Model Hot-Reloading (#4304)
* Added a ModelReloader class that handles reloading the hierarchy of assets in the correct order. A ModelReloaderSystem that is used to make sure there is only one ModelReloader at a time for a given asset. Modified the Model, ModelLodAsset, and Buffer assets to not automatically reload, and instead handle reloads manually via AssetCatalog events. Modified the MeshLoader to kick off a reload via the ModelReloaderSystem whenever a model asset is added or changed. Signed-off-by: amzn-tommy <waltont@amazon.com> * Comment updates Signed-off-by: amzn-tommy <waltont@amazon.com> * Minor naming and comment updates based on PR feedback Signed-off-by: amzn-tommy <waltont@amazon.com> * Correcting previous commit. I flipped == to != when switching from count to find, when it should have stayed == Signed-off-by: amzn-tommy <waltont@amazon.com> * Updating RenderCommon header Signed-off-by: amzn-tommy <waltont@amazon.com> * Removing unneeded headers Signed-off-by: amzn-tommy <waltont@amazon.com> * Reverting RayTracingFeatureProcessor change following Doug's guidance. This logic was tricky to get right initially, and leads to TDR when incorrect, so leaving as is. Signed-off-by: amzn-tommy <waltont@amazon.com> * Removing a tab Signed-off-by: amzn-tommy <waltont@amazon.com> * Added missing #include for AssetId Signed-off-by: amzn-tommy <waltont@amazon.com> * Adding missing RTTI header Signed-off-by: amzn-tommy <waltont@amazon.com> * Include ModelAsset definition intead of forward declaring it to avoid a static assert on Linux Signed-off-by: amzn-tommy <waltont@amazon.com>
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/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <Atom/Feature/Mesh/ModelReloaderSystemInterface.h>
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#include <AzCore/Asset/AssetCommon.h>
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#include <AzCore/RTTI/RTTI.h>
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#include <AzCore/std/containers/unordered_map.h>
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namespace AZ
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{
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namespace Render
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{
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class ModelReloader;
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using RemoveModelFromReloaderSystemEvent = Event<const Data::AssetId&>;
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class ModelReloaderSystem
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: public ModelReloaderSystemInterface
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{
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public:
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AZ_RTTI(Render::ModelReloaderSystem, "{8C85ECCD-B6C8-4949-B26C-9C4F1020F2B8}", Render::ModelReloaderSystemInterface);
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void ReloadModel(Data::Asset<RPI::ModelAsset> modelAsset, ModelReloadedEvent::Handler& onReloadedEventHandler) override;
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private:
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void RemoveReloader(const Data::AssetId& assetId);
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// Keep track of all the pending reloads so there are no duplicates
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AZStd::unordered_map<Data::AssetId, ModelReloader*> m_pendingReloads;
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AZStd::mutex m_pendingReloadMutex;
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RemoveModelFromReloaderSystemEvent::Handler m_removeModelHandler{
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[&](const Data::AssetId& assetId)
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{
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RemoveReloader(assetId);
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} };
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friend class ModelReloader;
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};
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} // namespace Render
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} // namespace AZ
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