Update based on feedback. Adding event to MPSystemComponent for receiving a server acceptance packet. The editor system component subscribes to this event and tells the server we're ready for entity updates

Signed-off-by: Gene Walters <genewalt@amazon.com>
This commit is contained in:
Gene Walters
2021-10-06 15:44:43 -07:00
parent cfba31f6a0
commit 26079f7350
5 changed files with 37 additions and 20 deletions
@@ -111,6 +111,7 @@ namespace Multiplayer
void AddConnectionAcquiredHandler(ConnectionAcquiredEvent::Handler& handler) override;
void AddSessionInitHandler(SessionInitEvent::Handler& handler) override;
void AddSessionShutdownHandler(SessionShutdownEvent::Handler& handler) override;
void AddServerAcceptanceReceivedHandler(ServerAcceptanceReceivedEvent::Handler& handler) override;
bool StartHosting(uint16_t port, bool isDedicated = true) override;
bool Connect(AZStd::string remoteAddress, uint16_t port) override;
void Terminate(AzNetworking::DisconnectReason reason) override;
@@ -151,6 +152,7 @@ namespace Multiplayer
SessionInitEvent m_initEvent;
SessionShutdownEvent m_shutdownEvent;
ConnectionAcquiredEvent m_connAcquiredEvent;
ServerAcceptanceReceivedEvent m_serverAcceptanceReceivedEvent;
ClientDisconnectedEvent m_clientDisconnectedEvent;
AZStd::queue<AZStd::string> m_pendingConnectionTickets;