A bunch of work to get external multiplayer components to actually work
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@@ -2,10 +2,10 @@
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<PacketGroup Name="MultiplayerPackets" PacketStart="CorePackets::PacketType::MAX">
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<Include File="AzNetworking/AutoGen/CorePackets.AutoPackets.h" />
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<Include File="Include/MultiplayerTypes.h" />
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<Include File="Include/INetworkTime.h" />
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<Include File="Source/NetworkEntity/NetworkEntityRpcMessage.h" />
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<Include File="Source/NetworkEntity/NetworkEntityUpdateMessage.h" />
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<Include File="Multiplayer/MultiplayerTypes.h" />
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<Include File="Multiplayer/INetworkTime.h" />
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<Include File="Multiplayer/NetworkEntityRpcMessage.h" />
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<Include File="Multiplayer/NetworkEntityUpdateMessage.h" />
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<Packet Name="Connect" Desc="Client connection packet, on success the server will reply with an Accept">
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<Member Type="uint16_t" Name="networkProtocolVersion" Init="0" />
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