ATWindowNotificationBus and ATFactoryRequestBus

Signed-off-by: Dayo Lawal <lawalfua@amazon.com>
This commit is contained in:
Dayo Lawal
2021-08-03 19:24:46 -05:00
parent 4eacd076da
commit 259bc3f85e
17 changed files with 61 additions and 177 deletions
@@ -1,33 +0,0 @@
/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/EBus/EBus.h>
#include <AzCore/std/containers/vector.h>
#include <AzCore/Asset/AssetCommon.h>
namespace ShaderManagementConsole
{
//! ShaderManagementConsoleWindowRequestBus provides
class ShaderManagementConsoleWindowRequests
: public AZ::EBusTraits
{
public:
static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single;
static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single;
/// Creates and shows main window
virtual void CreateShaderManagementConsoleWindow() = 0;
//! Destroys main window
virtual void DestroyShaderManagementConsoleWindow() = 0;
};
using ShaderManagementConsoleWindowRequestBus = AZ::EBus<ShaderManagementConsoleWindowRequests>;
} // namespace ShaderManagementConsole
@@ -35,7 +35,6 @@
#include <Atom/Document/ShaderManagementConsoleDocumentSystemRequestBus.h>
#include <Atom/Window/ShaderManagementConsoleWindowModule.h>
#include <Atom/Window/ShaderManagementConsoleWindowRequestBus.h>
#include <AzCore/IO/Path/Path.h>
#include <AzCore/Settings/SettingsRegistryMergeUtils.h>
#include <AzCore/Utils/Utils.h>
@@ -77,6 +76,12 @@ namespace ShaderManagementConsole
*AZ::SettingsRegistry::Get(), GetBuildTargetName());
}
ShaderManagementConsoleApplication::~ShaderManagementConsoleApplication()
{
AzToolsFramework::AssetDatabase::AssetDatabaseRequestsBus::Handler::BusDisconnect();
AzToolsFramework::EditorPythonConsoleNotificationBus::Handler::BusDisconnect();
}
void ShaderManagementConsoleApplication::CreateStaticModules(AZStd::vector<AZ::Module*>& outModules)
{
Base::CreateStaticModules(outModules);
@@ -84,23 +89,6 @@ namespace ShaderManagementConsole
outModules.push_back(aznew ShaderManagementConsoleWindowModule);
}
void ShaderManagementConsoleApplication::OnShaderManagementConsoleWindowClosing()
{
ExitMainLoop();
ShaderManagementConsoleWindowNotificationBus::Handler::BusDisconnect();
AzToolsFramework::EditorPythonConsoleNotificationBus::Handler::BusDisconnect();
}
void ShaderManagementConsoleApplication::Destroy()
{
// before modules are unloaded, destroy UI to free up any assets it cached
ShaderManagementConsole::ShaderManagementConsoleWindowRequestBus::Broadcast(&ShaderManagementConsole::ShaderManagementConsoleWindowRequestBus::Handler::DestroyShaderManagementConsoleWindow);
ShaderManagementConsoleWindowNotificationBus::Handler::BusDisconnect();
Base::Destroy();
}
AZStd::vector<AZStd::string> ShaderManagementConsoleApplication::GetCriticalAssetFilters() const
{
return AZStd::vector<AZStd::string>({ "passes/", "config/" });
@@ -129,13 +117,4 @@ namespace ShaderManagementConsole
ShaderManagementConsoleDocumentSystemRequestBus::Broadcast(&ShaderManagementConsoleDocumentSystemRequestBus::Events::OpenDocument, openDocumentPath);
}
}
void ShaderManagementConsoleApplication::StartInternal()
{
Base::StartInternal();
ShaderManagementConsoleWindowNotificationBus::Handler::BusConnect();
ShaderManagementConsole::ShaderManagementConsoleWindowRequestBus::Broadcast(&ShaderManagementConsole::ShaderManagementConsoleWindowRequestBus::Handler::CreateShaderManagementConsoleWindow);
}
} // namespace ShaderManagementConsole
@@ -9,7 +9,6 @@
#pragma once
#include <Atom/Document/ShaderManagementConsoleDocumentSystemRequestBus.h>
#include <Atom/Window/ShaderManagementConsoleWindowNotificationBus.h>
#include <AtomToolsFramework/Application/AtomToolsApplication.h>
#include <QTimer>
@@ -18,7 +17,6 @@ namespace ShaderManagementConsole
{
class ShaderManagementConsoleApplication
: public AtomToolsFramework::AtomToolsApplication
, private ShaderManagementConsoleWindowNotificationBus::Handler
{
public:
AZ_TYPE_INFO(ShaderManagementConsole::ShaderManagementConsoleApplication, "{A31B1AEB-4DA3-49CD-884A-CC998FF7546F}");
@@ -26,7 +24,7 @@ namespace ShaderManagementConsole
using Base = AtomToolsFramework::AtomToolsApplication;
ShaderManagementConsoleApplication(int* argc, char*** argv);
virtual ~ShaderManagementConsoleApplication() = default;
virtual ~ShaderManagementConsoleApplication();
//////////////////////////////////////////////////////////////////////////
// AzFramework::Application
@@ -34,18 +32,7 @@ namespace ShaderManagementConsole
const char* GetCurrentConfigurationName() const override;
private:
//////////////////////////////////////////////////////////////////////////
// ShaderManagementConsoleWindowNotificationBus::Handler overrides...
