Moving NetworkHitVolumesComponent and NetworkRigidBodyComponent to the MultiplayerGem
Signed-off-by: Gene Walters <genewalt@amazon.com>
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@@ -18,6 +18,8 @@ set(FILES
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Include/Multiplayer/Components/MultiplayerController.h
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Include/Multiplayer/Components/MultiplayerComponentRegistry.h
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Include/Multiplayer/Components/NetBindComponent.h
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Include/Multiplayer/Components/NetworkHitVolumesComponent.h
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Include/Multiplayer/Components/NetworkRigidBodyComponent.h
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Include/Multiplayer/Components/NetworkTransformComponent.h
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Include/Multiplayer/ConnectionData/IConnectionData.h
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Include/Multiplayer/EntityDomains/IEntityDomain.h
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@@ -51,12 +53,16 @@ set(FILES
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Source/AutoGen/LocalPredictionPlayerInputComponent.AutoComponent.xml
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Source/AutoGen/Multiplayer.AutoPackets.xml
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Source/AutoGen/MultiplayerEditor.AutoPackets.xml
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Source/AutoGen/NetworkHitVolumesComponent.AutoComponent.xml
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Source/AutoGen/NetworkRigidBodyComponent.AutoComponent.xml
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Source/AutoGen/NetworkTransformComponent.AutoComponent.xml
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Source/Components/LocalPredictionPlayerInputComponent.cpp
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Source/Components/MultiplayerComponent.cpp
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Source/Components/MultiplayerController.cpp
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Source/Components/MultiplayerComponentRegistry.cpp
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Source/Components/NetBindComponent.cpp
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Source/Components/NetworkHitVolumesComponent.cpp
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Source/Components/NetworkRigidBodyComponent.cpp
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Source/Components/NetworkTransformComponent.cpp
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Source/ConnectionData/ClientToServerConnectionData.cpp
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Source/ConnectionData/ClientToServerConnectionData.h
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