A bunch of work to get external multiplayer components to actually work
This commit is contained in:
@@ -11,8 +11,8 @@
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*/
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#include <Source/NetworkTime/NetworkTime.h>
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#include <Source/Components/NetBindComponent.h>
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#include <Include/IMultiplayer.h>
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#include <Multiplayer/NetBindComponent.h>
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#include <Multiplayer/IMultiplayer.h>
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#include <AzFramework/Visibility/IVisibilitySystem.h>
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namespace Multiplayer
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@@ -12,7 +12,7 @@
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#pragma once
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#include <Include/INetworkTime.h>
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#include <Multiplayer/INetworkTime.h>
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#include <AzCore/Component/Component.h>
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#include <AzCore/Console/IConsole.h>
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@@ -1,118 +0,0 @@
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/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <Include/INetworkTime.h>
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#include <AzNetworking/Serialization/ISerializer.h>
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#include <AzNetworking/ConnectionLayer/IConnection.h>
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#include <AzNetworking/Utilities/NetworkCommon.h>
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#include <AzCore/std/containers/array.h>
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#include <AzCore/std/string/string.h>
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#include <AzCore/Console/ILogger.h>
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namespace Multiplayer
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{
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//! @class RewindableObject
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//! @brief A simple serializable data container that keeps a history of previous values, and can fetch those old values on request.
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template <typename BASE_TYPE, AZStd::size_t REWIND_SIZE>
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class RewindableObject
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{
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public:
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RewindableObject() = default;
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//! Constructor.
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//! @param connectionId the connectionId of the connection that owns the object.
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RewindableObject(const BASE_TYPE& value);
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//! Copy construct from underlying base type.
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//! @param value base type value to construct from
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//! @param owningConnectionId the entity id of the owning object
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explicit RewindableObject(const BASE_TYPE& value, AzNetworking::ConnectionId owningConnectionId);
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//! Copy construct from another rewindable history buffer.
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//! @param rhs rewindable history buffer to construct from
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RewindableObject(const RewindableObject& rhs);
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//! Assignment from underlying base type.
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//! @param rhs base type value to assign from
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RewindableObject& operator = (const BASE_TYPE& rhs);
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//! Assignment from rewindable history buffer.
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//! @param rhs rewindable history buffer to assign from
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RewindableObject& operator = (const RewindableObject& rhs);
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//! Sets the owning connectionId for the given rewindable object instance.
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//! @param owningConnectionId the new connectionId to use as the owning connectionId.
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void SetOwningConnectionId(AzNetworking::ConnectionId owningConnectionId);
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//! Const base type operator.
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//! @return value in const base type form
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operator const BASE_TYPE&() const;
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//! Const base type retriever.
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//! @return value in const base type form
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const BASE_TYPE& Get() const;
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//! Base type retriever.
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//! @return value in base type form
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BASE_TYPE& Modify();
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//! Equality operator.
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//! @param rhs base type value to compare against
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//! @return boolean true if this == rhs
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bool operator == (const BASE_TYPE& rhs) const;
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//! Inequality operator.
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//! @param rhs base type value to compare against
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//! @return boolean true if this != rhs
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bool operator != (const BASE_TYPE& rhs) const;
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//! Base serialize method for all serializable structures or classes to implement
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//! @param serializer ISerializer instance to use for serialization
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//! @return boolean true for success, false for serialization failure
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bool Serialize(AzNetworking::ISerializer& serializer);
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private:
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//! Returns what the appropriate current time is for this rewindable property.
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//! @return the appropriate current time is for this rewindable property
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HostFrameId GetCurrentTimeForProperty() const;
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//! Updates the latest value for this object instance, if frameTime represents a current or future time.
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//! Any attempts to set old values on the object will fail
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//! @param value the new value to set in the object history
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//! @param frameTime the time to set the value for
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void SetValueForTime(const BASE_TYPE& value, HostFrameId frameTime);
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//! Const value accessor, returns the correct value for the provided input time.
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//! @param frameTime the frame time to return the associated value for
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//! @return value given the current input time
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const BASE_TYPE& GetValueForTime(HostFrameId frameTime) const;
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//! Helper method to compute clamped array index values accounting for the offset head index.
