Legacy code cleanup - part 3 (#3903)

* Legacy cleanup - part 3

Not much is left that can be easily removed,
so I think this will be last cleanup before the legacy functionality is replaced.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* fix windows build, remove a few more things, re-add one file

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Remove legacy RenderBus + more cleanups

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Remove MaterialOwnerBus.h

Clean-up in Cry_Matrix34/33

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
This commit is contained in:
Artur K
2021-09-07 20:14:16 +02:00
committed by GitHub
parent 4d5b047c1b
commit 2a2847b15d
161 changed files with 894 additions and 16076 deletions
+2 -2
View File
@@ -2735,7 +2735,7 @@ bool CBaseObject::IntersectRayMesh(const Vec3& raySrc, const Vec3& rayDir, SRayH
return false;
}
Matrix34A worldTM;
Matrix34 worldTM;
IStatObj* pStatObj = pRenderNode->GetEntityStatObj(0, 0, &worldTM);
if (!pStatObj)
{
@@ -2743,7 +2743,7 @@ bool CBaseObject::IntersectRayMesh(const Vec3& raySrc, const Vec3& rayDir, SRayH
}
// transform decal into object space
Matrix34A worldTM_Inverted = worldTM.GetInverted();
Matrix34 worldTM_Inverted = worldTM.GetInverted();
Matrix33 worldRot(worldTM_Inverted);
worldRot.Transpose();
// put hit direction into the object space