ATWindowNotificationBus and ATFactoryRequestBus
Signed-off-by: Dayo Lawal <lawalfua@amazon.com>
This commit is contained in:
+6
-27
@@ -35,7 +35,6 @@
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#include <Atom/Document/ShaderManagementConsoleDocumentSystemRequestBus.h>
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#include <Atom/Window/ShaderManagementConsoleWindowModule.h>
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#include <Atom/Window/ShaderManagementConsoleWindowRequestBus.h>
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#include <AzCore/IO/Path/Path.h>
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#include <AzCore/Settings/SettingsRegistryMergeUtils.h>
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#include <AzCore/Utils/Utils.h>
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@@ -77,6 +76,12 @@ namespace ShaderManagementConsole
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*AZ::SettingsRegistry::Get(), GetBuildTargetName());
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}
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ShaderManagementConsoleApplication::~ShaderManagementConsoleApplication()
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{
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AzToolsFramework::AssetDatabase::AssetDatabaseRequestsBus::Handler::BusDisconnect();
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AzToolsFramework::EditorPythonConsoleNotificationBus::Handler::BusDisconnect();
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}
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void ShaderManagementConsoleApplication::CreateStaticModules(AZStd::vector<AZ::Module*>& outModules)
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{
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Base::CreateStaticModules(outModules);
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@@ -84,23 +89,6 @@ namespace ShaderManagementConsole
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outModules.push_back(aznew ShaderManagementConsoleWindowModule);
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}
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void ShaderManagementConsoleApplication::OnShaderManagementConsoleWindowClosing()
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{
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ExitMainLoop();
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ShaderManagementConsoleWindowNotificationBus::Handler::BusDisconnect();
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AzToolsFramework::EditorPythonConsoleNotificationBus::Handler::BusDisconnect();
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}
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void ShaderManagementConsoleApplication::Destroy()
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{
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// before modules are unloaded, destroy UI to free up any assets it cached
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ShaderManagementConsole::ShaderManagementConsoleWindowRequestBus::Broadcast(&ShaderManagementConsole::ShaderManagementConsoleWindowRequestBus::Handler::DestroyShaderManagementConsoleWindow);
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ShaderManagementConsoleWindowNotificationBus::Handler::BusDisconnect();
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Base::Destroy();
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}
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AZStd::vector<AZStd::string> ShaderManagementConsoleApplication::GetCriticalAssetFilters() const
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{
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return AZStd::vector<AZStd::string>({ "passes/", "config/" });
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@@ -129,13 +117,4 @@ namespace ShaderManagementConsole
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ShaderManagementConsoleDocumentSystemRequestBus::Broadcast(&ShaderManagementConsoleDocumentSystemRequestBus::Events::OpenDocument, openDocumentPath);
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}
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}
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void ShaderManagementConsoleApplication::StartInternal()
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{
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Base::StartInternal();
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ShaderManagementConsoleWindowNotificationBus::Handler::BusConnect();
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ShaderManagementConsole::ShaderManagementConsoleWindowRequestBus::Broadcast(&ShaderManagementConsole::ShaderManagementConsoleWindowRequestBus::Handler::CreateShaderManagementConsoleWindow);
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}
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} // namespace ShaderManagementConsole
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