Add newlines to the end of all files
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@@ -68,4 +68,4 @@ Submitting:
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/Code/CryEngine/RenderDll/Common/Shaders/ShaderCache.cpp
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/Code/CryEngine/RenderDll/Common/Shaders/Shader.h
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/Tools/RemoteShaderCompiler/Compiler/PCGL/[rsc_version]/HLSLcc.exe
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This will make sure there is no mismatch between any cached shaders, and remotely or locally compiled shaders.
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This will make sure there is no mismatch between any cached shaders, and remotely or locally compiled shaders.
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@@ -57,4 +57,4 @@ set(FILES
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set(SKIP_UNITY_BUILD_INCLUSION_FILES
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# 'bsafe.c' tries to forward declar 'strncpy', 'strncat', etc, but they are already declared in other modules. Remove from unity builds conideration
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src/cbstring/bsafe.c
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)
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)
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@@ -164,4 +164,4 @@ const char * GetAuxArgumentName(const SHADER_VARIABLE_TYPE varType)
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ASSERT(0);
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return "";
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}
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}
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}
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@@ -32,4 +32,4 @@ bool IsGmemReservedSlot(FRAMEBUFFER_FETCH_TYPE type, const uint32_t regNumber);
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// Return the name of an auxiliary variable used to save intermediate values to bypass driver issues
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const char * GetAuxArgumentName(const SHADER_VARIABLE_TYPE varType);
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#endif
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#endif
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@@ -12,4 +12,4 @@ extern void* (* hlslcc_realloc)(void* p, size_t size);
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#define bstr__alloc hlslcc_malloc
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#define bstr__free hlslcc_free
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#define bstr__realloc hlslcc_realloc
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#endif
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#endif
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