Add newlines to the end of all files
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@@ -57,4 +57,4 @@ namespace Maestro
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// defined in the bus header so we can refer to it in the Editor code
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#define EditorSequenceComponentTypeId "{C02DC0E2-D0F3-488B-B9EE-98E28077EC56}"
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} // namespace Maestro
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} // namespace Maestro
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@@ -97,4 +97,4 @@ namespace AZStd
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return retVal;
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}
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};
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}
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}
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@@ -52,4 +52,4 @@ enum class AnimNodeType
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Num
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};
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#endif // CRYINCLUDE_CRYCOMMON_MAESTRO_TYPES_ANIMNODETYPE_H
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#endif // CRYINCLUDE_CRYCOMMON_MAESTRO_TYPES_ANIMNODETYPE_H
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@@ -42,4 +42,4 @@ enum class AnimValue
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};
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#endif CRYINCLUDE_CRYCOMMON_MAESTRO_TYPES_ANIMVALUE_H
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#endif CRYINCLUDE_CRYCOMMON_MAESTRO_TYPES_ANIMVALUE_H
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@@ -45,4 +45,4 @@ enum class AnimValueType
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};
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#endif // CRYINCLUDE_CRYCOMMON_MAESTRO_TYPES_ANIMVALUETYPE_H
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#endif // CRYINCLUDE_CRYCOMMON_MAESTRO_TYPES_ANIMVALUETYPE_H
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@@ -35,4 +35,4 @@ struct IAssetBlendKey
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};
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AZ_TYPE_INFO_SPECIALIZE(IAssetBlendKey, "{15B82C3A-6DB8-466F-AF7F-18298FCD25FD}");
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}
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}
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@@ -77,4 +77,4 @@ namespace Maestro
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}
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};
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} // namespace Maestro
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} // namespace Maestro
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@@ -25,4 +25,4 @@ enum class SequenceType
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SequenceComponent = 1 // Sequence Component on an AZ::Entity
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};
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#endif // CRYINCLUDE_CRYCOMMON_MAESTRO_TYPES_SEQUENCETYPE_H
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#endif // CRYINCLUDE_CRYCOMMON_MAESTRO_TYPES_SEQUENCETYPE_H
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