diff --git a/Gems/EMotionFX/Code/Source/Integration/System/SystemComponent.cpp b/Gems/EMotionFX/Code/Source/Integration/System/SystemComponent.cpp index 3535bcd942..b7fa03998e 100644 --- a/Gems/EMotionFX/Code/Source/Integration/System/SystemComponent.cpp +++ b/Gems/EMotionFX/Code/Source/Integration/System/SystemComponent.cpp @@ -626,7 +626,7 @@ namespace EMotionFX // Check if we are in game mode. IEditor* editor = nullptr; AzToolsFramework::EditorRequestBus::BroadcastResult(editor, &AzToolsFramework::EditorRequests::GetEditor); - inGameMode = editor && editor->IsInGameMode(); + inGameMode = !editor || editor->IsInGameMode(); #endif // Apply the motion extraction deltas to the character controller / entity transform for all entities.