A bunch of work to get external multiplayer components to actually work
This commit is contained in:
@@ -11,13 +11,13 @@
|
||||
*/
|
||||
|
||||
#include <Source/MultiplayerSystemComponent.h>
|
||||
#include <Source/Components/MultiplayerComponent.h>
|
||||
#include <Source/AutoGen/AutoComponentTypes.h>
|
||||
#include <Source/ConnectionData/ClientToServerConnectionData.h>
|
||||
#include <Source/ConnectionData/ServerToClientConnectionData.h>
|
||||
#include <Source/ReplicationWindows/NullReplicationWindow.h>
|
||||
#include <Source/ReplicationWindows/ServerToClientReplicationWindow.h>
|
||||
#include <Source/EntityDomains/FullOwnershipEntityDomain.h>
|
||||
#include <Multiplayer/MultiplayerComponent.h>
|
||||
#include <AzNetworking/Framework/INetworking.h>
|
||||
#include <AzCore/Serialization/SerializeContext.h>
|
||||
#include <AzCore/Interface/Interface.h>
|
||||
|
||||
Reference in New Issue
Block a user