Revert "[MeshOptimizer] Determine the original vertex index based on the position (#1562)" (#1902)

This reverts commit ef1f95f1d0.

Signed-off-by: Benjamin Jillich <jillich@amazon.com>
This commit is contained in:
Benjamin Jillich
2021-07-07 05:28:53 -07:00
committed by GitHub
parent 23c0440371
commit 2ab2503337
5 changed files with 24 additions and 158 deletions
@@ -28,27 +28,27 @@ namespace AZ
}
namespace SceneData
{
class SCENE_DATA_CLASS MeshGroup
class MeshGroup
: public DataTypes::IMeshGroup
{
public:
AZ_RTTI(MeshGroup, "{07B356B7-3635-40B5-878A-FAC4EFD5AD86}", DataTypes::IMeshGroup);
AZ_CLASS_ALLOCATOR(MeshGroup, SystemAllocator, 0)
SCENE_DATA_API MeshGroup();
SCENE_DATA_API ~MeshGroup() override = default;
MeshGroup();
~MeshGroup() override = default;
SCENE_DATA_API const AZStd::string& GetName() const override;
SCENE_DATA_API void SetName(const AZStd::string& name);
SCENE_DATA_API void SetName(AZStd::string&& name) override;
SCENE_DATA_API const Uuid& GetId() const override;
SCENE_DATA_API void OverrideId(const Uuid& id) override;
const AZStd::string& GetName() const override;
void SetName(const AZStd::string& name);
void SetName(AZStd::string&& name) override;
const Uuid& GetId() const override;
void OverrideId(const Uuid& id) override;
SCENE_DATA_API Containers::RuleContainer& GetRuleContainer() override;
SCENE_DATA_API const Containers::RuleContainer& GetRuleContainerConst() const override;
Containers::RuleContainer& GetRuleContainer() override;
const Containers::RuleContainer& GetRuleContainerConst() const override;
SCENE_DATA_API DataTypes::ISceneNodeSelectionList& GetSceneNodeSelectionList() override;
SCENE_DATA_API const DataTypes::ISceneNodeSelectionList& GetSceneNodeSelectionList() const override;
DataTypes::ISceneNodeSelectionList& GetSceneNodeSelectionList() override;
const DataTypes::ISceneNodeSelectionList& GetSceneNodeSelectionList() const override;
static void Reflect(AZ::ReflectContext* context);
static bool VersionConverter(SerializeContext& context, SerializeContext::DataElementNode& classElement);