refactor vector scale transform function usages in trackview
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@@ -828,7 +828,7 @@ void CTrackViewSequence::SyncSelectedTracksToBase()
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const Vec3 scale = pAnimNode->GetScale();
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AZ::Transform transform = AZ::Transform::CreateIdentity();
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transform.SetScale(LYVec3ToAZVec3(scale));
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transform.SetUniformScale(LYVec3ToAZVec3(scale).GetMaxElement());
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transform.SetRotation(LYQuaternionToAZQuaternion(rotation));
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transform.SetTranslation(LYVec3ToAZVec3(position));
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@@ -870,7 +870,7 @@ void CTrackViewSequence::SyncSelectedTracksFromBase()
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pAnimNode->SetPos(AZVec3ToLYVec3(transform.GetTranslation()));
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pAnimNode->SetRotation(AZQuaternionToLYQuaternion(transform.GetRotation()));
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pAnimNode->SetScale(AZVec3ToLYVec3(transform.GetScale()));
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pAnimNode->SetScale(AZVec3ToLYVec3(AZ::Vector3(transform.GetUniformScale())));
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bNothingWasSynced = false;
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}
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