Updated Sponza Model (.ma, .fbx, textures) (#6080)
* Updated Sponza Model (.ma, .fbx, textures) Signed-off-by: Benjamin Black <benblac@amazon.com> * Removed corrupted file Signed-off-by: Benjamin Black <benblac@amazon.com> * Revisions to Sponza Scene Signed-off-by: Benjamin Black <benblac@amazon.com> * Sponza updates Signed-off-by: Benjamin Black <benblac@amazon.com> * Updated Cloth Irradiance Values Signed-off-by: Benjamin Black <benblac@amazon.com> * Added Sponza scene to Automated Testing- request from QA Signed-off-by: Benjamin Black <benblac@amazon.com> * Clean up removed files Signed-off-by: Benjamin Black <benblac@amazon.com>
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@@ -0,0 +1,107 @@
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@echo off
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REM
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REM Copyright (c) Contributors to the Open 3D Engine Project
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REM
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REM SPDX-License-Identifier: Apache-2.0 OR MIT
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REM For complete copyright and license terms please see the LICENSE at the root of this distribution.
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REM
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REM
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:: Sets up environment for O3DE DCC tools and code access
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:: Set up window
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TITLE O3DE Asset Gem
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:: Use obvious color to prevent confusion (Grey with Yellow Text)
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COLOR 8E
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:: Skip initialization if already completed
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IF "%O3DE_PROJ_ENV_INIT%"=="1" GOTO :END_OF_FILE
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:: Store current dir
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%~d0
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cd %~dp0
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PUSHD %~dp0
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:: Put you project env vars and overrides in this file
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:: chanhe the relative path up to dev
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set ABS_PATH=%~dp0
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:: project name as a str tag
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IF "%O3DE_PROJECT%"=="" (
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for %%I in ("%~dp0.") do for %%J in ("%%~dpI.") do set O3DE_PROJECT=%%~nxJ
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)
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echo.
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echo _____________________________________________________________________
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echo.
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echo ~ Setting up O3DE %O3DE_PROJECT% Environment ...
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echo _____________________________________________________________________
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echo.
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echo O3DE_PROJECT = %O3DE_PROJECT%
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:: if the user has set up a custom env call it
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:: this should allow the user to locally
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:: set env hooks like O3DE_DEV or O3DE_PROJECT_PATH
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IF EXIST "%~dp0User_Env.bat" CALL %~dp0User_Env.bat
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echo O3DE_DEV = %O3DE_DEV%
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:: Constant Vars (Global)
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:: global debug flag (propogates)
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:: The intent here is to set and globally enter a debug mode
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IF "%DCCSI_GDEBUG%"=="" (set DCCSI_GDEBUG=false)
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echo DCCSI_GDEBUG = %DCCSI_GDEBUG%
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:: initiates earliest debugger connection
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:: we support attaching to WingIDE... PyCharm and VScode in the future
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IF "%DCCSI_DEV_MODE%"=="" (set DCCSI_DEV_MODE=false)
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echo DCCSI_DEV_MODE = %DCCSI_DEV_MODE%
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:: sets debugger, options: WING, PYCHARM
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IF "%DCCSI_GDEBUGGER%"=="" (set DCCSI_GDEBUGGER=WING)
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echo DCCSI_GDEBUGGER = %DCCSI_GDEBUGGER%
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:: Default level logger will handle
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:: Override this to control the setting
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:: CRITICAL:50
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:: ERROR:40
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:: WARNING:30
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:: INFO:20
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:: DEBUG:10
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:: NOTSET:0
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IF "%DCCSI_LOGLEVEL%"=="" (set DCCSI_LOGLEVEL=20)
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echo DCCSI_LOGLEVEL = %DCCSI_LOGLEVEL%
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:: Override the default maya version
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IF "%DCCSI_MAYA_VERSION%"=="" (set DCCSI_MAYA_VERSION=2020)
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echo DCCSI_MAYA_VERSION = %DCCSI_MAYA_VERSION%
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:: O3DE_PROJECT_PATH is ideally treated as a full path in the env launchers
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:: do to changes in o3de, external engine/project/gem folder structures, etc.
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IF "%O3DE_PROJECT_PATH%"=="" (
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for %%i in ("%~dp0..") do set "O3DE_PROJECT_PATH=%%~fi"
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)
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echo O3DE_PROJECT_PATH = %O3DE_PROJECT_PATH%
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:: Change to root O3DE dev dir
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IF "%O3DE_DEV%"=="" echo ~ You must set O3DE_DEV in a User_Env.bat to match your local engine repo!
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IF "%O3DE_DEV%"=="" echo ~ Using default O3DE_DEV=C:\Depot\o3de-engine
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IF "%O3DE_DEV%"=="" (set O3DE_DEV=C:\Depot\o3de-engine)
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echo O3DE_DEV = %O3DE_DEV%
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CALL %O3DE_DEV%\Gems\AtomLyIntegration\TechnicalArt\DccScriptingInterface\Tools\Dev\Windows\Env_Maya.bat
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:: Restore original directory
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popd
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:: Change to root dir
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CD /D %ABS_PATH%
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::ENDLOCAL
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:: Set flag so we don't initialize dccsi environment twice
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SET O3DE_PROJ_ENV_INIT=1
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GOTO END_OF_FILE
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:: Return to starting directory
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POPD
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:END_OF_FILE
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