Legacy code cleanup - part 3 (#3903)

* Legacy cleanup - part 3

Not much is left that can be easily removed,
so I think this will be last cleanup before the legacy functionality is replaced.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* fix windows build, remove a few more things, re-add one file

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Remove legacy RenderBus + more cleanups

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Remove MaterialOwnerBus.h

Clean-up in Cry_Matrix34/33

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
This commit is contained in:
Artur K
2021-09-07 20:14:16 +02:00
committed by GitHub
parent 4d5b047c1b
commit 2a2847b15d
161 changed files with 894 additions and 16076 deletions
-67
View File
@@ -340,73 +340,6 @@ inline void CryDebugStr([[maybe_unused]] const char* format, ...)
*/
}
alignas(64) uint32 BoxSides[0x40 * 8] = {
0, 0, 0, 0, 0, 0, 0, 0, //00
0, 4, 6, 2, 0, 0, 0, 4, //01
7, 5, 1, 3, 0, 0, 0, 4, //02
0, 0, 0, 0, 0, 0, 0, 0, //03
0, 1, 5, 4, 0, 0, 0, 4, //04
0, 1, 5, 4, 6, 2, 0, 6, //05
7, 5, 4, 0, 1, 3, 0, 6, //06
0, 0, 0, 0, 0, 0, 0, 0, //07
7, 3, 2, 6, 0, 0, 0, 4, //08
0, 4, 6, 7, 3, 2, 0, 6, //09
7, 5, 1, 3, 2, 6, 0, 6, //0a
0, 0, 0, 0, 0, 0, 0, 0, //0b
0, 0, 0, 0, 0, 0, 0, 0, //0c
0, 0, 0, 0, 0, 0, 0, 0, //0d
0, 0, 0, 0, 0, 0, 0, 0, //0e
0, 0, 0, 0, 0, 0, 0, 0, //0f
0, 2, 3, 1, 0, 0, 0, 4, //10
0, 4, 6, 2, 3, 1, 0, 6, //11
7, 5, 1, 0, 2, 3, 0, 6, //12
0, 0, 0, 0, 0, 0, 0, 0, //13
0, 2, 3, 1, 5, 4, 0, 6, //14
1, 5, 4, 6, 2, 3, 0, 6, //15
7, 5, 4, 0, 2, 3, 0, 6, //16
0, 0, 0, 0, 0, 0, 0, 0, //17
0, 2, 6, 7, 3, 1, 0, 6, //18
0, 4, 6, 7, 3, 1, 0, 6, //19
7, 5, 1, 0, 2, 6, 0, 6, //1a
0, 0, 0, 0, 0, 0, 0, 0, //1b
0, 0, 0, 0, 0, 0, 0, 0, //1c
0, 0, 0, 0, 0, 0, 0, 0, //1d
0, 0, 0, 0, 0, 0, 0, 0, //1e
0, 0, 0, 0, 0, 0, 0, 0, //1f
7, 6, 4, 5, 0, 0, 0, 4, //20
0, 4, 5, 7, 6, 2, 0, 6, //21
7, 6, 4, 5, 1, 3, 0, 6, //22
0, 0, 0, 0, 0, 0, 0, 0, //23
7, 6, 4, 0, 1, 5, 0, 6, //24
0, 1, 5, 7, 6, 2, 0, 6, //25
7, 6, 4, 0, 1, 3, 0, 6, //26
0, 0, 0, 0, 0, 0, 0, 0, //27
7, 3, 2, 6, 4, 5, 0, 6, //28
0, 4, 5, 7, 3, 2, 0, 6, //29
6, 4, 5, 1, 3, 2, 0, 6, //2a
0, 0, 0, 0, 0, 0, 0, 0, //2b
0, 0, 0, 0, 0, 0, 0, 0, //2c
0, 0, 0, 0, 0, 0, 0, 0, //2d
0, 0, 0, 0, 0, 0, 0, 0, //2e
0, 0, 0, 0, 0, 0, 0, 0, //2f
0, 0, 0, 0, 0, 0, 0, 0, //30
0, 0, 0, 0, 0, 0, 0, 0, //31
0, 0, 0, 0, 0, 0, 0, 0, //32
0, 0, 0, 0, 0, 0, 0, 0, //33
0, 0, 0, 0, 0, 0, 0, 0, //34
0, 0, 0, 0, 0, 0, 0, 0, //35
0, 0, 0, 0, 0, 0, 0, 0, //36
0, 0, 0, 0, 0, 0, 0, 0, //37
0, 0, 0, 0, 0, 0, 0, 0, //38
0, 0, 0, 0, 0, 0, 0, 0, //39
0, 0, 0, 0, 0, 0, 0, 0, //3a
0, 0, 0, 0, 0, 0, 0, 0, //3b
0, 0, 0, 0, 0, 0, 0, 0, //3c
0, 0, 0, 0, 0, 0, 0, 0, //3d
0, 0, 0, 0, 0, 0, 0, 0, //3e
0, 0, 0, 0, 0, 0, 0, 0, //3f
};
////////////////////////////////////////////////////////////////////////////////////////////////////////////
#if defined(AZ_RESTRICTED_PLATFORM)
#define AZ_RESTRICTED_SECTION PLATFORM_IMPL_H_SECTION_VIRTUAL_ALLOCATORS