Merge branch 'stabilization/2106' of https://github.com/o3de/o3de into carlitosan/thecleansing

This commit is contained in:
chcurran
2021-07-07 10:45:38 -07:00
4 changed files with 21 additions and 3 deletions
@@ -134,6 +134,11 @@ namespace AZ
// For lights that get their transform from the shape bus, force an OnShapeChanged to update the transform.
OnShapeChanged(ShapeChangeReasons::TransformChanged);
}
else
{
// OnShapeChanged() already calls this for delegates with a shape bus
HandleShapeChanged();
}
}
}
@@ -735,7 +735,7 @@ namespace Multiplayer
NetworkEntityHandle MultiplayerSystemComponent::SpawnDefaultPlayerPrefab()
{
PrefabEntityId playerPrefabEntityId(AZ::Name(static_cast<AZ::CVarFixedString>(sv_defaultPlayerSpawnAsset).c_str()), 1);
PrefabEntityId playerPrefabEntityId(AZ::Name(static_cast<AZ::CVarFixedString>(sv_defaultPlayerSpawnAsset).c_str()));
INetworkEntityManager::EntityList entityList = m_networkEntityManager.CreateEntitiesImmediate(playerPrefabEntityId, NetEntityRole::Authority, AZ::Transform::CreateIdentity());
NetworkEntityHandle controlledEntity;
@@ -60,7 +60,7 @@ namespace ScriptCanvas
void RuntimeComponent::Execute()
{
AZ_PROFILE_SCOPE_DYNAMIC(AZ::Debug::ProfileCategory::ScriptCanvas, "RuntimeComponent::Execute (%s)", m_runtimeAsset.GetId().ToString<AZStd::string>().c_str());
AZ_PROFILE_SCOPE_DYNAMIC(AZ::Debug::ProfileCategory::ScriptCanvas, "RuntimeComponent::Execute (%s)", m_runtimeOverrides.m_runtimeAsset.GetId().ToString<AZStd::string>().c_str());
AZ_Assert(m_executionState, "RuntimeComponent::Execute called without an execution state");
SC_EXECUTION_TRACE_GRAPH_ACTIVATED(CreateActivationInfo());
SCRIPT_CANVAS_PERFORMANCE_SCOPE_EXECUTION(m_executionState->GetScriptCanvasId(), m_runtimeOverrides.m_runtimeAsset.GetId());
@@ -116,7 +116,7 @@ namespace ScriptCanvas
AZ_Assert(m_runtimeAsset.Get(), "RuntimeComponent::m_runtimeAsset AssetId: %s was valid, but the data was not pre-loaded, so this script will not run", m_runtimeOverrides.m_runtimeAsset.GetId().ToString<AZStd::string>().data());
#endif
AZ_PROFILE_SCOPE_DYNAMIC(AZ::Debug::ProfileCategory::ScriptCanvas, "RuntimeComponent::InitializeExecution (%s)", m_runtimeAsset.GetId().ToString<AZStd::string>().c_str());
AZ_PROFILE_SCOPE_DYNAMIC(AZ::Debug::ProfileCategory::ScriptCanvas, "RuntimeComponent::InitializeExecution (%s)", m_runtimeOverrides.m_runtimeAsset.GetId().ToString<AZStd::string>().c_str());
SCRIPT_CANVAS_PERFORMANCE_SCOPE_INITIALIZATION(m_scriptCanvasId, m_runtimeOverrides.m_runtimeAsset.GetId());
m_executionState = ExecutionState::Create(ExecutionStateConfig(m_runtimeOverrides.m_runtimeAsset, *this));