void OnShaderManagementConsoleWindowClosing() override;
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
// AzFramework::Application overrides...
void Destroy() override;
//////////////////////////////////////////////////////////////////////////
void ProcessCommandLine();
void StartInternal() override;
AZStd::string GetBuildTargetName() const override;
AZStd::vector<AZStd::string> GetCriticalAssetFilters() const override;
};
@@ -82,7 +82,7 @@ namespace ShaderManagementConsole
}
AtomToolsFramework::AtomToolsMainWindowNotificationBus::Broadcast(
&AtomToolsFramework::AtomToolsMainWindowNotifications::OnAtomToolsMainWindowWindowClosing);
&AtomToolsFramework::AtomToolsMainWindowNotifications::OnMainWindowClosing);
}
void ShaderManagementConsoleWindow::OnDocumentOpened(const AZ::Uuid& documentId)
@@ -44,12 +44,12 @@ namespace ShaderManagementConsole
if (AZ::BehaviorContext* behaviorContext = azrtti_cast<AZ::BehaviorContext*>(context))
{
behaviorContext->EBus<ShaderManagementConsoleWindowRequestBus>("ShaderManagementConsoleWindowRequestBus")
behaviorContext->EBus<ShaderManagementConsoleWindowFactoryRequestBus>("ShaderManagementConsoleWindowRequestBus")
->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Automation)
->Attribute(AZ::Script::Attributes::Category, "Editor")
->Attribute(AZ::Script::Attributes::Module, "shadermanagementconsole")
->Event("CreateShaderManagementConsoleWindow", &ShaderManagementConsoleWindowRequestBus::Events::CreateShaderManagementConsoleWindow)
->Event("DestroyShaderManagementConsoleWindow", &ShaderManagementConsoleWindowRequestBus::Events::DestroyShaderManagementConsoleWindow)
->Event("CreateShaderManagementConsoleWindow", &ShaderManagementConsoleWindowFactoryRequestBus::Events::CreateShaderManagementConsoleWindow)
->Event("DestroyShaderManagementConsoleWindow", &ShaderManagementConsoleWindowFactoryRequestBus::Events::DestroyShaderManagementConsoleWindow)
;
behaviorContext->EBus<ShaderManagementConsoleRequestBus>("ShaderManagementConsoleRequestBus")
@@ -87,7 +87,7 @@ namespace ShaderManagementConsole
void ShaderManagementConsoleWindowComponent::Activate()
{
AzToolsFramework::EditorWindowRequestBus::Handler::BusConnect();
ShaderManagementConsoleWindowRequestBus::Handler::BusConnect();
ShaderManagementConsoleWindowFactoryRequestBus::Handler::BusConnect();
ShaderManagementConsoleRequestBus::Handler::BusConnect();
AzToolsFramework::SourceControlConnectionRequestBus::Broadcast(&AzToolsFramework::SourceControlConnectionRequests::EnableSourceControl, true);
}
@@ -95,7 +95,7 @@ namespace ShaderManagementConsole
void ShaderManagementConsoleWindowComponent::Deactivate()
{
ShaderManagementConsoleRequestBus::Handler::BusDisconnect();
ShaderManagementConsoleWindowRequestBus::Handler::BusDisconnect();
ShaderManagementConsoleWindowFactoryRequestBus::Handler::BusDisconnect();
AzToolsFramework::EditorWindowRequestBus::Handler::BusDisconnect();
m_window.reset();
@@ -13,7 +13,7 @@
#include <Atom/RPI.Reflect/Material/MaterialAsset.h>
#include <Atom/Window/ShaderManagementConsoleWindowRequestBus.h>
#include <Atom/Window/ShaderManagementConsoleWindowFactoryRequestBus.h>
#include <Atom/Core/ShaderManagementConsoleRequestBus.h>
#include <Source/Window/ShaderManagementConsoleBrowserInteractions.h>
#include <Source/Window/ShaderManagementConsoleWindow.h>
@@ -24,7 +24,7 @@ namespace ShaderManagementConsole
//! used for initialization and registration of other classes, including ShaderManagementConsoleWindow.
class ShaderManagementConsoleWindowComponent
: public AZ::Component
, private ShaderManagementConsoleWindowRequestBus::Handler
, private ShaderManagementConsoleWindowFactoryRequestBus::Handler
, private ShaderManagementConsoleRequestBus::Handler
, private AzToolsFramework::EditorWindowRequestBus::Handler
{
@@ -8,7 +8,6 @@
set(FILES
Include/Atom/Window/ShaderManagementConsoleWindowModule.h
Include/Atom/Window/ShaderManagementConsoleWindowRequestBus.h
Include/Atom/Core/ShaderManagementConsoleRequestBus.h
Source/Window/ShaderManagementConsoleBrowserInteractions.h
Source/Window/ShaderManagementConsoleBrowserInteractions.cpp