Merge remote-tracking branch 'upstream/stabilization/2106' into santorac/stabilization/2106/HotReloadFixes

This commit is contained in:
Chris Santora
2021-06-14 20:45:41 -07:00
67 changed files with 1074 additions and 210 deletions
@@ -24,9 +24,9 @@
},
"ImageDescriptor": {
"Format": "R16G16B16A16_FLOAT",
"MipLevels": "8",
"SharedQueueMask": "Graphics"
}
},
"GenerateFullMipChain": true
}
],
"Connections": [
@@ -5,7 +5,7 @@
"ClassData": {
"PassTemplate": {
"Name": "ReflectionScreenSpaceCompositePassTemplate",
"PassClass": "FullScreenTriangle",
"PassClass": "ReflectionScreenSpaceCompositePass",
"Slots": [
{
"Name": "TraceInput",
@@ -37,6 +37,9 @@ ShaderResourceGroup PassSrg : SRG_PerPass
AddressV = Clamp;
AddressW = Clamp;
};
// the max roughness mip level for sampling the previous frame image
uint m_maxMipLevel;
}
#include <Atom/RPI/ShaderResourceGroups/DefaultDrawSrg.azsli>
@@ -69,10 +72,6 @@ PSOutput MainPS(VSOutput IN, in uint sampleIndex : SV_SampleIndex)
float4 positionWS = mul(ViewSrg::m_viewProjectionInverseMatrix, projectedPos);
positionWS /= positionWS.w;
//float4 positionVS = mul(ViewSrg::m_projectionMatrixInverse, projectedPos);
//positionVS /= positionVS.w;
//float4 positionWS = mul(ViewSrg::m_viewMatrixInverse, positionVS);
// compute ray from camera to surface position
float3 cameraToPositionWS = normalize(positionWS.xyz - ViewSrg::m_worldPosition);
@@ -103,8 +102,7 @@ PSOutput MainPS(VSOutput IN, in uint sampleIndex : SV_SampleIndex)
// compute the roughness mip to use in the previous frame image
// remap the roughness mip into a lower range to more closely match the material roughness values
const float MaxRoughness = 0.5f;
const float MaxRoughnessMip = 7;
float mip = saturate(roughness / MaxRoughness) * MaxRoughnessMip;
float mip = saturate(roughness / MaxRoughness) * PassSrg::m_maxMipLevel;
// sample reflection value from the roughness mip
float4 reflectionColor = float4(PassSrg::m_previousFrame.SampleLevel(PassSrg::LinearSampler, tracePrevUV, mip).rgb, 1.0f);
@@ -103,6 +103,7 @@
#include <DiffuseGlobalIllumination/DiffuseGlobalIlluminationFeatureProcessor.h>
#include <ReflectionScreenSpace/ReflectionScreenSpaceBlurPass.h>
#include <ReflectionScreenSpace/ReflectionScreenSpaceBlurChildPass.h>
#include <ReflectionScreenSpace/ReflectionScreenSpaceCompositePass.h>
#include <ReflectionScreenSpace/ReflectionCopyFrameBufferPass.h>
#include <OcclusionCullingPlane/OcclusionCullingPlaneFeatureProcessor.h>
@@ -283,6 +284,7 @@ namespace AZ
// Add Reflection passes
passSystem->AddPassCreator(Name("ReflectionScreenSpaceBlurPass"), &Render::ReflectionScreenSpaceBlurPass::Create);
passSystem->AddPassCreator(Name("ReflectionScreenSpaceBlurChildPass"), &Render::ReflectionScreenSpaceBlurChildPass::Create);
passSystem->AddPassCreator(Name("ReflectionScreenSpaceCompositePass"), &Render::ReflectionScreenSpaceCompositePass::Create);
passSystem->AddPassCreator(Name("ReflectionCopyFrameBufferPass"), &Render::ReflectionCopyFrameBufferPass::Create);
// Add RayTracing pas
@@ -20,6 +20,8 @@
#include <Atom/RPI.Public/AuxGeom/AuxGeomDraw.h>
#include <Atom/RPI.Public/ColorManagement/TransformColor.h>
#include <Atom/RPI.Public/Pass/PassSystemInterface.h>
#include <Atom/RPI.Public/Pass/PassFilter.h>
#include <Atom/RPI.Public/Pass/Specific/EnvironmentCubeMapPass.h>
#include <Atom/RPI.Public/RenderPipeline.h>
#include <Atom/RPI.Public/Scene.h>
#include <Atom/RPI.Public/View.h>
@@ -1070,7 +1072,18 @@ namespace AZ
segment.m_pipelineViewTag = viewTag;
if (!segment.m_view || segment.m_view->GetName() != viewName)
{
segment.m_view = RPI::View::CreateView(viewName, RPI::View::UsageShadow);
