Legacy code cleanup - part 3 (#3903)

* Legacy cleanup - part 3

Not much is left that can be easily removed,
so I think this will be last cleanup before the legacy functionality is replaced.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* fix windows build, remove a few more things, re-add one file

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Remove legacy RenderBus + more cleanups

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Remove MaterialOwnerBus.h

Clean-up in Cry_Matrix34/33

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
This commit is contained in:
Artur K
2021-09-07 20:14:16 +02:00
committed by GitHub
parent 4d5b047c1b
commit 2a2847b15d
161 changed files with 894 additions and 16076 deletions
-9
View File
@@ -8,13 +8,8 @@
// Description : Gathers level information. Loads a level.
#ifndef CRYINCLUDE_CRYACTION_ILEVELSYSTEM_H
#define CRYINCLUDE_CRYACTION_ILEVELSYSTEM_H
#pragma once
#include <CrySizer.h>
#include <IXml.h>
#include <AzCore/Asset/AssetCommon.h>
@@ -56,8 +51,6 @@ struct ILevelSystemListener
virtual void OnLoadingProgress([[maybe_unused]] const char* levelName, [[maybe_unused]] int progressAmount) {}
//! Called after a level is unloaded, before the data is freed.
virtual void OnUnloadComplete([[maybe_unused]] const char* levelName) {}
void GetMemoryUsage([[maybe_unused]] ICrySizer* pSizer) const { }
};
struct ILevelSystem
@@ -95,5 +88,3 @@ protected:
static constexpr const char* LevelsDirectoryName = "levels";
};
#endif // CRYINCLUDE_CRYACTION_ILEVELSYSTEM_H