Legacy code cleanup - part 3 (#3903)
* Legacy cleanup - part 3 Not much is left that can be easily removed, so I think this will be last cleanup before the legacy functionality is replaced. Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * fix windows build, remove a few more things, re-add one file Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Remove legacy RenderBus + more cleanups Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Remove MaterialOwnerBus.h Clean-up in Cry_Matrix34/33 Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
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@@ -42,10 +42,10 @@ public: // types
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void UnitClamp()
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{
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m_left = FClamp(m_left, 0.0f, 1.0f);
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m_top = FClamp(m_top, 0.0f, 1.0f);
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m_right = FClamp(m_right, 0.0f, 1.0f);
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m_bottom = FClamp(m_bottom, 0.0f, 1.0f);
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m_left = AZStd::clamp(m_left, 0.0f, 1.0f);
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m_top = AZStd::clamp(m_top, 0.0f, 1.0f);
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m_right = AZStd::clamp(m_right, 0.0f, 1.0f);
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m_bottom = AZStd::clamp(m_bottom, 0.0f, 1.0f);
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}
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bool operator==(const UVRect& rhs) const
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