A bunch of work to get external multiplayer components to actually work
This commit is contained in:
+7
-7
@@ -14,14 +14,14 @@
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#include <Source/NetworkEntity/EntityReplication/EntityReplicator.h>
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#include <Source/NetworkEntity/EntityReplication/PropertyPublisher.h>
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#include <Source/NetworkEntity/EntityReplication/PropertySubscriber.h>
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#include <Source/NetworkEntity/NetworkEntityUpdateMessage.h>
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#include <Source/NetworkEntity/NetworkEntityRpcMessage.h>
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#include <Source/Components/NetBindComponent.h>
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#include <Source/AutoGen/Multiplayer.AutoPackets.h>
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#include <Include/IEntityDomain.h>
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#include <Include/IMultiplayer.h>
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#include <Include/INetworkEntityManager.h>
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#include <Include/IReplicationWindow.h>
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#include <Multiplayer/NetworkEntityUpdateMessage.h>
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#include <Multiplayer/NetworkEntityRpcMessage.h>
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#include <Multiplayer/NetBindComponent.h>
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#include <Multiplayer/IEntityDomain.h>
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#include <Multiplayer/IMultiplayer.h>
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#include <Multiplayer/INetworkEntityManager.h>
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#include <Multiplayer/IReplicationWindow.h>
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#include <AzNetworking/ConnectionLayer/IConnection.h>
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#include <AzNetworking/ConnectionLayer/IConnectionListener.h>
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#include <AzNetworking/PacketLayer/IPacketHeader.h>
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+5
-5
@@ -13,11 +13,11 @@
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#pragma once
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#include <Source/NetworkEntity/EntityReplication/EntityReplicator.h>
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#include <Source/Components/NetBindComponent.h>
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#include <Include/INetworkEntityManager.h>
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#include <Include/IReplicationWindow.h>
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#include <Include/IEntityDomain.h>
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#include <Include/NetworkEntityHandle.h>
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#include <Multiplayer/NetBindComponent.h>
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#include <Multiplayer/INetworkEntityManager.h>
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#include <Multiplayer/IReplicationWindow.h>
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#include <Multiplayer/IEntityDomain.h>
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#include <Multiplayer/NetworkEntityHandle.h>
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#include <AzNetworking/DataStructures/TimeoutQueue.h>
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#include <AzNetworking/PacketLayer/IPacketHeader.h>
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#include <AzCore/std/containers/map.h>
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@@ -16,11 +16,11 @@
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#include <Source/NetworkEntity/EntityReplication/PropertySubscriber.h>
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#include <Source/NetworkEntity/NetworkEntityAuthorityTracker.h>
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#include <Source/NetworkEntity/NetworkEntityTracker.h>
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#include <Source/NetworkEntity/NetworkEntityRpcMessage.h>
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#include <Source/Components/NetBindComponent.h>
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#include <Source/Components/NetworkTransformComponent.h>
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#include <Source/AutoGen/Multiplayer.AutoPackets.h>
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#include <Include/IMultiplayer.h>
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#include <Multiplayer/IMultiplayer.h>
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#include <Multiplayer/NetworkEntityRpcMessage.h>
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#include <Multiplayer/NetBindComponent.h>
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#include <AzNetworking/PacketLayer/IPacket.h>
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#include <AzNetworking/Serialization/ISerializer.h>
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@@ -18,8 +18,8 @@
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#include <AzCore/Component/EntityBus.h>
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#include <AzCore/std/smart_ptr/unique_ptr.h>
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#include <AzCore/std/containers/ring_buffer.h>
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#include <Source/Components/NetBindComponent.h>
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#include <Source/NetworkEntity/NetworkEntityUpdateMessage.h>
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#include <Multiplayer/NetBindComponent.h>
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#include <Multiplayer/NetworkEntityUpdateMessage.h>
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namespace AzNetworking
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{
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@@ -12,7 +12,7 @@
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#pragma once
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#include <Source/Components/NetBindComponent.h>
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#include <Multiplayer/NetBindComponent.h>
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#include <AzCore/std/containers/ring_buffer.h>
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namespace AzNetworking
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@@ -12,7 +12,7 @@
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#include <Source/NetworkEntity/EntityReplication/PropertySubscriber.h>
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#include <Source/NetworkEntity/EntityReplication/EntityReplicationManager.h>
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#include <Source/Components/NetBindComponent.h>
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#include <Multiplayer/NetBindComponent.h>
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namespace Multiplayer
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{