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AZStd::size_t GetOffsetIndex(AZStd::size_t absoluteIndex) const;
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AZStd::array<BASE_TYPE, REWIND_SIZE> m_history;
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AzNetworking::ConnectionId m_owningConnectionId = AzNetworking::InvalidConnectionId;
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HostFrameId m_headTime = HostFrameId{0};
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uint32_t m_headIndex = 0;
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};
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}
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namespace AZ
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{
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AZ_TYPE_INFO_TEMPLATE(Multiplayer::RewindableObject, "{B2937B44-FEE1-4277-B1E0-863DE76D363F}", AZ_TYPE_INFO_TYPENAME, AZ_TYPE_INFO_AUTO);
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}
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#include <Source/NetworkTime/RewindableObject.inl>
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@@ -1,178 +0,0 @@
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/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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namespace Multiplayer
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{
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template <typename BASE_TYPE, AZStd::size_t REWIND_SIZE>
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inline RewindableObject<BASE_TYPE, REWIND_SIZE>::RewindableObject(const BASE_TYPE& value)
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{
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m_history.fill(value);
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}
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template <typename BASE_TYPE, AZStd::size_t REWIND_SIZE>
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inline RewindableObject<BASE_TYPE, REWIND_SIZE>::RewindableObject(const BASE_TYPE& value, AzNetworking::ConnectionId owningConnectionId)
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: m_owningConnectionId(owningConnectionId)
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, m_history(value)
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{
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m_history.fill(value);
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}
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template <typename BASE_TYPE, AZStd::size_t REWIND_SIZE>
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inline RewindableObject<BASE_TYPE, REWIND_SIZE>::RewindableObject(const RewindableObject<BASE_TYPE, REWIND_SIZE>& rhs)
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: m_owningConnectionId(rhs.m_owningConnectionId)
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, m_headTime(GetCurrentTimeForProperty())
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, m_headIndex(0)
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{
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m_history.fill(static_cast<BASE_TYPE>(rhs));
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}
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template <typename BASE_TYPE, AZStd::size_t REWIND_SIZE>
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inline RewindableObject<BASE_TYPE, REWIND_SIZE> &RewindableObject<BASE_TYPE, REWIND_SIZE>::operator =(const BASE_TYPE& rhs)
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{
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SetValueForTime(rhs, GetCurrentTimeForProperty());
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return *this;
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}
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template <typename BASE_TYPE, AZStd::size_t REWIND_SIZE>
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inline RewindableObject<BASE_TYPE, REWIND_SIZE> &RewindableObject<BASE_TYPE, REWIND_SIZE>::operator =(const RewindableObject<BASE_TYPE, REWIND_SIZE>& rhs)
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{
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INetworkTime* networkTime = GetNetworkTime();
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SetValueForTime(rhs.GetValueForTime(networkTime->GetHostFrameId()), GetCurrentTimeForProperty());
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return *this;
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}
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template <typename BASE_TYPE, AZStd::size_t REWIND_SIZE>
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inline void RewindableObject<BASE_TYPE, REWIND_SIZE>::SetOwningConnectionId(AzNetworking::ConnectionId owningConnectionId)
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{
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m_owningConnectionId = owningConnectionId;
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}
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template <typename BASE_TYPE, AZStd::size_t REWIND_SIZE>
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inline RewindableObject<BASE_TYPE, REWIND_SIZE>::operator const BASE_TYPE& () const
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{
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return Get();
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}
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template <typename BASE_TYPE, AZStd::size_t REWIND_SIZE>
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inline const BASE_TYPE& RewindableObject<BASE_TYPE, REWIND_SIZE>::Get() const
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{
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return GetValueForTime(GetCurrentTimeForProperty());
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}
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template <typename BASE_TYPE, AZStd::size_t REWIND_SIZE>
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inline BASE_TYPE& RewindableObject<BASE_TYPE, REWIND_SIZE>::Modify()
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{
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const HostFrameId frameTime = GetCurrentTimeForProperty();
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if (frameTime < m_headTime)
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{
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AZ_Assert(false, "Trying to mutate a rewindable in the past");
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}
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else if (m_headTime < frameTime)
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{
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SetValueForTime(GetValueForTime(frameTime), frameTime);
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}
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const BASE_TYPE& returnValue = GetValueForTime(frameTime);
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return const_cast<BASE_TYPE&>(returnValue);
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}