RPI::View::UsageFlags usageFlags = RPI::View::UsageShadow;
// if the shadow is rendering in an EnvironmentCubeMapPass it also needs to be a ReflectiveCubeMap view,
// to filter out shadows from objects that are excluded from the cubemap
RPI::PassClassFilter<RPI::EnvironmentCubeMapPass> passFilter;
AZStd::vector<AZ::RPI::Pass*> cubeMapPasses = AZ::RPI::PassSystemInterface::Get()->FindPasses(passFilter);
if (!cubeMapPasses.empty())
{
usageFlags |= RPI::View::UsageReflectiveCubeMap;
}
segment.m_view = RPI::View::CreateView(viewName, usageFlags);
}
}
}
@@ -37,6 +37,9 @@ namespace AZ
//! to store the previous frame image
Data::Instance<RPI::AttachmentImage>& GetFrameBufferImageAttachment() { return m_frameBufferImageAttachment; }
//! Returns the number of mip levels in the blur
uint32_t GetNumBlurMips() const { return m_numBlurMips; }
private:
explicit ReflectionScreenSpaceBlurPass(const RPI::PassDescriptor& descriptor);
@@ -0,0 +1,58 @@
/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include "ReflectionScreenSpaceCompositePass.h"
#include "ReflectionScreenSpaceBlurPass.h"
#include <Atom/RPI.Public/Pass/PassSystemInterface.h>
#include <Atom/RPI.Public/Pass/PassFilter.h>
namespace AZ
{
namespace Render
{
RPI::Ptr<ReflectionScreenSpaceCompositePass> ReflectionScreenSpaceCompositePass::Create(const RPI::PassDescriptor& descriptor)
{
RPI::Ptr<ReflectionScreenSpaceCompositePass> pass = aznew ReflectionScreenSpaceCompositePass(descriptor);
return AZStd::move(pass);
}
ReflectionScreenSpaceCompositePass::ReflectionScreenSpaceCompositePass(const RPI::PassDescriptor& descriptor)
: RPI::FullscreenTrianglePass(descriptor)
{
}
void ReflectionScreenSpaceCompositePass::CompileResources([[maybe_unused]] const RHI::FrameGraphCompileContext& context)
{
if (!m_shaderResourceGroup)
{
return;
}
RPI::PassHierarchyFilter passFilter(AZ::Name("ReflectionScreenSpaceBlurPass"));
const AZStd::vector<RPI::Pass*>& passes = RPI::PassSystemInterface::Get()->FindPasses(passFilter);
if (!passes.empty())
{
Render::ReflectionScreenSpaceBlurPass* blurPass = azrtti_cast<ReflectionScreenSpaceBlurPass*>(passes.front());
// compute the max mip level based on the available mips in the previous frame image, and capping it
// to stay within a range that has reasonable data
const uint32_t MaxNumRoughnessMips = 8;
uint32_t maxMipLevel = AZStd::min(MaxNumRoughnessMips, blurPass->GetNumBlurMips()) - 1;
auto constantIndex = m_shaderResourceGroup->FindShaderInputConstantIndex(Name("m_maxMipLevel"));
m_shaderResourceGroup->SetConstant(constantIndex, maxMipLevel);
}
FullscreenTrianglePass::CompileResources(context);
}
} // namespace RPI
} // namespace AZ
@@ -0,0 +1,43 @@
/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <Atom/RPI.Public/Pass/Pass.h>
#include <Atom/RPI.Public/Pass/FullscreenTrianglePass.h>
#include <Atom/RPI.Public/Shader/ShaderResourceGroup.h>
#include <Atom/RPI.Public/Shader/Shader.h>
namespace AZ
{
namespace Render
{
//! This pass composites the screenspace reflection trace onto the reflection buffer.
class ReflectionScreenSpaceCompositePass
: public RPI::FullscreenTrianglePass
{
AZ_RPI_PASS(ReflectionScreenSpaceCompositePass);
public:
AZ_RTTI(Render::ReflectionScreenSpaceCompositePass, "{88739CC9-C3F1-413A-A527-9916C697D93A}", FullscreenTrianglePass);
AZ_CLASS_ALLOCATOR(Render::ReflectionScreenSpaceCompositePass, SystemAllocator, 0);
//! Creates a new pass without a PassTemplate
static RPI::Ptr<ReflectionScreenSpaceCompositePass> Create(const RPI::PassDescriptor& descriptor);
private:
explicit ReflectionScreenSpaceCompositePass(const RPI::PassDescriptor& descriptor);
// Pass Overrides...
