From 27472169e2c915d33f202b8fdc3adedaad8c1281 Mon Sep 17 00:00:00 2001 From: rgba16f <82187279+rgba16f@users.noreply.github.com> Date: Tue, 4 May 2021 17:06:22 -0500 Subject: [PATCH] Change global default scene debug draw id variale declare from static constexpr const to inline constexpr --- .../AzFramework/AzFramework/Entity/EntityDebugDisplayBus.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Code/Framework/AzFramework/AzFramework/Entity/EntityDebugDisplayBus.h b/Code/Framework/AzFramework/AzFramework/Entity/EntityDebugDisplayBus.h index 776c7893ca..fb6b8d7d72 100644 --- a/Code/Framework/AzFramework/AzFramework/Entity/EntityDebugDisplayBus.h +++ b/Code/Framework/AzFramework/AzFramework/Entity/EntityDebugDisplayBus.h @@ -34,7 +34,7 @@ class ITexture; namespace AzFramework { - static constexpr const AZ::s32 g_defaultSceneEntityDebugDisplayId = AZ_CRC_CE("MainViewportEntityDebugDisplayId"); // default id to draw to all viewports in the default scene + inline constexpr AZ::s32 g_defaultSceneEntityDebugDisplayId = AZ_CRC_CE("MainViewportEntityDebugDisplayId"); // default id to draw to all viewports in the default scene /// DebugDisplayRequests provides a debug draw api to be used by components and viewport features. class DebugDisplayRequests