Legacy code cleanup - part 3 (#3903)
* Legacy cleanup - part 3 Not much is left that can be easily removed, so I think this will be last cleanup before the legacy functionality is replaced. Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * fix windows build, remove a few more things, re-add one file Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Remove legacy RenderBus + more cleanups Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Remove MaterialOwnerBus.h Clean-up in Cry_Matrix34/33 Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
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@@ -41,8 +41,6 @@ public:
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CBinaryXmlData();
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~CBinaryXmlData();
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void GetMemoryUsage(ICrySizer* pSizer) const;
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};
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// forward declaration
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@@ -59,9 +57,6 @@ class CBinaryXmlNode
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{
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public:
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// collect allocated memory informations
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void GetMemoryUsage(ICrySizer* pSizer) const;
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//////////////////////////////////////////////////////////////////////////
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// Custom new/delete with pool allocator.
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//////////////////////////////////////////////////////////////////////////
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@@ -163,11 +158,9 @@ public:
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void setAttr([[maybe_unused]] const char* key, [[maybe_unused]] float value) { assert(0); };
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void setAttr([[maybe_unused]] const char* key, [[maybe_unused]] f64 value) { assert(0); };
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void setAttr([[maybe_unused]] const char* key, [[maybe_unused]] const Vec2& value) { assert(0); };
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void setAttr([[maybe_unused]] const char* key, [[maybe_unused]] const Vec2d& value) { assert(0); };
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void setAttr([[maybe_unused]] const char* key, [[maybe_unused]] const Ang3& value) { assert(0); };
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void setAttr([[maybe_unused]] const char* key, [[maybe_unused]] const Vec3& value) { assert(0); };
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void setAttr([[maybe_unused]] const char* key, [[maybe_unused]] const Vec4& value) { assert(0); };
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void setAttr([[maybe_unused]] const char* key, [[maybe_unused]] const Vec3d& value) { assert(0); };
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void setAttr([[maybe_unused]] const char* key, [[maybe_unused]] const Quat& value) { assert(0); };
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void delAttr([[maybe_unused]] const char* key) { assert(0); };
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void removeAllAttributes() { assert(0); };
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@@ -182,11 +175,9 @@ public:
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bool getAttr(const char* key, bool& value) const;
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bool getAttr(const char* key, XmlString& value) const {const char* v(NULL); bool boHasAttribute(getAttr(key, &v)); value = v; return boHasAttribute; }
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bool getAttr(const char* key, Vec2& value) const;
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bool getAttr(const char* key, Vec2d& value) const;
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bool getAttr(const char* key, Ang3& value) const;
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bool getAttr(const char* key, Vec3& value) const;
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bool getAttr(const char* key, Vec4& value) const;
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bool getAttr(const char* key, Vec3d& value) const;
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bool getAttr(const char* key, Quat& value) const;
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bool getAttr(const char* key, ColorB& value) const;
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