From 2550c3e1ff1f9cfb2241a1c3e488ef6091d77168 Mon Sep 17 00:00:00 2001 From: AMZN-koppersr <82230785+AMZN-koppersr@users.noreply.github.com> Date: Thu, 27 May 2021 16:13:32 -0700 Subject: [PATCH] Spawnable Entity Manager threshold default to "m_highPriorityThreshold" --- .../AzFramework/Spawnable/SpawnableEntitiesManager.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Code/Framework/AzFramework/AzFramework/Spawnable/SpawnableEntitiesManager.cpp b/Code/Framework/AzFramework/AzFramework/Spawnable/SpawnableEntitiesManager.cpp index 2c80aa8cbd..7b767d2a72 100644 --- a/Code/Framework/AzFramework/AzFramework/Spawnable/SpawnableEntitiesManager.cpp +++ b/Code/Framework/AzFramework/AzFramework/Spawnable/SpawnableEntitiesManager.cpp @@ -40,7 +40,7 @@ namespace AzFramework { if (auto settingsRegistry = AZ::SettingsRegistry::Get(); settingsRegistry != nullptr) { - AZ::u64 value = 64; + AZ::u64 value = aznumeric_caster(m_highPriorityThreshold); settingsRegistry->Get(value, "/O3DE/AzFramework/Spawnables/HighPriorityThreshold"); m_highPriorityThreshold = aznumeric_cast(AZStd::clamp(value, 0llu, 255llu)); }