Fixed client hierarchy construction to check for authority instead of controller
Signed-off-by: Sergey Pereslavtsev <pereslav@amazon.com>
This commit is contained in:
@@ -44,7 +44,7 @@ namespace Multiplayer
|
|||||||
GetNetBindComponent()->AddEntityCorrectionEventHandler(m_entityCorrectionEventHandler);
|
GetNetBindComponent()->AddEntityCorrectionEventHandler(m_entityCorrectionEventHandler);
|
||||||
ParentEntityIdAddEvent(m_parentChangedEventHandler);
|
ParentEntityIdAddEvent(m_parentChangedEventHandler);
|
||||||
|
|
||||||
if (!HasController())
|
if (!GetNetBindComponent()->IsNetEntityRoleAuthority())
|
||||||
{
|
{
|
||||||
OnParentChanged(GetParentEntityId());
|
OnParentChanged(GetParentEntityId());
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user