Legacy code cleanup - part 3 (#3903)
* Legacy cleanup - part 3 Not much is left that can be easily removed, so I think this will be last cleanup before the legacy functionality is replaced. Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * fix windows build, remove a few more things, re-add one file Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Remove legacy RenderBus + more cleanups Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Remove MaterialOwnerBus.h Clean-up in Cry_Matrix34/33 Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
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@@ -8,13 +8,8 @@
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// Description : Gathers level information. Loads a level.
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#ifndef CRYINCLUDE_CRYACTION_ILEVELSYSTEM_H
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#define CRYINCLUDE_CRYACTION_ILEVELSYSTEM_H
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#pragma once
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#include <CrySizer.h>
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#include <IXml.h>
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#include <AzCore/Asset/AssetCommon.h>
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@@ -56,8 +51,6 @@ struct ILevelSystemListener
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virtual void OnLoadingProgress([[maybe_unused]] const char* levelName, [[maybe_unused]] int progressAmount) {}
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//! Called after a level is unloaded, before the data is freed.
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virtual void OnUnloadComplete([[maybe_unused]] const char* levelName) {}
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void GetMemoryUsage([[maybe_unused]] ICrySizer* pSizer) const { }
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};
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struct ILevelSystem
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@@ -95,5 +88,3 @@ protected:
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static constexpr const char* LevelsDirectoryName = "levels";
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};
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#endif // CRYINCLUDE_CRYACTION_ILEVELSYSTEM_H
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