Legacy code cleanup - part 3 (#3903)
* Legacy cleanup - part 3 Not much is left that can be easily removed, so I think this will be last cleanup before the legacy functionality is replaced. Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * fix windows build, remove a few more things, re-add one file Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Remove legacy RenderBus + more cleanups Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Remove MaterialOwnerBus.h Clean-up in Cry_Matrix34/33 Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
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@@ -15,6 +15,6 @@ struct IEditorMaterial
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: public CBaseLibraryItem
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{
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virtual int GetFlags() const = 0;
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virtual _smart_ptr<IMaterial> GetMatInfo(bool bUseExistingEngineMaterial = false) = 0;
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virtual IMaterial* GetMatInfo(bool bUseExistingEngineMaterial = false) = 0;
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virtual void DisableHighlightForFrame() = 0;
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};
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