Code/Legacy/CryCommon

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
This commit is contained in:
Esteban Papp
2021-07-14 09:37:01 -07:00
parent 6a6be193c7
commit 272b9ba9c7
7 changed files with 4 additions and 17 deletions
@@ -12,6 +12,9 @@
namespace Physics
{
class ShapeConfiguration;
class MaterialSelection;
/// Listens to requests for physics materials.
class PhysicsMaterialRequests
: public AZ::EBusTraits
+1 -1
View File
@@ -62,7 +62,7 @@ typedef IMovieSystem* (* PFNCREATEMOVIESYSTEM)(struct ISystem*);
typedef std::vector<IAnimSequence*> AnimSequences;
typedef AZStd::vector<AZStd::string> TrackEvents;
// Forward declare, including will cause much pain with the precompiled headers
// Forward declare
enum class SequenceType;
enum class AnimNodeType;
enum class AnimValueType;
@@ -10,8 +10,6 @@
#define CRYINCLUDE_CRYCOMMON_MAESTRO_TYPES_ANIMNODETYPE_H
#pragma once
// **NOTE**: Do not include into the precompiled header hierarchy!
//////////////////////////////////////////////////////////////////////////
//! Node-Types
//
@@ -10,10 +10,6 @@
#define CRYINCLUDE_CRYCOMMON_MAESTRO_TYPES_ANIMPARAMTYPE_H
#pragma once
// **NOTES**: Do not include into the precompiled header hierarchy!
// There are a couple legacy defines in IMovieSystem.h that
// correspond to these values. ByString and Invalid.
// Static common parameters IDs of animation node.
//
// You need to register new params in Movie.cpp/RegisterParamTypes for serialization.
@@ -10,8 +10,6 @@
#define CRYINCLUDE_CRYCOMMON_MAESTRO_TYPES_ANIMVALUE_H
#pragma once
// **NOTE**: Do not include into the precompiled header hierarchy!
//! Values that animation track can hold.
// Do not change values! they are serialized
//
@@ -10,10 +10,6 @@
#define CRYINCLUDE_CRYCOMMON_MAESTRO_TYPES_ANIMVALUETYPE_H
#pragma once
// **NOTES**: Do not include into the precompiled header hierarchy!
// There are a couple legacy defines in IMovieSystem.h that
// correspond to these values. Unknown and Float.
//! Values that animation track can hold.
// Do not change values! they are serialized
//
@@ -10,10 +10,6 @@
#define CRYINCLUDE_CRYCOMMON_MAESTRO_TYPES_SEQUENCETYPE_H
#pragma once
// **NOTES**: Do not include into the precompiled header hierarchy!
// There is a legacy define in IMovieSystem.h that
// correspond to a value, Legacy.
enum class SequenceType
{
Legacy = 0, // legacy CryEntity Sequence Object