Actually invoke the override OnConnect handler

This commit is contained in:
karlberg
2021-05-12 13:58:53 -07:00
parent d0b006c209
commit 293e0057f4
@@ -433,7 +433,8 @@ namespace Multiplayer
if (m_onConnectFunctor)
{
// Default OnConnect behaviour has been overridden,
m_onConnectFunctor(connection, datum);
}
else
{