Merge pull request #4770 from aws-lumberyard-dev/Atom/scottmur/Atom-16561

AtomComponentProperties class for atom_constants to store property paths and other constant values
This commit is contained in:
jromnoa
2021-10-22 11:56:22 -07:00
committed by GitHub
2 changed files with 401 additions and 13 deletions
@@ -80,25 +80,25 @@ def AtomEditorComponents_Mesh_AddedToEntity():
from editor_python_test_tools.asset_utils import Asset
from editor_python_test_tools.editor_entity_utils import EditorEntity
from editor_python_test_tools.utils import Report, Tracer, TestHelper as helper
from editor_python_test_tools.utils import Report, Tracer, TestHelper
from Atom.atom_utils.atom_constants import AtomComponentProperties as Atom
with Tracer() as error_tracer:
# Test setup begins.
# Setup: Wait for Editor idle loop before executing Python hydra scripts then open "Base" level.
helper.init_idle()
helper.open_level("", "Base")
TestHelper.init_idle()
TestHelper.open_level("", "Base")
# Test steps begin.
# 1. Create a Mesh entity with no components.
mesh_name = "Mesh"
mesh_entity = EditorEntity.create_editor_entity(mesh_name)
mesh_entity = EditorEntity.create_editor_entity(Atom.mesh())
Report.critical_result(Tests.mesh_entity_creation, mesh_entity.exists())
# 2. Add a Mesh component to Mesh entity.
mesh_component = mesh_entity.add_component(mesh_name)
mesh_component = mesh_entity.add_component(Atom.mesh())
Report.critical_result(
Tests.mesh_component_added,
mesh_entity.has_component(mesh_name))
mesh_entity.has_component(Atom.mesh()))
# 3. UNDO the entity creation and component addition.
# -> UNDO component addition.
@@ -125,17 +125,16 @@ def AtomEditorComponents_Mesh_AddedToEntity():
Report.result(Tests.creation_redo, mesh_entity.exists())
# 5. Set Mesh component asset property
mesh_property_asset = 'Controller|Configuration|Mesh Asset'
model_path = os.path.join('Objects', 'shaderball', 'shaderball_default_1m.azmodel')
model = Asset.find_asset_by_path(model_path)
mesh_component.set_component_property_value(mesh_property_asset, model.id)
mesh_component.set_component_property_value(Atom.mesh('Mesh Asset'), model.id)
Report.result(Tests.mesh_asset_specified,
mesh_component.get_component_property_value(mesh_property_asset) == model.id)
mesh_component.get_component_property_value(Atom.mesh('Mesh Asset')) == model.id)
# 6. Enter/Exit game mode.
helper.enter_game_mode(Tests.enter_game_mode)
TestHelper.enter_game_mode(Tests.enter_game_mode)
general.idle_wait_frames(1)
helper.exit_game_mode(Tests.exit_game_mode)
TestHelper.exit_game_mode(Tests.exit_game_mode)
# 7. Test IsHidden.
mesh_entity.set_visibility_state(False)
@@ -159,7 +158,7 @@ def AtomEditorComponents_Mesh_AddedToEntity():
Report.result(Tests.deletion_redo, not mesh_entity.exists())
# 12. Look for errors or asserts.
helper.wait_for_condition(lambda: error_tracer.has_errors or error_tracer.has_asserts, 1.0)
TestHelper.wait_for_condition(lambda: error_tracer.has_errors or error_tracer.has_asserts, 1.0)
for error_info in error_tracer.errors:
Report.info(f"Error: {error_info.filename} {error_info.function} | {error_info.message}")
for assert_info in error_tracer.asserts: