[GameLift][FlexMatch] Add client side change for match acceptance (#4634)

* [GameLift][FlexMatch] Add client side change for match acceptance required

Signed-off-by: Junbo Liang <junbo@amazon.com>
This commit is contained in:
Junbo Liang
2021-10-13 11:34:13 -07:00
committed by GitHub
parent 150060441e
commit 26d53690b9
17 changed files with 409 additions and 8 deletions
@@ -0,0 +1,77 @@
/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <aws/gamelift/model/AcceptMatchRequest.h>
#include <AWSGameLiftClientFixture.h>
#include <Activity/AWSGameLiftAcceptMatchActivity.h>
#include <aws/gamelift/model/AcceptMatchRequest.h>
using namespace AWSGameLift;
using AWSGameLiftAcceptMatchActivityTest = AWSGameLiftClientFixture;
TEST_F(AWSGameLiftAcceptMatchActivityTest, BuildAWSGameLiftAcceptMatchRequest_Call_GetExpectedResult)
{
AWSGameLiftAcceptMatchRequest request;
request.m_acceptMatch = true;
request.m_ticketId = "dummyTicketId";
request.m_playerIds = { "dummyPlayerId" };
auto awsRequest = AcceptMatchActivity::BuildAWSGameLiftAcceptMatchRequest(request);
EXPECT_EQ(awsRequest.GetAcceptanceType(), Aws::GameLift::Model::AcceptanceType::ACCEPT);
EXPECT_TRUE(strcmp(awsRequest.GetTicketId().c_str(), request.m_ticketId.c_str()) == 0);
EXPECT_EQ(awsRequest.GetPlayerIds().size(), request.m_playerIds.size());
EXPECT_TRUE(strcmp(awsRequest.GetPlayerIds().begin()->c_str(), request.m_playerIds.begin()->c_str()) == 0);
}
TEST_F(AWSGameLiftAcceptMatchActivityTest, ValidateAcceptMatchRequest_CallWithBaseType_GetFalseResult)
{
AZ_TEST_START_TRACE_SUPPRESSION;
auto result = AcceptMatchActivity::ValidateAcceptMatchRequest(AzFramework::AcceptMatchRequest());
EXPECT_FALSE(result);
AZ_TEST_STOP_TRACE_SUPPRESSION(1); // capture 1 error message
}
TEST_F(AWSGameLiftAcceptMatchActivityTest, ValidateAcceptMatchRequest_CallWithoutTicketId_GetFalseResult)
{
AWSGameLiftAcceptMatchRequest request;
request.m_acceptMatch = true;
request.m_playerIds = { "dummyPlayerId" };
AZ_TEST_START_TRACE_SUPPRESSION;
auto result = AcceptMatchActivity::ValidateAcceptMatchRequest(request);
EXPECT_FALSE(result);
AZ_TEST_STOP_TRACE_SUPPRESSION(1); // capture 1 error message
}
TEST_F(AWSGameLiftAcceptMatchActivityTest, ValidateAcceptMatchRequest_CallWithoutPlayerIds_GetFalseResult)
{
AWSGameLiftAcceptMatchRequest request;
request.m_acceptMatch = true;
request.m_playerIds = { "dummyPlayerId" };
AZ_TEST_START_TRACE_SUPPRESSION;
auto result = AcceptMatchActivity::ValidateAcceptMatchRequest(request);
EXPECT_FALSE(result);
AZ_TEST_STOP_TRACE_SUPPRESSION(1); // capture 1 error message
}
TEST_F(AWSGameLiftAcceptMatchActivityTest, ValidateAcceptMatchRequest_CallWithValidAttributes_GetTrueResult)
{
AWSGameLiftAcceptMatchRequest request;
request.m_acceptMatch = true;
request.m_ticketId = "dummyTicketId";
request.m_playerIds = { "dummyPlayerId" };
auto result = AcceptMatchActivity::ValidateAcceptMatchRequest(request);
EXPECT_TRUE(result);
}
@@ -9,6 +9,8 @@
#include <Activity/AWSGameLiftStartMatchmakingActivity.h>
#include <AWSGameLiftClientFixture.h>
#include <aws/gamelift/model/StartMatchmakingRequest.h>
using namespace AWSGameLift;
using AWSGameLiftStartMatchmakingActivityTest = AWSGameLiftClientFixture;
@@ -9,6 +9,8 @@
#include <Activity/AWSGameLiftStopMatchmakingActivity.h>
#include <AWSGameLiftClientFixture.h>
#include <aws/gamelift/model/StopMatchmakingRequest.h>
using namespace AWSGameLift;
using AWSGameLiftStopMatchmakingActivityTest = AWSGameLiftClientFixture;