Add newlines to the end of all files

This commit is contained in:
Chris Burel
2021-04-21 09:50:30 -07:00
parent 0fa00a117c
commit 28170ffe41
3622 changed files with 3629 additions and 3629 deletions
+1 -1
View File
@@ -68,4 +68,4 @@ Submitting:
/Code/CryEngine/RenderDll/Common/Shaders/ShaderCache.cpp
/Code/CryEngine/RenderDll/Common/Shaders/Shader.h
/Tools/RemoteShaderCompiler/Compiler/PCGL/[rsc_version]/HLSLcc.exe
This will make sure there is no mismatch between any cached shaders, and remotely or locally compiled shaders.
This will make sure there is no mismatch between any cached shaders, and remotely or locally compiled shaders.
@@ -57,4 +57,4 @@ set(FILES
set(SKIP_UNITY_BUILD_INCLUSION_FILES
# 'bsafe.c' tries to forward declar 'strncpy', 'strncat', etc, but they are already declared in other modules. Remove from unity builds conideration
src/cbstring/bsafe.c
)
)
@@ -164,4 +164,4 @@ const char * GetAuxArgumentName(const SHADER_VARIABLE_TYPE varType)
ASSERT(0);
return "";
}
}
}
@@ -32,4 +32,4 @@ bool IsGmemReservedSlot(FRAMEBUFFER_FETCH_TYPE type, const uint32_t regNumber);
// Return the name of an auxiliary variable used to save intermediate values to bypass driver issues
const char * GetAuxArgumentName(const SHADER_VARIABLE_TYPE varType);
#endif
#endif
@@ -12,4 +12,4 @@ extern void* (* hlslcc_realloc)(void* p, size_t size);
#define bstr__alloc hlslcc_malloc
#define bstr__free hlslcc_free
#define bstr__realloc hlslcc_realloc
#endif
#endif