void CompileResources(const RHI::FrameGraphCompileContext& context) override;
};
} // namespace RPI
} // namespace AZ
@@ -629,6 +629,11 @@ namespace AZ
Data::Asset<RPI::ModelLodAsset> lodAsset;
modelLodCreator.End(lodAsset);
if (!lodAsset.IsReady())
{
// [GFX TODO] During mesh reload the modelLodCreator could report errors and result in the lodAsset not ready.
return nullptr;
}
modelCreator.AddLodAsset(AZStd::move(lodAsset));
lodIndex++;
@@ -267,6 +267,8 @@ set(FILES
Source/ReflectionScreenSpace/ReflectionScreenSpaceBlurPass.h
Source/ReflectionScreenSpace/ReflectionScreenSpaceBlurChildPass.cpp
Source/ReflectionScreenSpace/ReflectionScreenSpaceBlurChildPass.h
Source/ReflectionScreenSpace/ReflectionScreenSpaceCompositePass.cpp
Source/ReflectionScreenSpace/ReflectionScreenSpaceCompositePass.h
Source/ReflectionScreenSpace/ReflectionCopyFrameBufferPass.cpp
Source/ReflectionScreenSpace/ReflectionCopyFrameBufferPass.h
Source/ScreenSpace/DeferredFogSettings.cpp
@@ -12691,8 +12691,7 @@ static int glad_vk_find_extensions_vulkan( VkPhysicalDevice physical_device) {
#endif
GLAD_VK_KHR_push_descriptor = glad_vk_has_extension("VK_KHR_push_descriptor", extension_count, extensions);
GLAD_VK_KHR_ray_tracing = (glad_vk_has_extension("VK_KHR_acceleration_structure", extension_count, extensions)
&& glad_vk_has_extension("VK_KHR_ray_tracing_pipeline", extension_count, extensions)
&& glad_vk_has_extension("VK_KHR_ray_query", extension_count, extensions));
&& glad_vk_has_extension("VK_KHR_ray_tracing_pipeline", extension_count, extensions));
GLAD_VK_KHR_relaxed_block_layout = glad_vk_has_extension("VK_KHR_relaxed_block_layout", extension_count, extensions);
GLAD_VK_KHR_sampler_mirror_clamp_to_edge = glad_vk_has_extension("VK_KHR_sampler_mirror_clamp_to_edge", extension_count, extensions);
GLAD_VK_KHR_sampler_ycbcr_conversion = glad_vk_has_extension("VK_KHR_sampler_ycbcr_conversion", extension_count, extensions);
@@ -14,13 +14,14 @@
},
"clearCoat": {
"enable": true,
"normalMap": "EngineAssets/Textures/perlinNoiseNormal_ddn.tif"
"normalMap": "EngineAssets/Textures/perlinNoiseNormal_ddn.tif",
"normalStrength": 0.10000000149011612
},
"general": {
"applySpecularAA": true
},
"metallic": {
"factor": 0.5
"factor": 0.10000000149011612
},
"normal": {
"factor": 0.05000000074505806,
@@ -31,6 +32,9 @@
},
"roughness": {
"factor": 0.0
},
"specularF0": {
"enableMultiScatterCompensation": true
}
}
}
}
+1 -1
View File
@@ -8,7 +8,7 @@
"Gem"
],
"user_tags": [
"AtomConent"
"AtomContent"
],
"icon_path": "preview.png"
}
@@ -112,13 +112,13 @@ namespace AZ
->DataElement(Edit::UIHandlers::Default, &AreaLightComponentConfig::m_enableShutters, "Enable shutters", "Restrict the light to a specific beam angle depending on shape.")
->Attribute(Edit::Attributes::Visibility, &AreaLightComponentConfig::ShuttersMustBeEnabled)
->DataElement(Edit::UIHandlers::Slider, &AreaLightComponentConfig::m_innerShutterAngleDegrees, "Inner angle", "The inner angle of the shutters where the light beam begins to be occluded.")
->Attribute(Edit::Attributes::Min, 0.0f)
->Attribute(Edit::Attributes::Max, 180.0f)
->Attribute(Edit::Attributes::Min, 0.5f)
->Attribute(Edit::Attributes::Max, 90.0f)
->Attribute(Edit::Attributes::Visibility, &AreaLightComponentConfig::SupportsShutters)
->Attribute(Edit::Attributes::ReadOnly, &AreaLightComponentConfig::ShuttersDisabled)
->DataElement(Edit::UIHandlers::Slider, &AreaLightComponentConfig::m_outerShutterAngleDegrees, "Outer angle", "The outer angle of the shutters where the light beam is completely occluded.")
