Fixing camera panning and zooming
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+3
@@ -53,6 +53,9 @@ namespace MaterialEditor
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//! Modify camera's field of view
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//! @param value field of view in degrees
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virtual void SetFieldOfView(float value) = 0;
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//! Check if camera is looking directly at a model
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virtual bool IsCameraCentered() const = 0;
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};
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using MaterialEditorViewportInputControllerRequestBus = AZ::EBus<MaterialEditorViewportInputControllerRequests>;
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