diff --git a/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Thumbnails/Rendering/ThumbnailRendererSteps/InitializeStep.cpp b/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Thumbnails/Rendering/ThumbnailRendererSteps/InitializeStep.cpp index 238cbb3a3c..2a447ce3ec 100644 --- a/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Thumbnails/Rendering/ThumbnailRendererSteps/InitializeStep.cpp +++ b/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Thumbnails/Rendering/ThumbnailRendererSteps/InitializeStep.cpp @@ -54,8 +54,9 @@ namespace AZ RPI::SceneDescriptor sceneDesc; sceneDesc.m_featureProcessorNames.push_back("AZ::Render::TransformServiceFeatureProcessor"); sceneDesc.m_featureProcessorNames.push_back("AZ::Render::MeshFeatureProcessor"); + sceneDesc.m_featureProcessorNames.push_back("AZ::Render::SimplePointLightFeatureProcessor"); + sceneDesc.m_featureProcessorNames.push_back("AZ::Render::SimpleSpotLightFeatureProcessor"); sceneDesc.m_featureProcessorNames.push_back("AZ::Render::PointLightFeatureProcessor"); - sceneDesc.m_featureProcessorNames.push_back("AZ::Render::SpotLightFeatureProcessor"); // There is currently a bug where having multiple DirectionalLightFeatureProcessors active can result in shadow flickering [ATOM-13568] // as well as continually rebuilding MeshDrawPackets [ATOM-13633]. Lets just disable the directional light FP for now. // Possibly re-enable with [GFX TODO][ATOM-13639]