Merge branch 'development' into ExposeLodControls
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@@ -233,7 +233,7 @@ namespace AZ
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{
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EditorMeshStatsForLod stats;
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const auto& meshes = lodAsset->GetMeshes();
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stats.m_meshCount = meshes.size();
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stats.m_meshCount = static_cast<AZ::u32>(meshes.size());
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for (const auto& mesh : meshes)
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{
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stats.m_vertCount += mesh.GetVertexCount();
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