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@@ -10,7 +10,7 @@
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*
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*/
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#include <Source/NetworkEntity/EntityReplication/ReplicationRecord.h>
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#include <Multiplayer/ReplicationRecord.h>
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namespace Multiplayer
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{
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@@ -1,104 +0,0 @@
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/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <AzNetworking/DataStructures/FixedSizeVectorBitset.h>
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#include <AzNetworking/Serialization/ISerializer.h>
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#include <AzNetworking/Utilities/NetworkCommon.h>
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#include <Include/MultiplayerTypes.h>
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namespace Multiplayer
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{
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struct ReplicationRecordStats
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{
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ReplicationRecordStats() = default;
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ReplicationRecordStats
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(
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uint32_t authorityToAuthorityCount,
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uint32_t authorityToClientCount,
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uint32_t authorityToServerCount,
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uint32_t authorityToAutonomousCount,
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uint32_t autonomousToAuthorityCount
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);
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uint32_t m_authorityToAuthorityCount = 0;
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uint32_t m_authorityToClientCount = 0;
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uint32_t m_authorityToServerCount = 0;
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uint32_t m_authorityToAutonomousCount = 0;
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uint32_t m_autonomousToAuthorityCount = 0;
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bool operator ==(const ReplicationRecordStats& rhs) const;
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ReplicationRecordStats operator-(const ReplicationRecordStats& rhs) const;
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};
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class ReplicationRecord
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{
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public:
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static constexpr uint32_t MaxRecordBits = 2048;
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ReplicationRecord() = default;
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ReplicationRecord(NetEntityRole netEntityRole);
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void SetNetworkRole(NetEntityRole netEntityRole);
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NetEntityRole GetNetworkRole() const;
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bool AreAllBitsConsumed() const;
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void ResetConsumedBits();
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void Clear();
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void Append(const ReplicationRecord &rhs);
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void Subtract(const ReplicationRecord &rhs);
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bool HasChanges() const;
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bool Serialize(AzNetworking::ISerializer& serializer);
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void ConsumeAuthorityToAuthorityBits(uint32_t consumedBits);
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void ConsumeAuthorityToClientBits(uint32_t consumedBits);
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void ConsumeAuthorityToServerBits(uint32_t consumedBits);
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void ConsumeAuthorityToAutonomousBits(uint32_t consumedBits);
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void ConsumeAutonomousToAuthorityBits(uint32_t consumedBits);
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bool ContainsAuthorityToAuthorityBits() const;
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bool ContainsAuthorityToClientBits() const;
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bool ContainsAuthorityToServerBits() const;
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bool ContainsAuthorityToAutonomousBits() const;
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bool ContainsAutonomousToAuthorityBits() const;
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uint32_t GetRemainingAuthorityToAuthorityBits() const;
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uint32_t GetRemainingAuthorityToClientBits() const;
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uint32_t GetRemainingAuthorityToServerBits() const;
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uint32_t GetRemainingAuthorityToAutonomousBits() const;
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uint32_t GetRemainingAutonomousToAuthorityBits() const;
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ReplicationRecordStats GetStats() const;
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using RecordBitset = AzNetworking::FixedSizeVectorBitset<MaxRecordBits>;
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RecordBitset m_authorityToAuthority;
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RecordBitset m_authorityToClient;
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RecordBitset m_authorityToServer;
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RecordBitset m_authorityToAutonomous;
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RecordBitset m_autonomousToAuthority;
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uint32_t m_authorityToAuthorityConsumedBits = 0;
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uint32_t m_authorityToClientConsumedBits = 0;
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uint32_t m_authorityToServerConsumedBits = 0;
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uint32_t m_authorityToAutonomousConsumedBits = 0;
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uint32_t m_autonomousToAuthorityConsumedBits = 0;
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// Sequence number this ReplicationRecord was sent on
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AzNetworking::PacketId m_sentPacketId = AzNetworking::InvalidPacketId;
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NetEntityRole m_netEntityRole = NetEntityRole::InvalidRole;;
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};
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}
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