Load workspace should activate the graph by default. (#7389)
Signed-off-by: rhhong <rhhong@amazon.com>
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@@ -344,8 +344,9 @@ namespace EMStudio
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if (itActivationIndices->second.m_animGraphCommandIndex != -1
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&& itActivationIndices->second.m_motionSetCommandIndex != -1)
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{
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commandString = AZStd::string::format("ActivateAnimGraph -actorInstanceID %%LASTRESULT%d%% -animGraphID %%LASTRESULT%d%% -motionSetID %%LASTRESULT%d%% -visualizeScale %f\n",
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(commandIndex - itActivationIndices->second.m_actorInstanceCommandIndex),
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// Since the actor instance will be created by the component, we pass in -1 as the actor instance id so the activate anim graph command
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// will pick up the first available actor instance.
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commandString = AZStd::string::format("ActivateAnimGraph -actorInstanceID -1 -animGraphID %%LASTRESULT%d%% -motionSetID %%LASTRESULT%d%% -visualizeScale %f\n",
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(commandIndex - itActivationIndices->second.m_animGraphCommandIndex),
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(commandIndex - itActivationIndices->second.m_motionSetCommandIndex),
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animGraphInstance->GetVisualizeScale());
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