
|
||||
import pytest
|
||||
import logging
|
||||
import os
|
||||
@@ -724,3 +726,11 @@ class TestsAssetProcessorBatch_AllPlatforms(object):
|
||||
|
||||
assert error_line_found, "The error could not be found in the newest run of the AP Batch log."
|
||||
|
||||
@pytest.mark.assetpipeline
|
||||
def test_AssetProcessor_Log_On_Failure(self, asset_processor, ap_setup_fixture, workspace):
|
||||
asset_processor.prepare_test_environment(ap_setup_fixture["tests_dir"], "test_AP_Logs")
|
||||
result, output = asset_processor.batch_process(expect_failure=True, capture_output=True)
|
||||
assert result == False, f'AssetProcessorBatch should have failed because there is a bad asset, output was {output}'
|
||||
|
||||
jobLogs = listdir(workspace.paths.ap_job_logs() + "/test_AP_Logs")
|
||||
assert not len(jobLogs) == 0, 'No job logs where output during failure.'
|
||||
|
||||
+3
@@ -0,0 +1,3 @@
|
||||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:7c6b33c6137d6bd8c696f180c30a23089c95c1af398a630b4b13e080bec3254d
|
||||
size 18220
|
||||
@@ -8,7 +8,7 @@ SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
|
||||
import os
|
||||
import logging
|
||||
import subprocess
|
||||
import sys
|
||||
import pytest
|
||||
import time
|
||||
|
||||
@@ -128,7 +128,8 @@ class TestAutomationBase:
|
||||
errors.append(TestRunError("FAILED TEST", error_str))
|
||||
if return_code and return_code != TestAutomationBase.TEST_FAIL_RETCODE: # Crashed
|
||||
crash_info = "-- No crash log available --"
|
||||
crash_log = os.path.join(workspace.paths.project_log(), 'error.log')
|
||||
crash_log = workspace.paths.crash_log()
|
||||
|
||||
try:
|
||||
waiter.wait_for(lambda: os.path.exists(crash_log), timeout=TestAutomationBase.WAIT_FOR_CRASH_LOG)
|
||||
except AssertionError:
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,12 @@
|
||||
0,0,0,0,0,0
|
||||
0,0,0,0,0,0
|
||||
0,0,0,0,0,0
|
||||
0,0,0,0,0,0
|
||||
0,0,0,0,0,0
|
||||
0,0,0,0,0,0
|
||||
0,0,0,0,0,0
|
||||
0,0,0,0,0,0
|
||||
0,0,0,0,0,0
|
||||
0,0,0,0,0,0
|
||||
0,0,0,0,0,0
|
||||
0,0,0,0,0,0
|
||||
Reference in New Issue
Block a user