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template <typename BASE_TYPE, AZStd::size_t REWIND_SIZE>
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inline bool RewindableObject<BASE_TYPE, REWIND_SIZE>::operator == (const BASE_TYPE& rhs) const
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{
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const BASE_TYPE lhs = GetValueForTime(GetCurrentTimeForProperty());
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return (lhs == rhs);
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}
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template <typename BASE_TYPE, AZStd::size_t REWIND_SIZE>
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inline bool RewindableObject<BASE_TYPE, REWIND_SIZE>::operator != (const BASE_TYPE& rhs) const
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{
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const BASE_TYPE lhs = GetValueForTime(GetCurrentTimeForProperty());
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return (lhs != rhs);
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}
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template <typename BASE_TYPE, AZStd::size_t REWIND_SIZE>
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inline bool RewindableObject<BASE_TYPE, REWIND_SIZE>::Serialize(AzNetworking::ISerializer& serializer)
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{
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const HostFrameId frameTime = GetCurrentTimeForProperty();
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BASE_TYPE value = GetValueForTime(frameTime);
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if (serializer.Serialize(value, "Element") && (serializer.GetSerializerMode() == AzNetworking::SerializerMode::WriteToObject))
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{
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SetValueForTime(value, frameTime);
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}
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return serializer.IsValid();
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}
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template <typename BASE_TYPE, AZStd::size_t REWIND_SIZE>
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inline HostFrameId RewindableObject<BASE_TYPE, REWIND_SIZE>::GetCurrentTimeForProperty() const
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{
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INetworkTime* networkTime = GetNetworkTime();
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return networkTime->GetHostFrameIdForRewindingConnection(m_owningConnectionId);
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}
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template <typename BASE_TYPE, AZStd::size_t REWIND_SIZE>
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inline void RewindableObject<BASE_TYPE, REWIND_SIZE>::SetValueForTime(const BASE_TYPE& value, HostFrameId frameTime)
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{
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if (frameTime < m_headTime)
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{
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// Don't try and set values older than our current head value
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return;
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}
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// Keeping a reference to copy to head so that delta bitset differences are only applied from the prev version
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const BASE_TYPE& prevHead = m_history[m_headIndex];
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if (static_cast<size_t>(frameTime - m_headTime) >= m_history.size())
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{
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// This update represents a large enough time delta that we'll just flush the whole buffer with the new value
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m_headTime = frameTime;
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m_headIndex = 0;
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for (uint32_t i = 0; i < m_history.size(); ++i)
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{
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m_history[i] = value;
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}
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return;
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}
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while (m_headTime < frameTime)
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{
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m_history[m_headIndex] = prevHead;
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m_headIndex = (m_headIndex + 1) % m_history.size();
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m_headTime++;
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}
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m_history[m_headIndex] = value;
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AZ_Assert(m_headTime == frameTime, "Invalid head value");
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}
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template <typename BASE_TYPE, AZStd::size_t REWIND_SIZE>
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inline const BASE_TYPE &RewindableObject<BASE_TYPE, REWIND_SIZE>::GetValueForTime(HostFrameId frameTime) const
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{
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if (frameTime > m_headTime)
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{
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return m_history[m_headIndex];
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}
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const AZStd::size_t frameDelta = static_cast<AZStd::size_t>(m_headTime) - static_cast<AZStd::size_t>(frameTime);
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return m_history[GetOffsetIndex(frameDelta)];
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}
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template <typename BASE_TYPE, AZStd::size_t REWIND_SIZE>
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inline AZStd::size_t RewindableObject<BASE_TYPE, REWIND_SIZE>::GetOffsetIndex(AZStd::size_t absoluteIndex) const
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{
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if (absoluteIndex >= m_history.size())
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{
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AZLOG(NET_Rewind, "Request for value which is too old");
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absoluteIndex = m_history.size() - 1;
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}
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return ((m_headIndex + m_history.size()) - absoluteIndex) % m_history.size();
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}
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}
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