A bunch of work to get external multiplayer components to actually work
This commit is contained in:
@@ -12,7 +12,7 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <Include/IReplicationWindow.h>
|
||||
#include <Multiplayer/IReplicationWindow.h>
|
||||
|
||||
namespace Multiplayer
|
||||
{
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
*/
|
||||
|
||||
#include <Source/ReplicationWindows/ServerToClientReplicationWindow.h>
|
||||
#include <Source/Components/NetBindComponent.h>
|
||||
#include <Multiplayer/NetBindComponent.h>
|
||||
#include <AzFramework/Visibility/IVisibilitySystem.h>
|
||||
#include <AzCore/Component/TransformBus.h>
|
||||
#include <AzCore/Console/ILogger.h>
|
||||
|
||||
@@ -12,9 +12,9 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <Include/IMultiplayer.h>
|
||||
#include <Include/IReplicationWindow.h>
|
||||
#include <Include/NetworkEntityHandle.h>
|
||||
#include <Multiplayer/IMultiplayer.h>
|
||||
#include <Multiplayer/IReplicationWindow.h>
|
||||
#include <Multiplayer/NetworkEntityHandle.h>
|
||||
#include <AzNetworking/ConnectionLayer/IConnection.h>
|
||||
#include <AzCore/Component/EntityBus.h>
|
||||
#include <AzCore/EBus/ScheduledEvent.h>
|
||||
|
||||
Reference in New Issue
Block a user