Moving NetworkHitVolumesComponent and NetworkRigidBodyComponent to the MultiplayerGem

Signed-off-by: Gene Walters <genewalt@amazon.com>
This commit is contained in:
Gene Walters
2021-09-13 15:00:42 -07:00
parent c3e285cff7
commit 28ca59ae61
9 changed files with 565 additions and 1 deletions
@@ -18,6 +18,8 @@ set(FILES
Include/Multiplayer/Components/MultiplayerController.h
Include/Multiplayer/Components/MultiplayerComponentRegistry.h
Include/Multiplayer/Components/NetBindComponent.h
Include/Multiplayer/Components/NetworkHitVolumesComponent.h
Include/Multiplayer/Components/NetworkRigidBodyComponent.h
Include/Multiplayer/Components/NetworkTransformComponent.h
Include/Multiplayer/ConnectionData/IConnectionData.h
Include/Multiplayer/EntityDomains/IEntityDomain.h
@@ -51,12 +53,16 @@ set(FILES
Source/AutoGen/LocalPredictionPlayerInputComponent.AutoComponent.xml
Source/AutoGen/Multiplayer.AutoPackets.xml
Source/AutoGen/MultiplayerEditor.AutoPackets.xml
Source/AutoGen/NetworkHitVolumesComponent.AutoComponent.xml
Source/AutoGen/NetworkRigidBodyComponent.AutoComponent.xml
Source/AutoGen/NetworkTransformComponent.AutoComponent.xml
Source/Components/LocalPredictionPlayerInputComponent.cpp
Source/Components/MultiplayerComponent.cpp
Source/Components/MultiplayerController.cpp
Source/Components/MultiplayerComponentRegistry.cpp
Source/Components/NetBindComponent.cpp
Source/Components/NetworkHitVolumesComponent.cpp
Source/Components/NetworkRigidBodyComponent.cpp
Source/Components/NetworkTransformComponent.cpp
Source/ConnectionData/ClientToServerConnectionData.cpp
Source/ConnectionData/ClientToServerConnectionData.h