->Attribute(Edit::Attributes::Min, 0.0f)
->Attribute(Edit::Attributes::Max, 180.0f)
->Attribute(Edit::Attributes::Min, 0.5f)
->Attribute(Edit::Attributes::Max, 90.0f)
->Attribute(Edit::Attributes::Visibility, &AreaLightComponentConfig::SupportsShutters)
->Attribute(Edit::Attributes::ReadOnly, &AreaLightComponentConfig::ShuttersDisabled)
@@ -311,7 +311,8 @@ namespace AZ
Data::Asset<RPI::ModelAsset> modelAsset = actor->GetMeshAsset();
if (!modelAsset.IsReady())
{
AZ_Error("CreateSkinnedMeshInputFromActor", false, "Attempting to create skinned mesh input buffers for an actor that doesn't have a loaded model.");
AZ_Warning("CreateSkinnedMeshInputFromActor", false, "Check if the actor has a mesh added. Right click the source file in the asset browser, click edit settings, "
"and navigate to the Meshes tab. Add a mesh if it's missing.");
return nullptr;
}
@@ -456,9 +456,8 @@ namespace AZ
void AtomActorInstance::Create()
{
Destroy();
m_skinnedMeshInputBuffers = GetRenderActor()->FindOrCreateSkinnedMeshInputBuffers();
AZ_Error("AtomActorInstance", m_skinnedMeshInputBuffers, "Failed to get SkinnedMeshInputBuffers from Actor.");
AZ_Warning("AtomActorInstance", m_skinnedMeshInputBuffers, "Failed to create SkinnedMeshInputBuffers from Actor. It is likely that this actor doesn't have any meshes");
if (m_skinnedMeshInputBuffers)
{
m_boneTransforms = CreateBoneTransformBufferFromActorInstance(m_actorInstance, GetSkinningMethod());
@@ -69,10 +69,16 @@ proj.launch-config = {loc('../../SDK/Atom/Scripts/Python/DCC_Materials/maya_mate
loc('../../azpy/__init__.py'): ('custom',
(u'',
'launch-oobMrvXFf1SwtYBg')),
loc('../../azpy/constants.py'): ('custom',
(u'',
'launch-GeaM41WYMGA1sEfm')),
loc('../../azpy/env_base.py'): ('project',
(u'',
'launch-GeaM41WYMGA1sEfm')),
loc('../../azpy/maya/callbacks/node_message_callback_handler.py'): ('c'\
'ustom',
(u'',
'launch-GeaM41WYMGA1sEfm')),
loc('../../config.py'): ('custom',
(u'',
'launch-GeaM41WYMGA1sEfm'))}
@@ -165,12 +165,14 @@ def get_current_project():
bootstrap_box = None
try:
bootstrap_box = Box.from_json(filename=PATH_USER_O3DE_BOOTSTRAP,
bootstrap_box = Box.from_json(filename=str(Path(PATH_USER_O3DE_BOOTSTRAP).resolve()),
encoding="utf-8",
errors="strict",
object_pairs_hook=OrderedDict)
except FileExistsError as e:
_LOGGER.error('File does not exist: {}'.format(PATH_USER_O3DE_BOOTSTRAP))
except Exception as e:
# this file runs in py2.7 for Maya 2020, FileExistsError is not defined
_LOGGER.error('FileExistsError: {}'.format(PATH_USER_O3DE_BOOTSTRAP))
_LOGGER.error('exception is: {}'.format(e))
if bootstrap_box:
# this seems fairly hard coded - what if the data changes?
@@ -226,7 +226,18 @@ TAG_DEFAULT_PY = str('Launch_pyBASE.bat')
FILENAME_DEFAULT_CONFIG = str('DCCSI_config.json')
# new o3de related paths
PATH_USER_O3DE = str('{home}\\{o3de}').format(home=expanduser("~"),
# os.path.expanduser("~") returns different values in py2.7 vs 3
PATH_USER_HOME = expanduser("~")
_LOGGER.debug('user home: {}'.format(PATH_USER_HOME))
# special case, make sure didn't return <user>\documents
parts = os.path.split(PATH_USER_HOME)
if str(parts[1].lower()) == 'documents':
PATH_USER_HOME = parts[0]
_LOGGER.debug('user home CORRECTED: {}'.format(PATH_USER_HOME))
PATH_USER_O3DE = str('{home}\\{o3de}').format(home=PATH_USER_HOME,
o3de=TAG_O3DE_FOLDER)
PATH_USER_O3DE_REGISTRY = str('{0}\\Registry').format(PATH_USER_O3DE)
PATH_USER_O3DE_BOOTSTRAP = str('{reg}\\{file}').format(reg=PATH_USER_O3DE_REGISTRY,