Legacy code cleanup - part 3 (#3903)
* Legacy cleanup - part 3 Not much is left that can be easily removed, so I think this will be last cleanup before the legacy functionality is replaced. Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * fix windows build, remove a few more things, re-add one file Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Remove legacy RenderBus + more cleanups Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Remove MaterialOwnerBus.h Clean-up in Cry_Matrix34/33 Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
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@@ -81,8 +81,6 @@ public:
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ID = shakeID;
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}
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void GetMemoryUsage([[maybe_unused]] ICrySizer* pSizer) const { /*nothing*/}
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};
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@@ -111,8 +109,6 @@ public:
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CCamera& GetCamera() override { return m_camera; }
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const CCamera& GetCamera() const override { return m_camera; }
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void GetMemoryUsage(ICrySizer* s) const;
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protected:
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void ProcessShakeNormal(SShake* pShake, float frameTime);
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