Code/Legacy/CryCommon
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
This commit is contained in:
@@ -12,6 +12,9 @@
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namespace Physics
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{
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class ShapeConfiguration;
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class MaterialSelection;
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/// Listens to requests for physics materials.
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class PhysicsMaterialRequests
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: public AZ::EBusTraits
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@@ -62,7 +62,7 @@ typedef IMovieSystem* (* PFNCREATEMOVIESYSTEM)(struct ISystem*);
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typedef std::vector<IAnimSequence*> AnimSequences;
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typedef AZStd::vector<AZStd::string> TrackEvents;
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// Forward declare, including will cause much pain with the precompiled headers
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// Forward declare
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enum class SequenceType;
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enum class AnimNodeType;
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enum class AnimValueType;
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@@ -10,8 +10,6 @@
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#define CRYINCLUDE_CRYCOMMON_MAESTRO_TYPES_ANIMNODETYPE_H
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#pragma once
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// **NOTE**: Do not include into the precompiled header hierarchy!
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//////////////////////////////////////////////////////////////////////////
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//! Node-Types
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//
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@@ -10,10 +10,6 @@
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#define CRYINCLUDE_CRYCOMMON_MAESTRO_TYPES_ANIMPARAMTYPE_H
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#pragma once
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// **NOTES**: Do not include into the precompiled header hierarchy!
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// There are a couple legacy defines in IMovieSystem.h that
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// correspond to these values. ByString and Invalid.
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// Static common parameters IDs of animation node.
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//
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// You need to register new params in Movie.cpp/RegisterParamTypes for serialization.
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@@ -10,8 +10,6 @@
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#define CRYINCLUDE_CRYCOMMON_MAESTRO_TYPES_ANIMVALUE_H
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#pragma once
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// **NOTE**: Do not include into the precompiled header hierarchy!
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//! Values that animation track can hold.
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// Do not change values! they are serialized
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//
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@@ -10,10 +10,6 @@
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#define CRYINCLUDE_CRYCOMMON_MAESTRO_TYPES_ANIMVALUETYPE_H
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#pragma once
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// **NOTES**: Do not include into the precompiled header hierarchy!
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// There are a couple legacy defines in IMovieSystem.h that
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// correspond to these values. Unknown and Float.
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//! Values that animation track can hold.
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// Do not change values! they are serialized
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//
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@@ -10,10 +10,6 @@
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#define CRYINCLUDE_CRYCOMMON_MAESTRO_TYPES_SEQUENCETYPE_H
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#pragma once
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// **NOTES**: Do not include into the precompiled header hierarchy!
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// There is a legacy define in IMovieSystem.h that
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// correspond to a value, Legacy.
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enum class SequenceType
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{
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Legacy = 0, // legacy CryEntity Sequence Object
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